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The Friendship Field model aims at modelling friendship formation based on three factors: Extraversion, Resemblance and Status, where social interaction is motivated by the Social Battery. Social Battery is one’s energy and motivation to engage in social contact. Since social contact is crucial for friendship formation, the model included Social Battery to affect social interactions. To our best knowledge, Social Battery is a yet unintroduced concept in research while it is a dynamic factor influencing the social interaction besides one’s characteristics. Extraverts’ Social Batteries charge while interacting and exhaust while being alone. Introverts’ Social Batteries charge while being alone and exhaust while interacting. The aim of the model is to illustrate the concept of Social Battery. Moreover, the Friendship Field shows patterns regarding Extraversion, Resemblance and Status including the mere-exposure effect and friendship by similarity. For the implementation of Status, Kemper’s status-power theory is used. The concept of Social Battery is also linked to Kemper’s theory on the organism as reference group. By running the model for a year (3 interactions moments per day), the friendship dynamics over time can be studied.
We presented the model at the Social Simulation Conference 2022.
Artificial Anasazi is an agent-based model of farming households in the Long House Valley, Arizona, from 800 to 1350 CE. Each household chooses where to farm and settle based on expected harvest, water sources and stored maize, and simulated household counts are compared with the archaeological record.
This release adapts the NetLogo Models Library version (Stonedahl & Wilensky 2010) of Janssen’s (2009) NetLogo replication of the original Ascape model (Dean et al. 2000; Axtell et al. 2002). It contains four configurations in one NetLogo 7.0.4 file, selected with two switches:
soil-on?: dynamic soil quality that depletes under cultivation and regrows, following Janssen (2010, eq. 4). The purpose of the model is to better understand, how different factors for human residential choices affect the city’s segregation pattern. Therefore, a Schelling (1971) model was extended to include ethnicity, income, and affordability and applied to the city of Salzburg. So far, only a few studies have tried to explore the effect of multiple factors on the residential pattern (Sahasranaman & Jensen, 2016, 2018; Yin, 2009). Thereby, models using multiple factors can produce more realistic results (Benenson et al., 2002). This model and the corresponding thesis aim to fill that gap.
LogoClim is a NetLogo model designed to be integrated into other simulations through the LevelSpace extension (Hjorth et al., 2020), providing high resolution climate data from sources validated and used by the Intergovernmental Panel on Climate Change (IPCC).
The model simplifies and standardizes the integration of climate data into NetLogo, allowing researchers to focus their efforts on the model itself with the assurance of using reliable and widely recognized data. Although its main use is as a component of larger simulations, LogoClim also has its own graphical interface for monitoring and checking the datasets.
The climate data comes from the WorldClim 2.1 project (Fick & Hijmans, 2017), for which LogoClim works as an interface to NetLogo. The model supports all three WorldClim data series: (1) Historical Climate Data (1970 to 2000), with 12 monthly points for minimum, mean, and maximum temperature, precipitation, solar radiation, wind speed, vapor pressure, elevation, and bioclimatic variables; (2) Historical Monthly Weather Data (1951 to 2024), based on downscaling of CRU-TS-4.09, developed by the Climatic Research Unit at the University of East Anglia (Harris et al., 2020), with minimum and maximum temperature and total precipitation; and (3) Future Climate Data, based on downscaling climate projections derived from global climate models of the Coupled Model Intercomparison Project Phase 6 (CMIP6) (Eyring et al., 2016) for four future periods (2021 to 2040, 2041 to 2060, 2061 to 2080, and 2081 to 2100) and four scenarios based on the Shared Socioeconomic Pathways (SSPs 126, 245, 370, and 585), covering minimum and maximum temperature, total precipitation, and bioclimatic variables. All series are available at multiple spatial resolutions, from 10 minutes (about 340 km² at the equator) to 30 seconds (about 1 km² at the equator).
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The model aims to simulate predator-prey relationships in an agricultural setting. The focus lies on avian communities and their effect on different pest organisms (here: pest birds, rodents, and arthropod pests). Since most case studies focused on the impact on arthropod pests (AP) alone, this model attempts to include effects on yield outcome. By incorporating three treatments with different factor levels (insectivorous bird species, falconry, nest box density) an experimental setup is given that allows for further statistical analysis to identify an optimal combination of the treatments.
