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The Soy2Grow ABM aims to simulate the adoption of soybean production in Flanders, Belgium. The model primarily considers two types of agents as farmers: 1) arable and 2) dairy farmers. Each farmer, based on its type, assesses the feasibility of adopting soybean cultivation. The feasibility assessment depends on many interrelated factors, including price, production costs, yield, disease, drought (i.e., environmental stress), social pressure, group formations, learning and skills, risk-taking, subsidies, target profit margins, tolerance to bad experiences, etc. Moreover, after adopting soybean production, agents will reassess their performance. If their performance is unsatisfactory, an agent may opt out of soy production. Therefore, one of the main outcomes to look for in the model is the number of adopters over time.
The main agents are farmers. Generally, factors influencing farmers’ decision-making are divided into seven main areas: 1) external environmental factors, 2) cooperation and learning (with slight differences depending on whether they are arable or dairy farmers), 3) crop-specific factors, 4) economics, 5) support frameworks, 6) behavioral factors, and 7) the role of mobile toasters (applicable only to dairy farmers).
Moreover, factors not only influence decision-making but also interact with each other. Specifically, external environmental factors (i.e., stress) will result in lower yield and quality (protein content). The reducing effect, identified during participatory workshops, can reach 50 %. Skills can grow and improve yield; however, their growth has a limit and follows different learning curves depending on how individualistic a farmer is. During participatory workshops, it was identified that, contrary to cooperative farmers, individualistic farmers may learn faster and reach their limits more quickly. Furthermore, subsidies directly affect revenues and profit margins; however, their impact may disappear when they are removed. In the case of dairy farmers, mobile toasters play an important role, adding toasting and processing costs to those producing soy for their animal feed consumption.
Last but not least, behavioral factors directly influence the final adoption decision. For example, high risk-taking farmers may adopt faster, whereas more conservative farmers may wait for their neighbors to adopt first. Farmers may evaluate their success based on their own targets and may also consider other crops rather than soy.
The TechNet_04 is an abstract model that embeds a simple cultural tranmission process in an environment where interaction is structured by spatially-situated networks.
The purpose of Hegmon’s Sharing model is to develop an understanding of the effect sharing strategies have on household survival.
Discriminators who have limited tolerance for helping dissimilar others are necessary for the evolution of costly cooperation in a one-shot Prisoner’s Dilemma. Existing research reports that trust in
This model explores the effects of agent interaction, information feedback, and adaptive learning in repeated auctions for farmland. It gathers information for three types of sealed-bid auctions, and one English auction and compares the auctions on the basis of several measures, including efficiency, price information revelation, and ability to handle repeated bidding and agent learning.
This is a model of innovation implementation inside an organization. It characterizes an innovation as a set of distributed and technically interdependent tasks performed by a number of different and socially interconnected frontline workers.
We explore how dynamic processes related to socioeconomic inequality operate to sort students into, and create stratification among, colleges.
Continuing on from the Adder model, this adaptation explores how rationality, learning and uncertainty influence the exploration of complex landscapes representing technological evolution.
The original Ache model is used to explore different distributions of resources on the landscape and it’s effect on optimal strategies of the camps on hunting and camp movement.
This is an agent-based model of the implementation of the self-enforcing agreement in cooperative teams.
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