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We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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This model aims to simulate Competition and Displacement of Online Interpersonal Communication Platforms process from a bottom-up angle. Individual interpersonal communication platform adoption and abandonment serve as the micro-foundation of the simulation model. The evolution mode of platform user online communication network determines how present platform users adjust their communication relationships as well as how new users join that network. This evolution mode together with innovations proposed by individual interpersonal communication platforms would also have impacts on the platform competition and displacement process and result by influencing individual platform adoption and abandonment behaviors. Three scenes were designed to simulate some common competition situations occurred in the past and current time, that two homogeneous interpersonal communication platforms competed with each other when this kind of platforms first came into the public eye, that a late entrant platform with a major innovation competed with the leading incumbent platform during the following days, as well as that both the leading incumbent and the late entrant continued to propose many small innovations to compete in recent days, respectively.
Initial parameters are as follows: n(Nmax in the paper), denotes the final node number of the online communication network node. mi (m in the paper), denotes the initial degree of those initial network nodes and new added nodes. pc(Pc in the paper), denotes the proportion of links to be removed and added in each epoch. pst(Pv in the paper), denotes the proportion of nodes with a viscosity to some platforms. comeintime(Ti in the paper), denotes the epoch when Platform 2 joins the market. pit(Pi in the paper), denotes the proportion of nodes adopting Platform 2 immediately at epoch comeintime(Ti). ct(Ct in the paper), denotes the Innovation Effective Period length. In Scene 2, There is only one major platform proposed by Platform 2, and ct describes that length. However, in Scene 3, Platform 2 and 1 will propose innovations alternately. And so, we set ct=10000 in simulation program, and every jtt epochs, we alter the innovation proposer from one platform to the other. Hence in this scene, jtt actually denotes the Innovation Effective Period length instead of ct.
The Soy2Grow ABM aims to simulate the adoption of soybean production in Flanders, Belgium. The model primarily considers two types of agents as farmers: 1) arable and 2) dairy farmers. Each farmer, based on its type, assesses the feasibility of adopting soybean cultivation. The feasibility assessment depends on many interrelated factors, including price, production costs, yield, disease, drought (i.e., environmental stress), social pressure, group formations, learning and skills, risk-taking, subsidies, target profit margins, tolerance to bad experiences, etc. Moreover, after adopting soybean production, agents will reassess their performance. If their performance is unsatisfactory, an agent may opt out of soy production. Therefore, one of the main outcomes to look for in the model is the number of adopters over time.
The main agents are farmers. Generally, factors influencing farmers’ decision-making are divided into seven main areas: 1) external environmental factors, 2) cooperation and learning (with slight differences depending on whether they are arable or dairy farmers), 3) crop-specific factors, 4) economics, 5) support frameworks, 6) behavioral factors, and 7) the role of mobile toasters (applicable only to dairy farmers).
Moreover, factors not only influence decision-making but also interact with each other. Specifically, external environmental factors (i.e., stress) will result in lower yield and quality (protein content). The reducing effect, identified during participatory workshops, can reach 50 %. Skills can grow and improve yield; however, their growth has a limit and follows different learning curves depending on how individualistic a farmer is. During participatory workshops, it was identified that, contrary to cooperative farmers, individualistic farmers may learn faster and reach their limits more quickly. Furthermore, subsidies directly affect revenues and profit margins; however, their impact may disappear when they are removed. In the case of dairy farmers, mobile toasters play an important role, adding toasting and processing costs to those producing soy for their animal feed consumption.
Last but not least, behavioral factors directly influence the final adoption decision. For example, high risk-taking farmers may adopt faster, whereas more conservative farmers may wait for their neighbors to adopt first. Farmers may evaluate their success based on their own targets and may also consider other crops rather than soy.
