Computational Model Library

Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.

All users of models published in the library must cite model authors when they use and benefit from their code.

Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.

Displaying 10 of 211 results for "Kamil C. Klosek" clear search

Transhumants move their herds based on strategies simultaneously considering several environmental and socio-economic factors. There is no agreement on the influence of each factor in these strategies. In addition, there is a discussion about the social aspect of transhumance and how to manage pastoral space. In this context, agent-based modeling can analyze herd movements according to the strategy based on factors favored by the transhumant. This article presents a reductionist agent-based model that simulates herd movements based on a single factor. Model simulations based on algorithms to formalize the behavioral dynamics of transhumants through their strategies. The model results establish that vegetation, water outlets and the socio-economic network of transhumants have a significant temporal impact on transhumance. Water outlets and the socio-economic network have a significant spatial impact. The significant impact of the socio-economic factor demonstrates the social dimension of Sahelian transhumance. Veterinarians and markets have an insignificant spatio-temporal impact. To manage pastoral space, water outlets should be at least 15 km
from each other. The construction of veterinary centers, markets and the securitization of transhumance should be carried out close to villages and rangelands.

A simplified Arthur & Polak logic circuit model of combinatory technology build-out via incremental development. Only some inventions trigger radical effects, suggesting they depend on whole interdependent systems rather than specific innovations.

Peer reviewed Yards

srailsback Emily Minor Soraida Garcia Philip Johnson | Published Thursday, November 02, 2023

This is a model of plant communities in urban and suburban residential neighborhoods. These plant communities are of interest because they provide many benefits to human residents and also provide habitat for wildlife such as birds and pollinators. The model was designed to explore the social factors that create spatial patterns in biodiversity in yards and gardens. In particular, the model was originally developed to determine whether mimicry behaviors–-or neighbors copying each other’s yard design–-could produce observed spatial patterns in vegetation. Plant nurseries and socio-economic constraints were also added to the model as other potential sources of spatial patterns in plant communities.

The idea for the model was inspired by empirical patterns of spatial autocorrelation that have been observed in yard vegetation in Chicago, Illinois (USA), and other cities, where yards that are closer together are more similar than yards that are farther apart. The idea is further supported by literature that shows that people want their yards to fit into their neighborhood. Currently, the yard attribute of interest is the number of plant species, or species richness. Residents compare the richness of their yards to the richness of their neighbors’ yards. If a resident’s yard is too different from their neighbors, the resident will be unhappy and change their yard to make it more similar.

The model outputs information about the diversity and identity of plant species in each yard. This can be analyzed to look for spatial autocorrelation patterns in yard diversity and to explore relationships between mimicry behaviors, yard diversity, and larger scale diversity.

Aquaponics & Multitrophic System Simulation

derrickatasu | Published Friday, September 25, 2026 | Last modified Thursday, October 08, 2026

An agent-based model built in NetLogo that simulates a closed-loop recirculating aquaponics and integrated multitrophic aquaculture (IMTA) ecosystem, modeling the complex dynamics between aquatic species, vermaculture, and hydroponic plant beds. This model captures the operational mechanics of a complex, sustainable production network. It tracks nutrient flows, water recirculation pathways, biological growth stages, and environmental feedback penalties (such as nutrient toxicity or starvation) across multiple specialized tanks and grow beds. Model Architecture & HabitatsAquatic Subsystem: Duckweed Tank, Breeding Tank, Fry Tank, Fingerling Tank, Adult Tank, and a Holding Tank for harvested fish. Benthic & Waste Management: Crawdad Tank 1 & 2 for bottom-feeding and waste processing, alongside a Vermaculture node populated by composting worms. Hydroponic Subsystem: Five sequential Grow Beds and a recirculating loop feeding back into the system. Key Agent DynamicsWater Flow Visualization: Active links between tanks spawn animated droplet agents that visually simulate recirculating water dynamics across the network. Biological Growth & Aging: Fish and plants progress through age-based development thresholds governed by species-specific parameters. Feedback Loops:Toxicity Penalty: Excess nutrients (nutrient-per-day > 80) slow fish growth rates by 50%. Starvation Penalty: Insufficient nutrient levels (nutrient-per-day < 30) delay plant maturation by 50%. Interface Controlsfish-type Chooser: Selects the primary aquatic species (Tilapia, Channel Catfish, Trout, Goldfish), altering base growth thresholds. plant-type Chooser: Selects the cultivated crop (Lettuce, Basil, Tomatoes, Mint). nutrient-per-day Slider: Manages daily nutrient input to balance system load and avoid toxicity or starvation thresholds. Dashboard Plot: Real-time tracking of total-fish-harvested and total-plants-harvested.

