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This is a stylized model based on Alonso’s model investigating the relationship between urban sprawl and income segregation.
This model simulates the motion picture industry and tests how social influences affect market shares. It is empirically validated at the micro level by a cross-cultural survey.
This model, realized on the NetLogo platform, compares utility levels at home and abroad to simulate agents’ migration and their eventual return. Our model is based on two fundamental individual features, i.e. risk aversion and initial expectation, which characterize the dynamics of different agents according to the evolution of their social contacts.
EffLab was built to support the study of the efficiency of agents in an evolving complex adaptive system. In particular:
- There is a definition of efficiency used in ecology, and an analogous definition widely used in business. In ecological studies it is called EROEI (energy returned on energy invested), or, more briefly, EROI (pronounced E-Roy). In business it is called ROI (dollars returned on dollars invested).
- In addition, there is the more well-known definition of efficiency first described by Sadi Carnot, and widely used by engineers. It is usually represented by the Greek letter ‘h’ (pronounced as ETA). These two measures of efficiency bear a peculiar relationship to each other: EROI = 1 / ( 1 - ETA )
In EffLab, blind seekers wander through a forest looking for energy-rich food. In this multi-generational world, they live and reproduce, or die, depending on whether they can find food more effectively than their contemporaries. Data is collected to measure their efficiency as they evolve more effective search patterns.
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This documentation provides an overview and explanation of the NetLogo simulation code for modeling skilled workers’ migration in Iran. The simulation aims to explore the dynamics of skilled workers’ migration and their transition through various states, including training, employment, and immigration.
The flow of elite and talent migration, or “brain drain,” is a complex issue with far-reaching implications for developing countries. The decision to migrate is made due to various factors including economic opportunities, political stability, social factors and personal circumstances.
Measuring individual interests in the field of immigration is a complex task that requires careful consideration of various factors. The agent-based model is a useful tool for understanding the complex factors that are involved in talent migration. By considering the various social, economic, and personal factors that influence migration decisions, policymakers can provide more effective strategies to retain skilled and talented labor and promote sustainable growth in developing countries. One of the main challenges in studying the flow of elite migration is the complexity of the decision-making process and a set of factors that lead to migration decisions. Agent-based modeling is a useful tool for understanding how individual decisions can lead to large-scale migration patterns.
An unintended consequence of low cost maritime travel may be hyperconnectedness, creating social situations where information can be readily passed before it is verified- an issue not limited to modern digitally connected societies. In traditional Coast Salish societies, the peoples of what is now Western Washington and Southwestern British Columbia, oral traditions were vertified through a process called witnessing. Witnesses would be trained to recount and verify oral history and traditional teachings at high fidelity. Here, a simple model based on dual inheritance approaches to genes and culture, is used to compare this specific form of verifying socially important information compared to modern mass communication. The model suggests that witnessing is a high fidelity form of transmitting knowledge with a low error rate, more in line with modern apprenticeships than mass communication. Social mechanisms such as witnessing provide solutions to issues faced in contemporary discourse where the validity of information and even fact checking mechanisms may be biased or counterfactual. This effort also demonstrates the utillity of using modeling approaches to highlight how specific, historically contingent institutions such as witnesses can be drawn upon to model potential solutions to contemporary issues solved in the past in traditional Coast Salish practice.
STiMUS (Stigmergic–Mutualistic IMOI Model) is an agent-based model of teamwork in socio-technical systems where contributors collaborate through shared digital artefacts — wiki pages, code files, issue tickets, project cards, Scratch projects — represented as patches in a NetLogo world. The model integrates two coordination mechanisms. Stigmergy is indirect coordination through traces left in a shared environment: each edit deposits a pheromone that diffuses to neighbouring patches and evaporates over time, so recent activity attracts further contributions. Mutualism is a reciprocal benefit loop in which valuable, well-maintained artefacts raise contributor motivation and shared understanding, while motivated contributors improve artefacts.
