Computational Model Library

Displaying 10 of 360 results for "John C Moore" clear search

Digital Mobility Model (DMM)

Na (Richard) Jiang Fiammetta Brandajs | Published Thursday, February 01, 2024 | Last modified Friday, February 02, 2024

The purpose of the Digital Mobility Model (DMM) is to explore how a society’s adoption of digital technologies can impact people’s mobilities and immobilities within an urban environment. Thus, the model contains dynamic agents with different levels of digital technology skills, which can affect their ability to access urban services using digital systems (e.g., healthcare or municipal public administration with online appointment systems). In addition, the dynamic agents move within the model and interact with static agents (i.e., places) that represent locations with different levels of digitalization, such as restaurants with online reservation systems that can be considered as a place with a high level of digitalization. This indicates that places with a higher level of digitalization are more digitally accessible and easier to reach by individuals with higher levels of digital skills. The model simulates the interaction between dynamic agents and static agents (i.e., places), which captures how the gap between an individual’s digital skills and a place’s digitalization level can lead to the mobility or immobility of people to access different locations and services.

Hybrid attacks coordinate the exploitation of vulnerabilities across domains to undermine trust in authorities and cause social unrest. Whilst such attacks have primarily been seen in active conflict zones, there is growing concern about the potential harm that can be caused by hybrid attacks more generally and a desire to discover how better to identify and react to them. In addressing such threats, it is important to be able to identify and understand an adversary’s behaviour. Game theory is the approach predominantly used in security and defence literature for this purpose. However, the underlying rationality assumption, the equilibrium concept of game theory, as well as the need to make simplifying assumptions can limit its use in the study of emerging threats. To study hybrid threats, we present a novel agent-based model in which, for the first time, agents use reinforcement learning to inform their decisions. This model allows us to investigate the behavioural strategies of threat agents with hybrid attack capabilities as well as their broader impact on the behaviours and opinions of other agents.

Peer reviewed MicroAnts 2.5

Diogo Alves | Published Thursday, October 16, 2025

MicroAnts 2.5 is a general-purpose agent-based model designed as a flexible workhorse for simulating ecological and evolutionary dynamics in artificial populations, as well as, potentially, the emergence of political institutions and economic regimes. It builds on and extends Stephen Wright’s original MicroAnts 2.0 by introducing configurable predators, inequality tracking, and other options.
Ant agents are of two tyes/casts and controlled by 16-bit chromosomes encoding traits such as vision, movement, mating thresholds, sensing, and combat strength. Predators (anteaters) operate in static, random, or targeted predatory modes. Ants reproduce, mutate, cooperate, fight, and die based on their traits and interactions. Environmental pressures (poison and predators) and social dynamics (sharing, mating, combat) drive emergent behavior across red and black ant populations.
The model supports insertion of custom agents at runtime, configurable mutation/inversion rates, and exports detailed statistics, including inequality metrics (e.g., Gini coefficients), trait frequencies, predator kills, and lineage data. Intended for rapid testing and educational experimentation, MicroAnts 2.5 serves as a modular base for more complex ecological and social simulations.

In his 2003 book, Historical Dynamics (ch. 4), Turchin describes and briefly analyzes a spatial ABM of his metaethnic frontier theory, which is essentially a formalization of a theory by Ibn Khaldun in the 14th century. In the model, polities compete with neighboring polities and can absorb them into an empire. Groups possess “asabiya”, a measure of social solidarity and a sense of shared purpose. Regions that share borders with other groups will have increased asabiya do to salient us vs. them competition. High asabiya enhances the ability to grow, work together, and hence wage war on neighboring groups and assimilate them into an empire. The larger the frontier, the higher the empire’s asabiya.
As an empire expands, (1) increased access to resources drives further growth; (2) internal conflict decreases asabiya among those who live far from the frontier; and (3) expanded size of the frontier decreases ability to wage war along all frontiers. When an empire’s asabiya decreases too much, it collapses.  Another group with more compelling asabiya eventually helps establish a new empire.

This model is intended to explore the effectiveness of different courses of interventions on an abstract population of infections. Illustrative findings highlight the importance of the mechanisms for variability and mutation on the effectiveness of different interventions.

An empirical ABM for regional land use/cover change: a Dutch case study

Diego Valbuena | Published Saturday, March 12, 2011 | Last modified Thursday, November 11, 2021

This is an empirical model described in http://dx.doi.org/10.1016/j.landurbplan.2010.05.001. The objective of the model is to simulate how the decision-making of farmers/agents with different strategies can affect the landscape structure in a region in the Netherlands.

Peer reviewed Torsten Hägerstrand’s Spatial Innovation Diffusion Model

Sean Bergin | Published Friday, September 14, 2012 | Last modified Saturday, April 27, 2013

This model is a replication of Torsten Hägerstrand’s 1965 model–one of the earliest known calibrated and validated simulations with implicit “agent based” methodology.

An Agent-Based Model of Collective Action

Hai-Hua Hu | Published Tuesday, August 20, 2013

We provide an agent-based model of collective action, informed by Granovetter (1978) and its replication model by Siegel (2009). We use the model to examine the role of ICTs in collective action under different cultural and political contexts.

A Model of Making

Bruce Edmonds | Published Friday, January 29, 2016 | Last modified Wednesday, December 07, 2016

This models provides the infrastructure to model the activity of making. Individuals use resources they find in their environment plus those they buy, to design, construct and deconstruct items. It represents plans and complex objects explicitly.

This model simulates the heterogeneity of preferences in a PG game and how the interaction between them affects the dynamics of voluntary contributions. Model is based on the results of a human-based experiment.

Displaying 10 of 360 results for "John C Moore" clear search

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