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Building upon the distance-based Hotelling’s differentiation idea, we describe the behavioral experience of several prototypes of consumers, who walk a hypothetical cognitive path in an attempt to maximize their satisfaction.
This code simulates individual-level, longitudinal substance use patterns that can be used to understand how cross-sectional U-shaped distributions of population substance use emerge. Each independent computational object transitions between two states: using a substance (State 1), or not using a substance (State 2). The simulation has two core components. Component 1: each object is assigned a unique risk factor transition probability and unique protective factor transition probability. Component 2: each object’s current decision to use or not use the substance is influenced by the object’s history of decisions (i.e., “path dependence”).
Given the importance of experiencing fulfilling and productive workdays, scholars have focused on ways to boost employees’ daily engagement and performance, suggesting this may be accomplished by increasing meaningfulness of their work tasks. However, an alternative approach may be needed in multifaceted work contexts where employees need to complete sets of varied tasks each day, including tasks that lack meaningfulness. To address this issue, we integrate the workday design perspective with research on residual engagement to examine implications of strategically sequencing tasks in terms of their meaningfulness. We theorize that because of a process we refer to as engagement cascade, performing the day’s most highly meaningful tasks earlier and in a concentrated manner will tend to produce higher levels of daily engagement relative to sequences in which the most highly meaningful tasks occur later or are disbursed. We use agent-based modeling to formalize the engagement cascade process and generate specific predictions regarding how daily engagement is impacted by different task meaningfulness sequences. Findings from an intensive longitudinal design study with NASA and ROSCOSMOS crew members (Study 1), an experience sampling field experiment with full-time employees (Study 2), and two controlled laboratory experiments with undergraduates (Study 3 and Supplement to Study 3) provide support for our hypotheses. Specifically, the decreasing task meaningfulness sequence engendered higher levels of daily engagement, and in turn, daily performance, relative to increasing, inverted U-shaped, and U-shaped sequences.
The model is designed to analyse the effects of mitigation measures on the European brown hare (Lepus europaeus), which is directly affected by ongoing land use change and has experienced widespread decline throughout Europe since the 1960s. As an input, we use two 4×4 km large model landscapes, which were generated by a landscape generator based on real field sizes and crop proportions and differed in average field size and crop composition. The crops grown annually are evaluated in terms of forage suitability, breeding suitability and crop richness for the hare. Six mitigation scenarios are implemented, defined by a 10 % increase in: (1) mixed silphie, (2) miscanthus, (3) grass-clover ley, (4) alfalfa, (5) set-aside, and (6) general crop richness. The model shows that that both landscape configuration and composition have a significant effect on hare population development, which responds particularly strongly to compositional changes.
This model simulates different farmers’ decisions and actions to adapt to the water scarce situation. This simulation helps to investigate how farmers’ strategies may impact macro-behavior of the social-ecological system i.e. overall groundwater use change and emigration of farmers. The environmental variables’ behavior and behavioral rules of stakeholders are captured with Fuzzy Cognitive Map (FCM) that is developed with both qualitative and quantitative data, i.e. stakeholders’ knowledge and empirical data from studies. This model have been used to compare the impact of different water scarcity policies on overall groundwater use in a farming community facing water scarcity.
This model is a small extension (rectangular layout) of Joshua Epstein’s (2001) model on development of thoughtless conformity in an artificial society of agents.
This model explores a social mechanism that links the reversal of the gender gap in education with changing patterns in relative divorce risks in 12 European countries.
An artifcal stock market model that allows users to vary the number of risky assets as well as the network topology that investors forms in an attempt to understand the dynamics of the market.
LethalGeometry was developed to examine whether territory size influences the mortality risk for individuals within that territory. For animals who live in territoral groups and are lethally aggressive, we can expect that most aggression occurs along the periphery (or border) between two adjacent territories. For territories that are relatively large, the periphery makes up a proportionately small amount of the of the total territory size, suggesting that individuals in these territories might be less likely to die from these territorial skirmishes. LethalGeometry examines this geometric relationship between territory size and mortality risk under realistic assumptions of variable territory size and shape, variable border width, and stochastic interactions and movement.
The individuals (agents) are programmed to walk randomly about their environment, search for and eat food to obtain energy, reproduce if they can, and act aggressively toward individuals of other groups. During each simulation step, individuals analyze their environment and internal state to determine which actions to take. The actions available to individuals include moving, fighting, and giving birth.
This research article presents an agent-based simulation hereinafter called COMMONSIM. It builds on COMMONISM, i.e. a large-scale commons-based vision for a utopian society. In this society, production and distribution of means are not coordinated via markets, exchange, and money, or a central polity, but via bottom-up signalling and polycentric networks, i.e. ex-ante coordination via needs. Heterogeneous agents care for each other in life groups and produce in different groups care, environmental as well as intermediate and final means to satisfy sensual-vital needs. Productive needs decide on the magnitude of activity in groups for a common interest, e.g. the production of means in a multi-sectoral artificial economy. Agents share cultural traits identified by different behaviour: a propensity for egoism, leisure, environmentalism, and productivity. The narrative of this utopian society follows principles of critical psychology and sociology, complexity and evolution, the theory of commons, and critical political economy. The article presents the utopia and an agent-based study of it, with emphasis on culture-dependent allocation mechanisms and their social and economic implications for agents and groups.
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