This project was developed during the Santa Fe course Introduction to Agent-Based Modeling 2022. The origin is a Cellular Automata (CA) model to simulate human interactions that happen in the real world, from Rubens and Oliveira (2009). These authors used a market research with real people in two different times: one at time zero and the second at time zero plus 4 months (longitudinal market research). They developed an agent-based model whose initial condition was inherited from the results of the first market research response values and evolve it to simulate human interactions with Agent-Based Modeling that led to the values of the second market research, without explicitly imposing rules. Then, compared results of the model with the second market research. The model reached 73.80% accuracy.
In the same way, this project is an Exploratory ABM project that models individuals in a closed society whose behavior depends upon the result of interaction with two neighbors within a radius of interaction, one on the relative “right” and other one on the relative “left”. According to the states (colors) of neighbors, a given cellular automata rule is applied, according to the value set in Chooser. Five states were used here and are defined as levels of quality perception, where red (states 0 and 1) means unhappy, state 3 is neutral and green (states 3 and 4) means happy.
There is also a message passing algorithm in the social network, to analyze the flow and spread of information among nodes. Both the cellular automaton and the message passing algorithms were developed using the Python extension. The model also uses extensions csv and arduino.

Substitution of food products will be key to realising widespread adoption of sustainable diets. We present an agent-based model of decision-making and influences on food choice, and apply it to historically observed trends of British whole and skimmed (including semi) milk consumption from 1974 to 2005. We aim to give a plausible representation of milk choice substitution, and test different mechanisms of choice consideration. Agents are consumers that perceive information regarding the two milk choices, and hold values that inform their position on the health and environmental impact of those choices. Habit, social influence and post-decision evaluation are modelled. Representative survey data on human values and long-running public concerns empirically inform the model. An experiment was run to compare two model variants by how they perform in reproducing these trends. This was measured by recording mean weekly milk consumption per person. The variants differed in how agents became disposed to consider alternative milk choices. One followed a threshold approach, the other was probability based. All other model aspects remained unchanged. An optimisation exercise via an evolutionary algorithm was used to calibrate the model variants independently to observed data. Following calibration, uncertainty and global variance-based temporal sensitivity analysis were conducted. Both model variants were able to reproduce the general pattern of historical milk consumption, however, the probability-based approach gave a closer fit to the observed data, but over a wider range of uncertainty. This responds to, and further highlights, the need for research that looks at, and compares, different models of human decision-making in agent-based and simulation models. This study is the first to present an agent-based modelling of food choice substitution in the context of British milk consumption. It can serve as a valuable pre-curser to the modelling of dietary shift and sustainable product substitution to plant-based alternatives in Britain.

This multi-model (i.e. a model composed of interacting submodels) is a multi-level representation of a collective motion phenomenon. It was designed to study the impact of the mutual influences between individuals and groups in collective motion.

We present a network agent-based model of ethnocentrism and intergroup cooperation in which agents from two groups (majority and minority) change their communality (feeling of group solidarity), cooperation strategy and social ties, depending on a barrier of “likeness” (affinity). Our purpose was to study the model’s capability for describing how the mechanisms of preexisting markers (or “tags”) that can work as cues for inducing in-group bias, imitation, and reaction to non-cooperating agents, lead to ethnocentrism or intergroup cooperation and influence the formation of the network of mixed ties between agents of different groups. We explored the model’s behavior via four experiments in which we studied the combined effects of “likeness,” relative size of the minority group, degree of connectivity of the social network, game difficulty (strength) and relative frequencies of strategy revision and structural adaptation. The parameters that have a stronger influence on the emerging dominant strategies and the formation of mixed ties in the social network are the group-tag barrier, the frequency with which agents react to adverse partners, and the game difficulty. The relative size of the minority group also plays a role in increasing the percentage of mixed ties in the social network. This is consistent with the intergroup ties being dependent on the “arena” of contact (with progressively stronger barriers from e.g. workmates to close relatives), and with measures that hinder intergroup contact also hindering mutual cooperation.

This Agent-Based Model is designed to simulate how similarity-based partner selection (homophily) shapes the formation of co-offending networks and the diffusion of skills within those networks. Its purpose is to isolate and test the effects of offenders’ preference for similar partners on network structure and information flow, under controlled conditions.

In the model, offenders are represented as agents with an individual attribute and a set of skills. At each time step, agents attempt to select partners based on similarity preference. When two agents mutually select each other, they commit a co-offense, forming a tie and exchanging a skill. The model tracks the evolution of network properties (e.g., density, clustering, and tie strength) as well as the spread of skills over time.

This simple and theoretical model does not aim to produce precise empirical predictions but rather to generate insights and test hypotheses about the trade-off between partnership stability and information diffusion. It provides a flexible framework for exploring how changes in partner selection preferences may lead to differences in criminal network dynamics. Although the model was developed to simulate offenders’ interactions, in principle, it could be applied to other social processes involving social learning and skills exchange.

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This model was design to test parameters that affects the number of people shot during mass shooting. This basic formulation places a gunman in a crowd and allows the users to manipulate parameters of the gunman.

Displaying 10 of 211 results for "Kamil C. Klosek" clear search

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