Computational Model Library

Displaying 10 of 306 results for "Martin Lange" clear search

Peer reviewed Hominin ecodynamics v.1

C Michael Barton | Published Saturday, October 01, 2011 | Last modified Friday, March 28, 2014

Biobehavioral interactions between two populations under different movement strategies.

Hominin Ecodynamics v.1.1 (update for perception and interaction)

C Michael Barton | Published Wednesday, August 15, 2012 | Last modified Saturday, April 27, 2013

Models land-use, perception, and biocultural interactions between two forager populations.

Peer reviewed Swidden Farming Version 2.0

C Michael Barton | Published Wednesday, June 12, 2013 | Last modified Wednesday, September 03, 2014

Model of shifting cultivation. All parameters can be controlled by the user or the model can be run in adaptive mode, in which agents innovate and select parameters.

ThomondSim

Vinicius Marino Carvalho | Published Monday, April 25, 2022 | Last modified Friday, May 12, 2023

ThomondSim is a simulation of the political and economic landscape of the medieval kingdom of Thomond, southwestern Ireland, between 1276 and 1318.

Its goal is to analyze how deteriorating environmental and economic conditions caused by the Little Ice Age (LIA), the Great European Famine of 1315-1322, and wars between England and Scotland affected the outcomes of a local war involving Gaelic and English aristocratic lineages.
This ABM attempts to model both the effects of devastation on the human environment and the modus operandi of late-medieval war and diplomacy.

The model is the digital counterpart of the science discovery board game The Triumphs of Turlough. Its procedures closely correspond to the game’s mechanics, to the point that ToT can be considered an interactive, analog version of this ABM.

A Balance Model of Opinion Hyperpolarization

Simon Schweighofer Frank Schweitzer David Garcia Simon Schweighofer | Published Tuesday, December 17, 2019 | Last modified Tuesday, December 17, 2019

Contains python3 code to replicate the opinion dynamics model from our (so far unpublished) JASSS sumbission “A Balance Model of Opinion Hyperpolarization”. The main function is run_model(), which returns a dictionary object containing various outcome metrics.

The model is based on Swann and Buhrmester’s Identity Fusion behavioural theory, which seeks to explain why an individual puts the group’s priorities above their personal expectations. In order to observe the theory and validate group behaviour, a case study was carried out focusing on scenarios of group violence in football stadiums in Brazil. For the modelling, each agent has a distribution of levels of identification with the group to which they belong, with their level of fusion varying between 1 and 5. According to behavioural theory, an individual’s degree of fusion with the group directly interferes with their behaviour of replicating actions and absorbing group beliefs.

Diffusion dynamics in small-world networks with heterogeneous consumers

Sebastiano Delre | Published Saturday, September 10, 2011 | Last modified Saturday, April 27, 2013

This model simulates diffusion curves and it allows to test how social influence, network structure and consumer heterogeneity affect their spreads and their speeds.

This code simulates the WiFi user tracking system described in: Thron et al., “Design and Simulation of Sensor Networks for Tracking Wifi Users in Outdoor Urban Environments”. Testbenches used to create the figures in the paper are included.

Telephone Game

Julia Kasmire | Published Friday, January 10, 2020

This is a model of a game of Telephone (also known as Chinese Whishpers in the UK), with agents representing people that can be asked, to play. The first player selects a word from their internal vocabulary and “whispers” it to the next player, who may mishear it depending on the current noise level, who whispers that word to the next player, and so on.

When the game ends, the word chosen by the first player is compared to the word heard by the last player. If they match exactly, all players earn large prize. If the words do not match exactly, a small prize is awarded to all players for each part of the words that do match. Players change color to reflect their current prize-count. A histogram shows the distribution of colors over all the players.

The user can decide on factors like
* how many players there are,

In the face of the COVID-19 pandemic, public health authorities around the world have experimented, in a short period of time, with various combinations of interventions at different scales. However, as the pandemic continues to progress, there is a growing need for tools and methodologies to quickly analyze the impact of these interventions and answer concrete questions regarding their effectiveness, range and temporality.

COMOKIT, the COVID-19 modeling kit, is such a tool. It is a computer model that allows intervention strategies to be explored in silico before their possible implementation phase. It can take into account important dimensions of policy actions, such as the heterogeneity of individual responses or the spatial aspect of containment strategies.

In COMOKIT, built using the agent-based modeling and simulation platform GAMA, the profiles, activities and interactions of people, person-to-person and environmental transmissions, individual clinical statuses, public health policies and interventions are explicitly represented and they all serve as a basis for describing the dynamics of the epidemic in a detailed and realistic representation of space.

Displaying 10 of 306 results for "Martin Lange" clear search

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