Computational Model Library

Displaying 10 of 171 results for 'Daniel C Peart'

00 PSoup V1.22 – Primordial Soup

Garvin Boyle | Published Thursday, April 13, 2017

PSoup is an educational program in which evolution is demonstrated, on the desk-top, as you watch. Blind bugs evolve sophisticated heuristic search algorithms to be the best at finding food fast.

Scilab version of an agent-based model of societal well-being, based on the factors of: overvaluation of conspicuous prosperity; tradeoff rate between inconspicuous/conspicuous well-being factors; turnover probability; and individual variation.

Agents’ beliefs and the evolution of institutions for common-pool resource management

Giangiacomo Bravo | Published Friday, December 17, 2010 | Last modified Saturday, April 27, 2013

C++ and Netlogo models presented in G. Bravo (2011), “Agents’ beliefs and the evolution of institutions for common-pool resource management”. Rationality and Society 23(1).

A logging agent builds roads based on the location of high-value hotspots, and cuts trees based on road access. A forest monitor sanctions the logger on observed infractions, reshaping the pattern of road development.

a computer-based role-playing game simulating the interactions between farming activities, livestock herding and wildlife in a virtual landscape reproducing local socioecological dynamics at the periphery of Hwange National Park (Zimbabwe).

Memetic Exploration of Demand

rolanmd | Published Monday, August 09, 2010 | Last modified Saturday, April 27, 2013

In this presentation, we use the concept of meme to explore evolution of demand.

The model explores how two types of information - social (in the form of pheromone trails) and private (in the form of route memories) affect ant colony level foraging in a variable enviroment.

A computational model of a classic small group study by Alex Bavelas. This computational model was designed to explore the difficulty in translating a seemingly simple real-world experiment into a computational model.

MayaSim: An agent-based model of the ancient Maya social-ecological system

Scott Heckbert | Published Wednesday, July 11, 2012 | Last modified Tuesday, July 02, 2013

MayaSim is an agent-based, cellular automata and network model of the ancient Maya. Biophysical and anthropogenic processes interact to grow a complex social ecological system.

Cultural group selection model of agents playing public good games and who are able to punish and punish back.

Displaying 10 of 171 results for 'Daniel C Peart'

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