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This generic agent-based model simulates the evolution of agent’s opinions through their exchange of arguments.
The idea behind this model is to explicitly represent the process of mental deliberation of agents from arguments to an opinion, through the use of Dung’s argumentation framework complemented by a structured description of arguments. An application of the model on the diffusion of vegetarian diets is proposed.
Inspired by the SKIN model, the basic concept here is to model the acceptance and implementation of supplier innovations. This model includes three types of agents comprising suppliers, manufacturers and applicators.
The Regional Security Game is a iterated public goods game with punishement based on based on life sciences work by Boyd et al. (2003 ) and Hintze & Adami (2015 ), with modifications appropriate for an international relations setting. The game models a closed regional system in which states compete over the distribution of common security benefits. Drawing on recent work applying cultural evolutionary paradigms in the social sciences, states learn through imitation of successful strategies rather than making instrumentally rational choices. The model includes the option to fit empirical data to the model, with two case studies included: Europe in 1933 on the verge of war and south-east Asia in 2013.
Diet breadth is a classic optimal foraging theory (OFT) model from human behavioral ecology (HBE). Different resources, ranked according to their food value and processing costs, are distributed in th
Used in working paper: MEASURING COLLECTIVE COGNITION IN ONLINE CONVERSATIONS
A dynamic model of social network formation on single-layer and multiplex networks with structural incentives that vary over time.
A model of innovation diffusion in a structured population with two groups who are averse to adopting a produce popular with the outgroup.
A spatial prisoner’s dilemma model with mobile agents, de-coupled birth-death events, and harsh environments.
Dynamic bipartite network model of agents and games in which agents can participate in multiple public goods games.
The (cultural) evolution of cooperative breeding in harsh environments.
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