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Displaying 10 of 1050 results for "Rolf Anker Ims" clear search
The model uses opinion dynamics to test a simple and ecient but empirically based approach for generating social networks in spatial agent-based models which explicitly takes into account restrictions and opportunities imposed by effects of baseline homophily and considers the probability of links that depends on geographical distance between potential partners.
Perpetual Motion Machine - A simple economy that operates at both a biophysical and economic level, and is sustainable. The goal: to determine the necessary and sufficient conditions of sustainability, and the attendant necessary trade-offs.
An agent-based model of how public space conditions shape the collective formation of local sports communities in high-mobility cities. A small gathering is already exercising in an abstract, systematically configurable public space; the model asks how strangers join them and whether the loose gathering consolidates into a stable community. Three conditions are manipulated, each acting through exactly one channel: spatial legibility governs whether a passer-by notices the activity, routine compatibility governs whether a member attends in a given week, and social anchor availability governs how much one episode of co-presence builds a tie. Ties carry a continuous strength with two thresholds, so that relationships of differing strength cross their thresholds at different condition levels. Because the model does not represent the origin of an activity, dissolution is irreversible and survival is a clean binary outcome. Across 32,790 runs in eight experiments the model yields two well separated thresholds along routine compatibility — one for survival, one for consolidation — with a wide band between them in which a space is used continuously but no community forms. The tie submodel is adapted from Jin, Girvan and Newman (2001) and verified against it by docking. Robustness is established against the seeded gathering, the pre-existing social network, a joint ±20 per cent perturbation of the behavioural parameters, and the parameters of the tie machinery.
The model presented here is extensively described in the paper ‘Talk less to strangers: How homophily can improve collective decision-making in diverse teams’ (forthcoming at JASSS). A full replication package reproducing all results presented in the paper is accessible at https://osf.io/76hfm/.
Narrative documentation includes a detailed description of the model, including a schematic figure and an extensive representation of the model in pseudocode.
The model develops a formal representation of a diverse work team facing a decision problem as implemented in the experimental setup of the hidden-profile paradigm. We implement a setup where a group seeks to identify the best out of a set of possible decision options. Individuals are equipped with different pieces of information that need to be combined to identify the best option. To this end, we assume a team of N agents. Each agent belongs to one of M groups where each group consists of agents who share a common identity.
The virtual teams in our model face a decision problem, in that the best option out of a set of J discrete options needs to be identified. Every team member forms her own belief about which decision option is best but is open to influence by other team members. Influence is implemented as a sequence of communication events. Agents choose an interaction partner according to homophily h and take turns in sharing an argument with an interaction partner. Every time an argument is emitted, the recipient updates her beliefs and tells her team what option she currently believes to be best. This influence process continues until all agents prefer the same option. This option is the team’s decision.
This entry provides an Agent-Based Model (ABM) of opinion and tolerance dynamics in artificial societies, implemented in the frame of the Concord/Partial Antagonism (C/PA) model. This version is specifically designed to investigate the impact of asymmetric influence through two leadership archetypes—Dictator and Democrat—within networked societies.
The model is highly modular, allowing the user to simulate three distinct social scenarios:
Baseline C/PA: Self-organization of a society without external influence.
Stubborn Leadership: Introduction of a “solid conviction” leader (Dictator or Democrat) who exerts constant pressure without changing their own stance.
Feedback Leadership: A democratic leader receptive to social feedback, where the leader’s opinion evolves based on interactions with the population.
Theoretical Foundations:
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MASTOC is a replication of the Tragedy of the Commons by G. Hardin, programmed in NetLogo 4.0.4, based on behavioral game theory and Nash solution.
This model illustrates a positive ‘growth’ feedback loop in which the areal extent of an entity increases through time.
This is the same model as used in the article ‘Modelling Society’s Evolutionary Forces’ except the Fertility graph has been corrected. The Fertility graph was not used in the published article.
A simple model of random encounters of materials that produces distributions as found in the archaeological record.
The model aims at simulating the car traffic. It allows to use either a macro or a micro sub-model for the simulation of the flow on the roads.
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