In light of a global decline of birds, insects, and many other groups of organisms, alternative practices of pest management are heavily needed to reduce the input of pesticides. Avian pest control therefore poses an opportunity to bridge the disconnect between humans and nature by realizing ecosystem services and emphasizing sustainable social ecological systems.
This is a NetLogo 7.0.1 agent-based model of interdependent team productivity under O-ring production logic. The model asks when collective problem-solving capacity (CPS) improves team output and when its effect is constrained by trust, burnout, specialization diversity, weak-link quality, and team-formation rules. Agents are heterogeneous in skill, CPS, trust, burnout, effort, learning rate, openness, specialization, adaptability, and aspiration. Each tick forms temporary teams, computes individual contribution quality, combines contributions through a geometric O-ring production function with an explicit weakest-link term, records output and success, and updates agents through feedback, learning, trust change, burnout, recovery, and turnover. The paper follows the ODD protocol, reports exact implementation equations, and analyzes six BehaviorSpace experiments with 50 stochastic repetitions per condition. Scenario results show that CPS is beneficial but not sufficient: productivity is highest when CPS is combined with trust, low burnout, effective coordination, and a reliable weakest-link floor. Diversity yields only modest gains at low CPS but larger gains when CPS is high. Formation-mode results are especially informative because mixed CPS-skill formation maximizes total output, whereas random formation has the highest binary success rate, showing that output magnitude and threshold success can diverge. The study contributes a transparent computational mechanism linking collective intelligence with O-ring production and identifies boundary conditions under which high-CPS teams can still be limited by weak links and interdependence.
An ABM, derived from a case study and a series of surveys with greenhouse growers in the Westland, Netherlands. Experiments using this model showshow that the greenhouse horticulture industry displays diversity, adaptive complexity and an uneven distribution, which all suggest that the industry is an evolving system.
Negotiation plays a fundamental role in shaping human societies, underpinning conflict resolution, institutional design, and economic coordination. This article introduces E³-MAN, a novel multi-agent model for negotiation that integrates individual utility maximization with fairness and institutional legitimacy. Unlike classical approaches grounded solely in game theory, our model incorporates Bayesian opponent modeling, transfer learning from past negotiation domains, and fallback institutional rules to resolve deadlocks. Agents interact in dynamic environments characterized by strategic heterogeneity and asymmetric information, negotiating over multidimensional issues under time constraints. Through extensive simulation experiments, we compare E³-MAN against the Nash bargaining solution and equal-split baselines using key performance metrics: utilitarian efficiency, Nash social welfare, Jain fairness index, Gini coefficient, and institutional compliance. Results show that E³-MAN achieves near-optimal efficiency while significantly improving distributive equity and agreement stability. A legal application simulating multilateral labor arbitration demonstrates that institutional default rules foster more balanced outcomes and increase negotiation success rates from 58% to 98%. By combining computational intelligence with normative constraints, this work contributes to the growing field of socially aware autonomous agents. It offers a virtual laboratory for exploring how simple institutional interventions can enhance justice, cooperation, and robustness in complex socio-legal systems.
The intention of this model is to create an universal basis on how to model change in value prioritizations within social simulation. This model illustrates the designing of heterogeneous populations within agent-based social simulations by equipping agents with Dynamic Value-based Cognitive Architectures (DVCA-model). The DVCA-model uses the psychological theories on values by Schwartz (2012) and character traits by McCrae and Costa (2008) to create an unique trait- and value prioritization system for each individual. Furthermore, the DVCA-model simulates the impact of both social persuasion and life-events (e.g. information, experience) on the value systems of individuals by introducing the innovative concept of perception thermometers. Perception thermometers, controlled by the character traits, operate as buffers between the internal value prioritizations of agents and their external interactions. By introducing the concept of perception thermometers, the DVCA-model allows to study the dynamics of individual value prioritizations under a variety of internal and external perturbations over extensive time periods. Possible applications are the use of the DVCA-model within artificial sociality, opinion dynamics, social learning modelling, behavior selection algorithms and social-economic modelling.
ViSA simulates the decision behaviors of different stakeholders showing demands for ecosystem services (ESS) in agricultural landscape. The lack of sufficient supply of ESSs triggers stakeholders to apply different management options to increase their supply. However, while attempting to reduce the supply-demand gap, conflicts arise among stakeholders due to the tradeoff nature of some ESS. ViSA investigates conditions and scenarios that can minimize such supply-demand gap while reducing the risk of conflicts by suggesting different mixes of management options and decision rules.
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