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ForagerNet3_Demography is a non-spatial ABM for exploring hunter-gatherer demography. Key methods represent birth, death, and marriage. The dependency ratio is an imporant variable in many economic decisions embedded in the methods.
HOSS(-5) is an exploratory agent-based prototype of a small artificial society, written in Python. Each agent is a “ph” (punto humano, “human point”) that is born, is educated, works, consumes and dies. Its yearly decisions depend on a psychological profile (archetype × character), its economic status and its intentionality. Agents interact indirectly through families, firms in 10 sectors, a labour market with about 200 job categories, and a State that provides public services, employment and a Universal Basic Income, adjusting taxes and UBI each year to seek fiscal balance.
The model simulates a few thousand agents over decades of virtual time and records yearly aggregates (population, GDP, income, Gini index, HDI). A separate analysis script explores the results and fits Gamma distributions to individual incomes, comparing the shape parameter with Gini and HDI.
HOSS does not aim to predict real societies or claim empirical validation. It is a sandbox for comparing scenarios and thinking about the organizational design of society from an engineering perspective. Known limitations: no direct social relations between agents, prices and production follow simple rules rather than supply-demand dynamics, and organizations are black boxes.
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This is an interdisciplinary agent-based model with Monte Carlo simulations to assess the relative effects of broadcast and contagion processes in a multiplex social network. This multiplex approach models multiple channels of informal communication - phone, word-of-mouth, and social media - that vary in their attribute values. Each agent is an individual in a threatened community who, once warned, has a probability of warning others in their social network using one of these channels. The probability of an individual warning others is based on their warning source and the time remaining until disaster impact, among other variables. Default parameter values were chosen from empirical studies of disaster warnings along with the spatial aspects of Coos Bay, OR, USA and Seaside, OR, USA communities.
Ge, J., & Polhill, G. (2016). Exploring the Combined Impact of Factors Influencing Commuting Patterns and CO2 Emission in Aberdeen Using an Agent-Based Model. Journal of Artificial Societies and Social Simulation, 19(3). http://jasss.soc.surrey.ac.uk/19/3/11.html
We develop an agent-based transport model using a realistic GIS-enabled road network and the car following method. The model can be used to study the impact of social interventions such as flexi-time and workplace sharing, as well as large infrastructure such as the construction of a bypass or highway. The model is developed in Netlogo version 5 and requires road network data in GIS format to run.
Simulations based on the Axelrod model and extensions to inspect the volatility of the features over time (AXELROD MODEL & Agreement threshold & two model variations based on the Social identity approach)
The Axelrod model is used to predict the number of changes per feature in comparison to the datasets and is used to compare different model variations and their performance.
Input: Real data
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This model builds on another model in this library (“diffusion of culture”).
The model is designed to simulate the behavior and decision-making processes of individuals (agents) in a social network. It aims to represent the changes in individual probability to take any action based on changes in attributes. The action is anything that can be reasonably influenced by the three influencing methods implemented in this model: peer pressure, social media, and state campaigns, and for which the user has a decision-making model. The model is implemented in the multi-agent programmable environment NetLogo 6.3.0.
ForagerNet3_Demography_V2 is a non-spatial ABM for exploring hunter-gatherer demography. This version (developed from FN3D_V1) contains code for calculating the ratio of old to young adults (the “OY ratio”) in the living and dead populations.
The purpose of the simulation was to explore and better understand the process of bridging between an analysis of qualitative data and the specification of a simulation. This may be developed for more serious processes later but at the moment it is merely an illustration.
This exercise was done by Stephanie Dornschneider (School of Politics and International Relations, University College Dublin) and Bruce Edmonds to inform the discussion at the Lorentz workshop on “Integrating Qualitative and Quantitative Data using Social Simulation” at Leiden in April 2019. The qualitative data was collected and analysed by SD. The model specification was developed as the result of discussion by BE & SD. The model was programmed by BE. This is described in a paper submitted to Social Simulation 2019 and (to some extent) in the slides presented at the workshop.
This model was developed to study the combination of electric vehicles (EVs) and intermitten renewable energy sources. The model presents an EV fleet in a fictional area, divided into a residential area, an office area and commercial area. The area has renewable energy sources: wind and PV solar panels. The agents can be encouraged to charge their electric vehicles at times of renewable energy surplus by introducing different policy interventions. Other interesting variables in the model are the installed renewable energy sources, EV fleet composition and available charging infrastructure. Where possible, use emperical data as input for our model. We expand upon previous models by incorporating environmental self-identity and range anxiety as agent variables.
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