Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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This model is a small extension (rectangular layout) of Joshua Epstein’s (2001) model on development of thoughtless conformity in an artificial society of agents.
The network-based trust game is a hybridization of both the repeated trust games and the network games.
This model simulate product diffusion on different social network structures.
BarterNet is a platform for modeling early barter networks with the aim of learning how supply and demand for a good determine if traders will learn to use that good as a form of money. Traders use a good as money when they offer to trade for it even if they can’t consume it, but believe that they can subsequently trade it for a good they can consume in the near future.
Signaling chains are a special case of Lewis’ signaling games on networks. In a signaling chain, a sender tries to send a single unit of information to a receiver through a chain of players that do not share a common signaling system.
Purpose of the model is to perform a “virtual experiment” to test the predator satiation hypothesis, advanced in literature to explain the mast seeding phenomenon.
A NetLogo ABM developed to explore unarmed resistance to an active shooter. The landscape is a generalized open outdoor area. Parameters enable the user to set shooter armament and control for assumptions with regard to shooter accuracy.
This model is a replication of Torsten Hägerstrand’s 1965 model–one of the earliest known calibrated and validated simulations with implicit “agent based” methodology.
The purpose of this agent-based model is to compare different variants of crowdworking in a general way, so that the obtained results are independent of specific details of the crowdworking platform. It features many adjustable parameters that can be used to calibrate the model to empirical data, but also when not calibrated it yields essential results about crowdworking in general.
Agents compete for contracts on a virtual crowdworking platform. Each agent is defined by various properties like qualification and income expectation. Agents that are unable to turn a profit have a chance to quit the crowdworking platform and new crowdworkers can replace them. Thus the model has features of an evolutionary process, filtering out the ill suited agents, and generating a realistic distribution of agents from an initially random one. To simulate a stable system, the amount of contracts issued per day can be set constant, as well as the number of crowdworkers. If one is interested in a dynamically changing platform, the simulation can also be initialized in a way that increases or decreases the number of crowdworkers or number of contracts over time. Thus, a large variety of scenarios can be investigated.
This model simulates household water consumption patterns in an urban environment. Its current setup compares monthly water consumption data, and the results of a daily heuristic water demand model with the simulation results produced by household demographics that is fine tuned via some base demand model. It’s designed to estimate and analyze water demand based on various factors including household demographics, daily routines of residents (working, weekending, vacation patterns), weather conditions (temperature and precipitation), appliance usage patterns, seasonal variations, and special periods such as weekends and holidays. The model aims to help understand how different factors influence residential water consumption and can be used for water demand forecasting and management.
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