Computational Model Library

Peer reviewed A Model of Global Diversity and Local Consensus in Status Beliefs

André Grow Andreas Flache Rafael Wittek | Published Wed Mar 1 18:03:05 2017 | Last modified Wed Oct 25 11:16:27 2017

This model makes it possible to explore how network clustering and resistance to changing existing status beliefs might affect the spontaneous emergence and diffusion of such beliefs as described by status construction theory.

The current rate of production and consumption of meat poses a problem both to peoples’ health and to the environment. This work aims to develop a simulation of peoples’ meat consumption behaviour in Britain using agent-based modelling. The agents represent individual consumers. The key variables that characterise agents include sex, age, monthly income, perception of the living cost, and concerns about the impact of meat on the environment, health, and animal welfare. A process of peer influence is modelled with respect to the agents’ concerns. Influence spreads across two eating networks (i.e. co-workers and household members) depending on the time of day, day of the week, and agents’ employment status. Data from a representative sample of British consumers is used to empirically ground the model. Different experiments are run simulating interventions of application of social marketing campaigns and a rise in price of meat. The main outcome is the average weekly consumption of meat per consumer. A secondary outcome is the likelihood of eating meat.

“Food for all” (FFD)

José Ignacio Santos Martín José Manuel Galán Andreas Angourakis Andrea L Balbo | Published Fri Apr 25 09:39:34 2014 | Last modified Mon Apr 8 20:39:22 2019

“Food for all” (FFD) is an agent-based model designed to study the evolution of cooperation for food storage. Households face the social dilemma of whether to store food in a corporate stock or to keep it in a private stock.

Peer reviewed Modelling the Social Complexity of Reputation and Status Dynamics

André Grow Andreas Flache | Published Wed Feb 1 19:23:32 2017 | Last modified Wed Jan 23 16:46:42 2019

The purpose of this model is to illustrate the use of agent-based computational modelling in the study of the emergence of reputation and status beliefs in a population.

In order to test how prosocial strategies (compassionate altruism vs. reciprocity) grow over time, we developed an evolutionary simulation model where artificial agents are equipped with different emotionally-based drivers that vary in strength. Evolutionary algorithms mimic the evolutionary selection process by letting the chances of agents conceiving offspring depend on their fitness. Equipping the agents with heritable prosocial strategies allows for a selection of those strategies that result in the highest fitness. Since some prosocial attributes may be more successful than others, an initially heterogeneous population can specialize towards altruism or reciprocity. The success of particular prosocial strategies is also expected to depend on the cultural norms and environmental conditions the agents live in.

The Planned Recycling Behavior model (PRB_1.2)

Andrea Ceschi | Published Mon Jan 12 19:08:16 2015 | Last modified Wed Aug 8 13:13:01 2018

A simulation model on planned recycling agent behavior (PRB_1.0) which creates a virtual district with different agent types, waste generation and collection processes.

The largely dominant meritocratic paradigm of highly competitive Western cultures is rooted on the belief that success is due mainly, if not exclusively, to personal qualities such as talent, intelligence, skills, smartness, efforts, willfulness, hard work or risk taking. Sometimes, we are willing to admit that a certain degree of luck could also play a role in achieving significant material success. But, as a matter of fact, it is rather common to underestimate the importance of external forces in individual successful stories. It is very well known that intelligence (or, more in general, talent and personal qualities) exhibits a Gaussian distribution among the population, whereas the distribution of wealth - often considered a proxy of success - follows typically a power law (Pareto law), with a large majority of poor people and a very small number of billionaires. Such a discrepancy between a Normal distribution of inputs, with a typical scale (the average talent or intelligence), and the scale invariant distribution of outputs, suggests that some hidden ingredient is at work behind the scenes. In a recent paper, with the help of this very simple agent-based model realized with NetLogo, we suggest that such an ingredient is just randomness. In particular, we show that, if it is true that some degree of talent is necessary to be successful in life, almost never the most talented people reach the highest peaks of success, being overtaken by mediocre but sensibly luckier individuals. As to our knowledge, this counterintuitive result - although implicitly suggested between the lines in a vast literature - is quantified here for the first time. It sheds new light on the effectiveness of assessing merit on the basis of the reached level of success and underlines the risks of distributing excessive honors or resources to people who, at the end of the day, could have been simply luckier than others. With the help of this model, several policy hypotheses are also addressed and compared to show the most efficient strategies for public funding of research in order to improve meritocracy, diversity and innovation.

This model, realized on the NetLogo platform, compares utility levels at home and abroad to simulate agents’ migration and their eventual return. Our model is based on two fundamental individual features, i.e. risk aversion and initial expectation, which characterize the dynamics of different agents according to the evolution of their social contacts.

The Effect of Merger and Acquisitions on the IS Function: An Agent Based Simulation Model

Andrea Genovese | Published Tue Jun 23 11:39:00 2009 | Last modified Sat Apr 27 20:18:51 2013

Merger and acquisition (M&A) activity has many strategic and operational objectives. One operational objective is to develop common and efficient information systems that maybe the source of creating

Building upon the distance-based Hotelling’s differentiation idea, we describe the behavioral experience of several prototypes of consumers, who walk a hypothetical cognitive path in an attempt to maximize their satisfaction.

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