Contributors (turtles of the contributor breed) carry individual state: skill, motivation, shared-mental-model, specialty, benefit-gain, and an explicit-mode flag. At each tick every contributor selects a target artefact with an ant-colony-optimization-style rule weighing the artefact’s pheromone, incompleteness (1 - completeness), resource-value, and topic match between specialty and the artefact’s topic-tag; with probability p-explicit it instead takes the patch with the highest maintenance-need, modelling explicit task assignment. Each edit increases pheromone, quality, completeness and reuse-count, raises resource-value, lowers maintenance-need, and appends the editor to the artefact’s edit-authors list. When the previous last-editor-id differs from the current editor, the Edit Succession Ratio rises, the editor’s shared-mental-model grows, and a co-editing link is created — operationalising the idea that repeated cross-author succession on the same artefact builds shared understanding. Contributors’ motivation is updated from the benefit drawn from the visited artefact.
Each patch maintains a stigmergic layer (pheromone, quality, completeness, recentness, last-editor-id, edit-count, edit-authors) and a mutualistic layer (resource-value, reuse-count, maintenance-need, topic-tag), plus task flags (is-task?, task-complexity). Global monitors report the Edit Succession Ratio (ESR = cross-author-edits / total-edits, and an alternative esr-value = share of edited patches with more than one distinct author), mean-quality, mean-resource-value, a mutualism-index averaging contributor benefit and resource value, coediting-density (network density of the co-editing graph), active-pages-share, and task-completion-rate. The model logs every edit as a bipartite edge (tick, author_id, pageid, specialty, topic_tag, quality), exportable to CSV.
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SONG is a simulator designed for simulating the process of transportation network growth.
This model simulates the form and function of an idealised estuary with associated barrier-spit complex on the north east coast of New Zealand’s North Island (from Bream Bay to central Bay of Plenty) during the years 2010 - 2050 CE. It combines variables from social, ecological and geomorphic systems to simulate potential directions of change in shallow coastal systems in response to external forcing from land use, climate, pollution, population density, demographics, values and beliefs. The estuary is over 1000Ha, making it a large estuary according to Hume et al. (2007) - there are 12 large estuaries in the Auckland region alone (Suyadi et al., 2019). The model was developed as part of Andrew Allison’s PhD Thesis in Geography from the School of Environment and Institute of Marine Science, University of Auckland, New Zealand. The model setup allows for alteration of geomorphic, ecological and social variables to suit the specific conditions found in various estuaries along the north east coast of New Zealand’s North Island.
This model is not a predictive or forecasting model. It is designed to investigate potential directions of change in complex shallow coastal systems. This model must not be used for any purpose other than as a heuristic to facilitate researcher and stakeholder learning and for developing system understanding (as per Allison et al., 2018).
A curious aspect of the Covid-19 pandemic is the clustering of outbreaks. Evidence suggests that 80\% of people who contract the virus are infected by only 19% of infected individuals, and that the majority of infected individuals faile to infect another person. Thus, the dispersion of a contagion, $k$, may be of more use in understanding the spread of Covid-19 than the reproduction number, R0.
The Virus Transmission with Super-spreaders model, written in NetLogo, is an adaptation of the canonical Virus Transmission on a Network model and allows the exploration of various mitigation protocols such as testing and quarantines with both homogenous transmission and heterogenous transmission.
The model consists of a population of individuals arranged in a network, where both population and network degree are tunable. At the start of the simulation, a subset of the population is initially infected. As the model runs, infected individuals will infect neighboring susceptible individuals according to either homogenous or heterogenous transmission, where heterogenous transmission models super-spreaders. In this case, k is described as the percentage of super-spreaders in the population and the differing transmission rates for super-spreaders and non super-spreaders. Infected individuals either recover, at which point they become resistant to infection, or die. Testing regimes cause discovered infected individuals to quarantine for a period of time.
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