Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.
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Due to teacher requests to represent changes in atomic radius, we developed a visualization of the first 36 elements in Netlogo
Perpetual Motion Machine - A simple economy that operates at both a biophysical and economic level, and is sustainable. The goal: to determine the necessary and sufficient conditions of sustainability, and the attendant necessary trade-offs.
This model is a highly stylized land use model in the Clear Creek Watershed in Eastern Iowa, designed to illustrate the construction of stability landscapes within resilience theory.
The three-day participatory workshop organized by the TISSS Lab had 20 participants who were academics in different career stages ranging from university student to professor. For each of the five games, the participants had to move between tables according to some pre-specified rules. After the workshop both the participant’s perception of the games’ complexities and the participants’ satisfaction with the games were recorded.
In order to obtain additional objective measures for the games’ complexities, these games were also simulated using this simulation model here. Therefore, the simulation model is an as-accurate-as-possible reproduction of the workshop games: it has 20 participants moving between 5 different tables. The rules that specify who moves when vary from game to game. Just to get an idea, Game 3 has the rule: “move if you’re sitting next to someone who is waring white or no socks”.
An exact description of the workshop games and the associated simulation models can be found in the paper “The relation between perceived complexity and happiness with decision situations: searching for objective measures in social simulation games”.
This model is a replication of that described by Peterson (2002) and illustrates the ‘spread’ feedback loop type described in Millington (2013).
How natural population ageing affects UK household spending patterns.
The Simulating Agroforestry Adoption in Rural Indonesia (SAFARI) model aims at exploring the adoption of illipe rubber agroforestry systems by farming households in the case study region in rural Indonesia. Thereby, the ABM simulates the interdependencies of agroforestry systems and local livelihoods, income, land use, biodiversity, and carbon fixation. The model contrasts development paths without agroforestry (business as usual (BAU) scenario), corresponding to a scenario where the government promotes rubber monoculture, with the introduction of illipe rubber agroforestry systems (IRA scenario) as an alternative. It aims to support policy-makers to assess the potential of IRA over larger temporal and spatial scales.
The HUMan impact on LANDscapes (HUMLAND) model has been developed to track and quantify the intensity of different impacts on landscapes at the continental level. This agent-based model focuses on determining the most influential factors in the transformation of interglacial vegetation with a specific emphasis on burning organized by hunter-gatherers. HUMLAND integrates various spatial datasets as input and target for the agent-based model results. Additionally, the simulation incorporates recently obtained continental-scale estimations of fire return intervals and the speed of vegetation regrowth. The obtained results include maps of possible scenarios of modified landscapes in the past and quantification of the impact of each agent, including climate, humans, megafauna, and natural fires.
The model proposes a translation of some Luhmann’s concepts (social sub-system, perturbation, dissipation, social communication and power) into a model using a stylized spatial-society as a metaphor of a Luhmann’s social subsystem. The model has been used to improve the social theory understanding and to evaluate the effect of different parameterization in the global stabilization and individual/social power distribution.
This agent-based model was built as part of a replication effort of Jeness et al.’s work (linked below). The model simulates an MSM sexual activity network for the purpose of modeling the effects of respectively PrEP and ART on HIV prevention. The purpose of the model is to explore the differences between differerent interpretations of the NIH Indication Guidelines for PrEP.
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