Computational Model Library

The Episim framework builds upon the established transportation simulation MATSim and is capable of tracking agents’ movements within a network and thus computing infection chains. Several characteristics of the virus and the environment can be parametred, whilst the infection dynamics is computed based upon a compartment model. The spread of the virus can be mitigated by restricting the agents’ activity in certain places.

This model simulates the form and function of an idealised estuary with associated barrier-spit complex on the north east coast of New Zealand’s North Island (from Bream Bay to central Bay of Plenty) during the years 2010 - 2050 CE. It combines variables from social, ecological and geomorphic systems to simulate potential directions of change in shallow coastal systems in response to external forcing from land use, climate, pollution, population density, demographics, values and beliefs. The estuary is over 1000Ha, making it a large estuary according to Hume et al. (2007) - there are 12 large estuaries in the Auckland region alone (Suyadi et al., 2019). The model was developed as part of Andrew Allison’s PhD Thesis in Geography from the School of Environment and Institute of Marine Science, University of Auckland, New Zealand. The model setup allows for alteration of geomorphic, ecological and social variables to suit the specific conditions found in various estuaries along the north east coast of New Zealand’s North Island.
This model is not a predictive or forecasting model. It is designed to investigate potential directions of change in complex shallow coastal systems. This model must not be used for any purpose other than as a heuristic to facilitate researcher and stakeholder learning and for developing system understanding (as per Allison et al., 2018).

Peer reviewed Lethal Geometry

Kristin Crouse | Published Fri Feb 21 11:27:16 2020

LethalGeometry was developed to examine whether territory size influences the mortality risk for individuals within that territory. For animals who live in territoral groups and are lethally aggressive, we can expect that most aggression occurs along the periphery (or border) between two adjacent territories. For territories that are relatively large, the periphery makes up a proportionately small amount of the of the total territory size, suggesting that individuals in these territories might be less likely to die from these territorial skirmishes. LethalGeometry examines this geometric relationship between territory size and mortality risk under realistic assumptions of variable territory size and shape, variable border width, and stochastic interactions and movement.

The individuals (agents) are programmed to walk randomly about their environment, search for and eat food to obtain energy, reproduce if they can, and act aggressively toward individuals of other groups. During each simulation step, individuals analyze their environment and internal state to determine which actions to take. The actions available to individuals include moving, fighting, and giving birth.

Policymakers decide on alternative policies facing restricted budgets and uncertain, ever-changing future. Designing housing policies is further difficult giving the heterogeneous characteristics of properties themselves and the intricacy of housing markets and the spatial context of cities. We propose PolicySpace2 (PS2) as an adapted and extended version of the open source PolicySpace agent-based model. PS2 is a computer simulation that relies on empirically detailed spatial data to model real estate, along with labor, credit and goods and services markets. Interaction among workers, firms, a bank, households and municipalities follow the literature benchmarks to integrate economic, spatial and transport literature. PS2 is applied to a comparison among three competing municipal housing policies aimed at alleviating poverty: (a) property acquisition and distribution, (b) rental vouchers and (c) monetary aid. Within the model context, the monetary aid, that is, a smaller amounts of help for a larger number of households, makes the economy perform better in terms of production, consumption, reduction of inequality and maintenance of financial duties. PS2 as such is also a framework that may be further adapted to a number of related research questions.

Human Resource Management Parameter Experimentation Tool

Carmen Iasiello | Published Thu May 7 16:59:33 2020 | Last modified Thu Feb 25 01:34:02 2021

The agent based model presented here is an explicit instantiation of the Two-Factor Theory (Herzberg et al., 1959) of worker satisfaction and dissatisfaction. By utilizing agent-based modeling, it allows users to test the empirically found variations on the Two-Factor Theory to test its application to specific industries or organizations.

Iasiello, C., Crooks, A.T. and Wittman, S. (2020), The Human Resource Management Parameter Experimentation Tool, 2020 International Conference on Social Computing, Behavioral-Cultural Modeling & Prediction and Behavior Representation in Modeling and Simulation, Washington DC.

FIBE represents a simple fishery model. Fish that reproduce and fisher with different fishing styles that fish as their main source of income. The aim of the model is to reflect the different fishing behaviours as described and observed in the (Swedish) Baltic Sea fishery and explore the consequences of different approximations of human/fisher behaviour in under different environmental and managerial scenarios.

The overarching aim is to advance the incorporation and understanding of human behaviour (diversity) in fisheries research and management. In particular focusing on insights from social (fishery) science of fisher behaviour.

Peer reviewed JuSt-Social COVID-19

Jennifer Badham | Published Thu Jun 18 15:05:58 2020 | Last modified Thu Oct 22 15:08:10 2020

NetLogo model that allows scenarios concerning general social distancing, shielding of high-risk individuals, and informing contacts when symptomatic. Documentation includes a user manual with some simple scenarios, and technical information including descriptions of key procedures and parameter values.

Schelling famously proposed an extremely simple but highly illustrative social mechanism to understand how strong ethnic segregation could arise in a world where individuals do not necessarily want it. Schelling’s simple computational model is the starting point for our extensions in which we build upon Wilensky’s original NetLogo implementation of this model. Our two NetLogo models can be best studied while reading our chapter “Agent-based Computational Models” (Flache and de Matos Fernandes, 2021 [forthcoming]). In the chapter, we propose 10 best practices to elucidate how agent-based models are a unique method for providing and analyzing formally precise, and empirically plausible mechanistic explanations of puzzling social phenomena, such as segregation, in the social world. Our chapter addresses in particular analytical sociologists who are new to ABMs.

In the first model (SegregationExtended), we build on Wilensky’s implementation of Schelling’s model which is available in NetLogo library (Wilensky, 1997). We considerably extend this model, allowing in particular to include larger neighborhoods and a population with four groups roughly resembling the ethnic composition of a contemporary large U.S. city. Further features added concern the possibility to include random noise, and the addition of a number of new outcome measures tuned to highlight macro-level implications of the segregation dynamics for different groups in the agent society.

In SegregationDiscreteChoice, we further modify the model incorporating in particular three new features: 1) heterogeneous preferences roughly based on empirical research categorizing agents into low, medium, and highly tolerant within each of the ethnic subgroups of the population, 2) we drop global thresholds (%-similar-wanted) and introduce instead a continuous individual-level single-peaked preference function for agents’ ideal neighborhood composition, and 3) we use a discrete choice model according to which agents probabilistically decide whether to move to a vacant spot or stay in the current spot by comparing the attractiveness of both locations based on the individual preference functions.

MCR Model

Davide Secchi Nuno R Barros De Oliveira | Published Fri Jul 22 08:59:51 2016 | Last modified Sat Jan 23 20:20:27 2021

The aim of the model is to define when researcher’s assumptions of dependence or independence of cases in multiple case study research affect the results — hence, the understanding of these cases.

The purpose of the model is to collect information on human decision-making in the context of coalition formation games. The model uses a human-in-the-loop approach, and a single human is involved in each trial. All other agents are controlled by the ABMSCORE algorithm (Vernon-Bido and Collins 2020), which is an extension of the algorithm created by Collins and Frydenlund (2018). The glove game, a standard cooperative game, is used as the model scenario.

The intent of the game is to collection information on the human players behavior and how that compares to the computerized agents behavior. The final coalition structure of the game is compared to an ideal output (the core of the games).

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.