Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
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Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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The Communication-Based Model of Perceived Descriptive Norm Dynamics in Digital Networks (COMM-PDND) is an agent-based model specifically created to examine the dynamics of perceived descriptive norms in the context of digital network structures. The model, developed as part of a master’s thesis titled “The Dynamics of Perceived Descriptive Norms in Digital Network Publics: An Agent-Based Simulation,” emphasizes the critical role of communication processes in norm formation. It focuses on the role of communicative interactions in shaping perceived descriptive norms.
The COMM-PDND is tuned to explore the effects of normative deviance in digital social networks. It provides functionalities for manipulating agents according to their network position, and has a versatile set of customizable parameters, making it adaptable to a wide range of research contexts.
This is a replication of the SequiaBasalto model, originally built in Cormas by Dieguez Cameroni et al. (2012, 2014, Bommel et al. 2014 and Morales et al. 2015). The model aimed to test various adaptations of livestock producers to the drought phenomenon provoked by climate change. For that purpose, it simulates the behavior of one livestock farm in the Basaltic Region of Uruguay. The model incorporates the price of livestock, fodder and paddocks, as well as the growth of grass as a function of climate and seasons (environmental submodel), the life cycle of animals feeding on the pasture (livestock submodel), and the different strategies used by farmers to manage their livestock (management submodel). The purpose of the model is to analyze to what degree the common management practices used by farmers (i.e., proactive and reactive) to cope with seasonal and interannual climate variations allow to maintain a sustainable livestock production without depleting the natural resources (i.e., pasture). Here, we replicate the environmental and livestock submodel using NetLogo.
One year is 368 days. Seasons change every 92 days. Each day begins with the growth of grass as a function of climate and season. This is followed by updating the live weight of cows according to the grass height of their patch, and grass consumption, which is determined based on the updated live weight. After consumption, cows grow and reproduce, and a new grass height is calculated. Cows then move to the patch with less cows and with the highest grass height. This updated grass height value will be the initial grass height for the next day.
This model contains MATLAB code describing the virtual worlds framework used in the paper entitled “Polarization in Social Media: A Virtual Worlds-Based Approach.” The parent directory contains driver code for replicating results from the paper. Additionally, the source code is structured by three directories:
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This abstract model explores the emergence of altruistic behavior in networked societies. The model allows users to experiment with a number of population-level parameters to better understand what conditions contribute to the emergence of altruism.
An Agent-Based Model to simulate agent reactions to threatening information based on the anxiety-to-approach framework of Jonas et al. (2014).
The model showcases the framework of BIS/BAS (inhibitory and approach motivated behavior) for the case of climate information, including parameters for anxiety, environmental awareness, climate scepticism and pro-environmental behavior intention.
Agents receive external information according to threat-level and information frequency. The population dynamic is based on the learning from that information as well as social contagion mechanisms through a scale-free network topology.
The model uses Netlogo 6.2 and the network extension.
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Risk assessments are designed to measure cumulative risk and promotive factors for delinquency and recidivism, and are used by criminal and juvenile justice systems to inform sanctions and interventions. Yet, these risk assessments tend to focus on individual risk and often fail to capture each individual’s environmental risk. This agent-based model (ABM) explores the interaction of individual and environmental risk on the youth. The ABM is based on an interactional theory of delinquency and moves beyond more traditional statistical approaches used to study delinquency that tend to rely on point-in-time measures, and to focus on exploring the dynamics and processes that evolve from interactions between agents (i.e., youths) and their environments. Our ABM simulates a youth’s day, where they spend time in schools, their neighborhoods, and families. The youth has proclivities for engaging in prosocial or antisocial behaviors, and their environments have likelihoods of presenting prosocial or antisocial opportunities.
The model explores food distribution patterns that emerge in artificial small-scale human groups when agents follow a set of spatially explicit sharing interaction rules derived from a theory on the evolution of the egalitarian social instinct.
This project is based on a Jupyter Notebook that describes the stepwise implementation of the EWA model in bi-matrix ( 2×2 ) strategic-form games for the simulation of economic learning processes. The output is a dataset with the simulated values of Attractions, Experience, selected strategies, and payoffs gained for the desired number of rounds and periods. The notebook also includes exploratory data analysis over the simulated output based on equilibrium, strategy frequencies, and payoffs.
This is an original model of (sub)culture diffusion.
It features a set of agents (dubbed “partygoers”) organized initially in clusters, having properties such as age and a chromosome of opinions about 6 different topics. The partygoers interact with a set of cultures (also having a set of opinions subsuming those of its members), in the sense of refractory or unhappy members of each setting about to find a new culture and trading information encoded in the genetic string (originally encoded as -1, 0, and 1, resp. a negative, neutral, and positive opinion about each of the 6 traits/aspects, e.g. the use of recreational drugs). There are 5 subcultures that both influence (through the aforementioned genetic operations of mutation and recombination of chromosomes simulating exchange of opinions) and are influenced by its members (since a group is a weighted average of the opinions and actions of its constituents). The objective of this feedback loop is to investigate under which conditions certain subculture sizes emerge, but the model is open to many other kinds of explorations as well.
The purpose of the model is to study the dynamical relationship between individual needs and group performance when focusing on self-organizing task allocation. For this, we develop a model that formalizes Deci & Ryan’s self-determination theory (SDT) theory into an ABM creating a framework to study the social dynamics that pertain to the mutual relations between the individual and group level of team performance. Specifically, it aims to answer how the three individual motivations of autonomy, competence, and belonging affect team performance.
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