Computational Model Library

Displaying 10 of 1083 results for "A Flache" clear search

Sociodynamica in a Browser

Klaus Jaffe | Published Saturday, December 24, 2016

Sociodynamica simulates the emergence of cooperation and of economic interactions, showing the synergy achieved by division of labor, the working of shame, and a number of other features that mold the evolution of social cooperation.

Consumats on a network

Marco Janssen | Published Tuesday, January 14, 2020 | Last modified Tuesday, May 30, 2023

Consumer agents make choices which products to choose using the consumat approach. In this approach agents will make choices using deliberation, repetition, imitation or social comparison dependent on the level of need satisfaction and uncertainty.
The model is discussed in Introduction to Agent-Based Modeling by Marco Janssen. For more information see https://intro2abm.com/

A-KinGDom simulates the emergence of the social structure in a group of non-human primates. The model includes dominance and affiliative interactions which allow us to define four different attack and affiliative strategies.

An Agent-Based Model of Space Settlements

Anamaria Berea | Published Wednesday, August 09, 2023 | Last modified Wednesday, November 01, 2023

Background: Establishing a human settlement on Mars is an incredibly complex engineering problem. The inhospitable nature of the Martian environment requires any habitat to be largely self-sustaining. Beyond mining a few basic minerals and water, the colonizers will be dependent on Earth resupply and replenishment of necessities via technological means, i.e., splitting Martian water into oxygen for breathing and hydrogen for fuel. Beyond the technical and engineering challenges, future colonists will also face psychological and human behavior challenges.
Objective: Our goal is to better understand the behavioral and psychological interactions of future Martian colonists through an Agent-Based Modeling (ABM simulation) approach. We seek to identify areas of consideration for planning a colony as well as propose a minimum initial population size required to create a stable colony.
Methods: Accounting for engineering and technological limitations, we draw on research regarding high performing teams in isolated and high stress environments (ex: submarines, Arctic exploration, ISS, war) to include the 4 NASA personality types within the ABM. Interactions between agents with different psychological profiles are modeled at the individual level, while global events such as accidents or delays in Earth resupply affect the colony as a whole.
Results: From our multiple simulations and scenarios (up to 28 Earth years), we found that an initial population of 22 was the minimum required to maintain a viable colony size over the long run. We also found that the Agreeable personality type was the one more likely to survive.
Conclusion We developed a simulation with easy to use GUI to explore various scenarios of human interactions (social, labor, economic, psychological) on a future colony on Mars. We included technological and engineering challenges, but our focus is on the behavioral and psychological effects on the sustainability of the colony on the long run. We find, contrary to other literature, that the minimum number of people with all personality types that can lead to a sustainable settlement is in the tens and not hundreds.

A Double-Auction Equity Market For a Single Firm with AR1 Earnings

Eric Weisbrod | Published Monday, December 13, 2010 | Last modified Saturday, April 27, 2013

This is a final project for the class AML 591 at Arizona State University. I have done a small amount of bug-checking, but overall the project represents only a half of a semester’s work, so proceed w

Modeling information Asymmetries in Tourism

Jacopo A. Baggio Rodolfo Baggio | Published Monday, January 09, 2012 | Last modified Saturday, April 27, 2013

A very simple model elaborated to explore what may happens when buyers (travelers) have more information than sellers (tourist destinations)

This model aims to investigate how different type of learning (social system) and disturbance specific attributes (ecological system) influence adoption of treatment strategies to treat the effects of ecological disturbances.

The aim of this model is to explore and understand the factors driving adoption of treatment strategies for ecological disturbances, considering payoff signals, learning strategies and social-ecological network structure

ManPraSim: A Management Practice Simulation

peer-olaf_siebers | Published Wednesday, February 23, 2011 | Last modified Saturday, April 27, 2013

This simulation model is associated with the journal paper “A First Approach on Modelling Staff Proactiveness in Retail Simulation Models” to appear in the Journal of Artificial Societies and Social Simulation 14 (2) 2. The authors are Peer-Olaf Siebers ([email protected]) and Uwe Aickelin ([email protected]).

A model of circular migration

Anna Klabunde | Published Wednesday, August 07, 2013 | Last modified Wednesday, February 17, 2016

An empirically validated agent-based model of circular migration

Displaying 10 of 1083 results for "A Flache" clear search

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