Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.
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We also maintain a curated database of over 7500 publications of agent-based and individual based models with detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
Displaying 10 of 959 results for "P Van Geert" clear search
This is the electronic companion to the paper “Modelling Electricity Consumption in Office Buildings: An Agent Based Approach”
Several taxonomies for empirical validation have been published. Our model integrates different methods to calibrate an innovation diffusion model, ranging from simple randomized input validation to complex calibration with the use of microdata.
This model is based on Joshua Epstein’s (2001) model on development of thoughtless conformity in an artificial society of agents.
MERCURY aims to represent and explore two descriptive models of the functioning of the Roman trade system that aim to explain the observed strong differences in the wideness of distributions of Roman tableware.
This agent-based model represents a stylized inter-organizational innovation network where firms collaborate with each other in order to generate novel organizational knowledge.
The model was built to study the links between consumer credit, wealth distribution and aggregate demand in a complex macroeconomics system.
In this model, we simulate the navigation behavior of homing pigeons. Specifically we use genetic algorithms to optimize the navigation and flocking parameters of pigeon agents.
To our knowledge, this is the first agent-based simulation of continuous-time PGGs (where participants can change contributions at any time) which are much harder to realise within both laboratory and simulation environments.
Work related to this simulation has been published in the following journal article:
Vu, Tuong Manh, Wagner, Christian and Siebers, Peer-Olaf (2019) ‘ABOOMS: Overcoming the Hurdles of Continuous-Time Public Goods Games with a Simulation-Based Approach’ Journal of Artificial Societies and Social Simulation 22 (2) 7 http://jasss.soc.surrey.ac.uk/22/2/7.html. doi: 10.18564/jasss.3995
Abstract:
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This is a model that explores how a few fishermen sharing a common fishery learn their harvesting strategies under different incentive settings, and how individual greed, cooperation, and sustainability penalties shape resource depletion and the tragedy of the commons.
This model aims to examine how different levels of communication noise and superiority bias affect team performance when solving problems collectively. We used a networked agent-based model of collective problem solving in which agents explore the NK landscape for a better solution and communicate with each other regarding their current solutions. We compared the team performance in solving problems collectively at different levels of self-superiority bias when facing simple and complex problems. Additionally, we addressed the effect of different levels of communication noise on the team’s outcome
Displaying 10 of 959 results for "P Van Geert" clear search