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Displaying 10 of 382 results for "Miriam C. Kopels" clear search
The Li-BIM model aims at simulating the behavior of occupants in a building. It is structured around the numerical modeling of the building (IFC format) and a BDI cognitive architecture. The model has been implemented under the GAMA platform.
Our aim is to demonstrate how conversational AI systems, exemplified by ChatGPT, can support the conceptualisation of Agent-Based Social Simulation (ABSS) models, leading to a full ABSS model design document. Through advanced prompt engineering and adherence to the Engineering ABSS framework (Siebers and Klügl 2017), we have constructed a comprehensive script that is easy to use and that supports the design of ABSS models with or even by AI. The performance of the script is demonstrated through an illustrative case study related to the use of adaptive architecture in museums. The repository contains (1) the comprehensive script in a format that allows copying and pasting prompts for use with ChatGPT, (2) the results of the illustrative case study in the form of two conceptual ABSS models, the ground truth and the autogenerated version.
This repository contains: (1) a model calibration procedure that identifies a set of diverse, plausible models; and (2) an ABM of smallholder agriculture, which is used as a case study application for the calibration method. By identifying a set of diverse models, the calibration method attends to the issue of “equifinality” prevalent in complex systems, which is a situation where multiple plausible process descriptions exist for a single outcome.
A multithreaded replication of the PPHPC model in Java for testing different ABM parallelization strategies.
This Agent-Based Model is designed to simulate how similarity-based partner selection (homophily) shapes the formation of co-offending networks and the diffusion of skills within those networks. Its purpose is to isolate and test the effects of offenders’ preference for similar partners on network structure and information flow, under controlled conditions.
In the model, offenders are represented as agents with an individual attribute and a set of skills. At each time step, agents attempt to select partners based on similarity preference. When two agents mutually select each other, they commit a co-offense, forming a tie and exchanging a skill. The model tracks the evolution of network properties (e.g., density, clustering, and tie strength) as well as the spread of skills over time.
This simple and theoretical model does not aim to produce precise empirical predictions but rather to generate insights and test hypotheses about the trade-off between partnership stability and information diffusion. It provides a flexible framework for exploring how changes in partner selection preferences may lead to differences in criminal network dynamics. Although the model was developed to simulate offenders’ interactions, in principle, it could be applied to other social processes involving social learning and skills exchange.
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In this model, we simulate the navigation behavior of homing pigeons. Specifically we use genetic algorithms to optimize the navigation and flocking parameters of pigeon agents.
We present a socio-epistemic model of science inspired by the existing literature on opinion dynamics. In this model, we embed the agents (or scientists) into social networks - e.g., we link those who work in the same institutions. And we place them into a regular lattice - each representing a unique mental model. Thus, the global environment describes networks of concepts connected based on their similarity. For instance, we may interpret the neighbor lattices as two equivalent models, except one does not include a causal path between two variables.
Agents interact with one another and move across the epistemic lattices. In other words, we allow the agents to explore or travel across the mental models. However, we constrain their movements based on absorptive capacity and cognitive coherence. Namely, in each round, an agent picks a focal point - e.g., one of their colleagues - and will move towards it. But the agents’ ability to move and speed depends on how far apart they are from the focal point - and if their new position is cognitive/logic consistent.
Therefore, we propose an analytical model that examines the connection between agents’ accumulated knowledge, social learning, and the span of attitudes towards mental models in an artificial society. While we rely on the example from the General Theory of Relativity renaissance, our goal is to observe what determines the creation and diffusion of mental models. We offer quantitative and inductive research, which collects data from an artificial environment to elaborate generalized theories about the evolution of science.
This model combines decision making models of individual farmers with a model of the spatial spread between farms of blue tongue virus.
This simulation model is associated with the journal paper “A First Approach on Modelling Staff Proactiveness in Retail Simulation Models” to appear in the Journal of Artificial Societies and Social Simulation 14 (2) 2. The authors are Peer-Olaf Siebers ([email protected]) and Uwe Aickelin ([email protected]).
This model is a replication of Torsten Hägerstrand’s 1965 model–one of the earliest known calibrated and validated simulations with implicit “agent based” methodology.
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