Computational Model Library

Peer reviewed JuSt-Social COVID-19

Jennifer Badham | Published Thu Jun 18 15:05:58 2020 | Last modified Mon Mar 29 13:30:02 2021

NetLogo model that allows scenarios concerning general social distancing, shielding of high-risk individuals, and informing contacts when symptomatic. Documentation includes a user manual with some simple scenarios, and technical information including descriptions of key procedures and parameter values.

The impacts of income inequality can be seen everywhere, regardless of the country or the level of economic development. According to the literature review, income inequality has negative impacts in economic, social, and political variables. Notwithstanding of how well or not countries have done in reducing income inequality, none have been able to reduce it to a Gini Coefficient level of 0.2 or less.
This is the promise that a novel approach called Counterbalance Economics (CBE) provides without the need of increased taxes.
Based on the computer simulation run on NetLogo, if the Counterbalance Economics model was introduced into the Australian, UK, US, Swiss or German economies, between 2006 and 2018, these economies would have increased their overall GDP by around 4 per cent and reduced their level of inequality from an average of 0.33 down to 0.08. A detailed explanation of how to use the model, software, and data dependencies along with all other requirements have been included as part of the info tab in the model.

The three-day participatory workshop organized by the TISSS Lab had 20 participants who were academics in different career stages ranging from university student to professor. For each of the five games, the participants had to move between tables according to some pre-specified rules. After the workshop both the participant’s perception of the games’ complexities and the participants’ satisfaction with the games were recorded.

In order to obtain additional objective measures for the games’ complexities, these games were also simulated using this simulation model here. Therefore, the simulation model is an as-accurate-as-possible reproduction of the workshop games: it has 20 participants moving between 5 different tables. The rules that specify who moves when vary from game to game. Just to get an idea, Game 3 has the rule: “move if you’re sitting next to someone who is waring white or no socks”.

An exact description of the workshop games and the associated simulation models can be found in the paper “The relation between perceived complexity and happiness with decision situations: searching for objective measures in social simulation games”.

Studies on the fundamental role of diverse media in the evolution of public opinion can protect us from the spreading brainwashing, extremism, and terrorism. Many fear the information cocoon may result in polarization of the public opinion. The model of opinion dynamics that considers different influences and horizons for every individual, and the simulations are based on a real-world social network.

A generalized organizational agent- based model (ABM) containing both formal organizational hierarchy and informal social networks simulates organizational processes that occur over both formal network ties and informal networks.

Here we share the raw results of the social experiments of the paper “Gossip and competitive altruism support cooperation in a Public Good Game” by Giardini, Vilone, Sánchez, Antonioni, under review for Philosophical Transactions B. The experiment is thoroughly described there, in the following we summarize the main features of the experimental setup. The authors are available for further clarifications if requested.

Participants were recruited from the LINEEX subjects pool (University of Valencia Experimental Economics lab). 160 participants mean age = 21.7 years; 89 female) took part in this study in return for a flat payment of 5 EUR and the opportunity to earn an additional payment ranging from 8 to 16 EUR (mean total payment = 17.5 EUR). 80 subjects, divided into 5 groups of 16, took part in the competitive treatment while other 80 subjects participated in the non-competitive treatment. Laboratory experiments were conducted at LINEEX on September 16th and 17th, 2015.

This model examines how financial and social top-down interventions interplay with the internal self-organizing dynamics of a fishing community. The aim is to transform from hierarchical fishbuyer-fisher relationship into fishing cooperatives.

The Netlogo model is a conceptualization of the Moria refugee camp, capturing the household demographics of refugees in the camp, a theoretical friendship network based on values, and an abstraction of their daily activities. The model then simulates how Covid-19 could spread through the camp if one refugee is exposed to the virus, utilizing transmission probabilities and the stages of disease progression of Covid-19 from susceptible to exposed to asymptomatic / symptomatic to mild / severe to recovered from literature. The model also incorporates various interventions - PPE, lockdown, isolation of symptomatic refugees - to analyze how they could mitigate the spread of the virus through the camp.

Peer reviewed An agent-based model for brain drain

Furkan Gursoy Bertan Badur | Published Wed Mar 3 08:04:00 2021 | Last modified Fri Mar 12 09:40:13 2021

An agent-based model for the emigration of highly-skilled labour.

We hypothesise that there are two main factors that impact the decision and ability to move abroad: desire to maximise individual utility and network effects. Accordingly, several factors play role in brain drain such as the overall economic and social differences between the home and host countries, people’s ability and capacity to obtain good jobs and start a life abroad, the barriers of moving abroad, and people’s social network who are already working abroad.

The simulation is a variant of the “ToRealSim OD variants - base v2.7” base model, which is based on the standard DW opinion dynamics model (but with the differences that rather than one agent per tick randomly influencing another, all agents randomly influence one other per tick - this seems to make no difference to the outcomes other than to scale simulation time). Influence can be made one-way by turning off the two-way? switch

Various additional variations and sources of noise are possible to test robustness of outcomes to these (compared to DW model).
In this version agent opinions change following the empirical data collected in some experiments (Takács et al 2016).

Such an algorithm leaves no role for the uncertainties in other OD models. [Indeed the data from (Takács et al 2016) indicates that there can be influence even when opinion differences are large - which violates a core assumption of these]. However to allow better comparison with other such models there is a with-un? switch which allows uncertainties to come into play. If this is on, then influence (according to above algorithm) is only calculated if the opinion difference is less than the uncertainty. If an agent is influenced uncertainties are modified in the same way as standard DW models.

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.