Grasslands have a large share of the world’s land cover and their sustainable management is important for the protection and provisioning of grassland ecosystem services. The question of how to manage grassland sustainably is becoming increasingly important, especially in view of climate change, which on the one hand extends the vegetation period (and thus potentially allows use intensification) and on the other hand causes yield losses due to droughts. Fertilization plays an important role in grassland management and decisions are usually made at farm level. Data on fertilizer application rates are crucial for an accurate assessment of the effects of grassland management on ecosystem services. However, these are generally not available on farm/field scale. To close this gap, we present an agent-based model for Fertilization In Grasslands (FertIG). Based on animal, land-use, and cutting data, the model estimates grassland yields and calculates field-specific amounts of applied organic and mineral nitrogen on grassland (and partly cropland). Furthermore, the model considers different legal requirements (including fertilization ordinances) and nutrient trade among farms. FertIG was applied to a grassland-dominated region in Bavaria, Germany comparing the effects of changes in the fertilization ordinance as well as nutrient trade. The results show that the consideration of nutrient trade improves organic fertilizer distribution and leads to slightly lower Nmin applications. On a regional scale, recent legal changes (fertilization ordinance) had limited impacts. Limiting the maximum applicable amount of Norg to 170 kg N/ha fertilized area instead of farm area as of 2020 hardly changed fertilizer application rates. No longer considering application losses in the calculation of fertilizer requirements had the strongest effects, leading to lower supplementary Nmin applications. The model can be applied to other regions in Germany and, with respective adjustments, in Europe. Generally, it allows comparing the effects of policy changes on fertilization management at regional, farm and field scale.
This is an agent-based model with two types of agents: customers and insurers. Insurers are price-takers who choose how much to spend on their service quality, and customers evaluate insurers based on premium, brand preference, and their perceived service quality. Customers are also connected in a small-world network and may share their opinions with their network.
The ABM contains two types of agents: insurers and customers. These act within the environment of a motor insurance market. At each simulation, the model undergoes the following steps:
System Narrative
How do rebel groups control territory and engage with the local economy during civil war? Charles Tilly’s seminal War and State Making as Organized Crime (1985) posits that the process of waging war and providing governance resembles that of a protection racket, in which aspiring governing groups will extort local populations in order to gain power, and civilians or businesses will pay in order to ensure their own protection. As civil war research increasingly probes the mechanisms that fuel local disputes and the origination of violence, we develop an agent-based simulation model to explore the economic relationship of rebel groups with local populations, using extortion racket interactions to explain the dynamics of rebel fighting, their impact on the economy, and the importance of their economic base of support. This analysis provides insights for understanding the causes and byproducts of rebel competition in present-day conflicts, such as the cases of South Sudan, Afghanistan, and Somalia.
Model Description
The model defines two object types: RebelGroup and Enterprise. A RebelGroup is a group that competes for power in a system of anarchy, in which there is effectively no government control. An Enterprise is a local civilian-level actor that conducts business in this environment, whose objective is to make a profit. In this system, a RebelGroup may choose to extort money from Enterprises in order to support its fighting efforts. It can extract payments from an Enterprise, which fears for its safety if it does not pay. This adds some amount of money to the RebelGroup’s resources, and they can return to extort the same Enterprise again. The RebelGroup can also choose to loot the Enterprise instead. This results in gaining all of the Enterprise wealth, but prompts the individual Enterprise to flee, or leave the model. This reduces the available pool of Enterprises available to the RebelGroup for extortion. Following these interactions the RebelGroup can choose to AllocateWealth, or pay its rebel fighters. Depending on the value of its available resources, it can add more rebels or expel some of those which it already has, changing its size. It can also choose to expand over new territory, or effectively increase its number of potential extorting Enterprises. As a response to these dynamics, an Enterprise can choose to Report expansion to another RebelGroup, which results in fighting between the two groups. This system shows how, faced with economic choices, RebelGroups and Enterprises make decisions in war that impact conflict and violence outcomes.
AncientS-ABM is an agent-based model for simulating and evaluating the potential social organization of an artificial past society, configured by available archaeological data. Unlike most existing agent-based models used in archaeology, our ABM framework includes completely autonomous, utility-based agents. It also incorporates different social organization paradigms, different decision-making processes, and also different cultivation technologies used in ancient societies. Equipped with such paradigms, the model allows us to explore the transition from a simple to a more complex society by focusing on the historical social dynamics; and to assess the influence of social organization on agents’ population growth, agent community numbers, sizes and distribution.
