Computational Model Library

CONSERVAT

Pieter Van Oel | Published Mon Apr 13 12:23:50 2015

The CONSERVAT model evaluates the effect of social influence among farmers in the Lake Naivasha basin (Kenya) on the spatiotemporal diffusion pattern of soil conservation effort levels and the resulting reduction in lake sedimentation.

The model simulates seven agents engaging in collective action and inter-network social learning. The objective of the model is to demonstrate how mental models of agents can co-evolve through a complex relationship among factors influencing decision-making, such as access to knowledge and personal- and group-level constraints.

The Regional Security Game is a iterated public goods game with punishement based on based on life sciences work by Boyd et al. (2003 ) and Hintze & Adami (2015 ), with modifications appropriate for an international relations setting. The game models a closed regional system in which states compete over the distribution of common security benefits. Drawing on recent work applying cultural evolutionary paradigms in the social sciences, states learn through imitation of successful strategies rather than making instrumentally rational choices. The model includes the option to fit empirical data to the model, with two case studies included: Europe in 1933 on the verge of war and south-east Asia in 2013.

Simulation of the Governance of Complex Systems

Fabian Adelt Johannes Weyer Robin D Fink Andreas Ihrig | Published Mon Dec 18 16:11:30 2017 | Last modified Fri Mar 2 09:37:16 2018

Simulation-Framework to study the governance of complex, network-like sociotechnical systems by means of ABM. Agents’ behaviour is based on a sociological model of action. A set of basic governance mechanisms helps to conduct first experiments.

CoDMER v. 2.0 was parameterized with ethnographic data from organizations dealing with prescribed fire and seeding native plants, to advance theory on how collective decisions emerge in ecological restoration.

A land-use model to illustrate ambiguity in design

Julia Schindler | Published Mon Oct 15 14:57:13 2012 | Last modified Fri Jan 13 18:39:33 2017

This is an agent-based model that allows to test alternative designs for three model components. The model was built using the LUDAS design strategy, while each alternative is in line with the strategy. Using the model, it can be shown that alternative designs, though built on the same strategy, lead to different land-use patterns over time.

The model represents an archetypical fishery in a co-evolutionary social-ecological environment, capturing different dimensions of trust between fishers and fish buyers for the establishment and persistence of self-governance arrangements.

This model uses ’satisficing’ as a model for farmers’ decision making to learn about influences of alternative decision-making models on simulation results and to exemplify a way to transform a rather theoretical concept into a feasible decision-making model for agent-based farming models.

We present an agent-based model that maps out and simulates the processes by which individuals within ecological restoration organizations communicate and collectively make restoration decisions.

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