AncientS-ABM also blends ideas from evolutionary game theory with multi-agent systems’ self-organization. We model the evolution of social behaviours in a population of strategically interacting agents in repeated games where they exchange resources (utility) with others. The results of the games contribute to both the continuous re-organization of the social structure, and the progressive adoption of the most successful agent strategies. Agent population is not fixed, but fluctuates over time, while agents in stage games also receive non-static payoffs, in contrast to most games studied in the literature. To tackle this, we defined a novel formulation of the evolutionary dynamics via assessing agents’ rather than strategies’ fitness.
As a case study, we employ AncientS-ABM to evaluate the impact of the implemented social organization paradigms on an artificial Bronze Age “Minoan” society, located at different geographical parts of the island of Crete, Greece. Model parameter choices are based on archaeological evidence and studies, but are not biased towards any specific assumption. Results over a number of different simulation scenarios demonstrate better sustainability for settlements consisting of and adopting a socio-economic organization model based on self-organization, where a “heterarchical” social structure emerges. Results also demonstrate that successful agent societies adopt an evolutionary approach where cooperation is an emergent strategic behaviour. In simulation scenarios where the natural disaster module was enabled, we observe noticeable changes in the settlements’ distribution, relating to significantly higher migration rates immediately after the modeled Theran eruption. In addition, the initially cooperative behaviour is transformed to a non-cooperative one, thus providing support for archaeological theories suggesting that the volcanic eruption led to a clear breakdown of the Minoan socio-economic system.
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This model is intended to explore the effectiveness of different courses of interventions on an abstract population of infections. Illustrative findings highlight the importance of the mechanisms for variability and mutation on the effectiveness of different interventions.
The ABM model is designed to model the adaptability of farmers in DTIM. This model includes two groups of farmers and local government admins agents. Farmers with different levels, with low WP of DTIM, are looking for economic benefits and reduced irrigation and production costs. Meanwhile, the government is looking for strategic goals to maintain water resources’ sustainability. The local government admins employ incentives (subsidies in this study) to encourage farmers to DTIM. In addition, it is used as a tool for supervision and training farmers’ performance. Farmers are currently harvesting water resources with irrigation systems and different levels of technology, and they intend to provide short-term benefits. Farmers adjust the existing approach based on their knowledge of the importance of DTIM and propensity to increase WP and cost-benefit evaluation. DTIM has an initial implementation fee. Every farmer can increase WP by using government subsidies. If none of the farmers create optimal use of water resources, access to water resources will be threatened in the long term. This is considered a hypothetical cost for farmers who do not participate in DTIM. With DTIM, considering that local government admins’ facilities cover an essential part of implementation costs, farmers may think of profiting from local government admins’ facilities by selling that equipment, especially if the farmers in the following conditions may consider selling their developed irrigation equipment. In this case, the technology of their irrigation system will return to the state before development.
- When the threshold of farmers’ propensity to DTIM is low (for example, in the conditions of scarcity of access to sufficient training about the new irrigation system or its role in reducing the cost and sustainability of water resources)
- When the share of government subsidy is high, and as a result, the profit from the sale of equipment is attractive, especially in conditions of inflation.
- Finally, farmers’ honesty threshold should be reduced based on the positive experience of profit-seeking and deception among neighbors.
Increasing the share of government subsidies can encourage farmers to earn profits. Therefore, the government can help increase farmers’ profits by considering the assessment teams at different levels with DTIM training . local government admins evaluations monitor the behavior of farmers. If farmers sell their improved irrigation system for profit, they may be deprived of some local government admins’ services and the possibility of receiving subsidies again. Assessments The local government admins can increase farmers’ honesty. Next, the ABM model evaluates local government admins policies to achieve a suitable framework for water resources management in the Miandoab region.
PSoup is an educational program in which evolution is demonstrated, on the desk-top, as you watch. Blind bugs evolve sophisticated heuristic search algorithms to be the best at finding food fast.
In CmLab we explore the implications of the phenomenon of Conservation of Money in a modern economy. This is one of a series of models exploring the dynamics of sustainable economics – PSoup, ModEco, EiLab, OamLab, MppLab, TpLab, CmLab.
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