Computational Model Library

Displaying 10 of 300 results for "Martin Lange" clear search

We develop an agent-based model (U-TRANS) to simulate the transition of an abstract city under an industrial revolution. By coupling the labour and housing markets, we propose a holistic framework that incorporates the key interacting factors and micro processes during the transition. Using U-TRANS, we look at five urban transition scenarios: collapse, weak recovery, transition, enhanced training and global recruit, and find the model is able to generate patterns observed in the real world. For example, We find that poor neighbourhoods benefit the most from growth in the new industry, whereas the rich neighbourhoods do better than the rest when the growth is slow or the situation deteriorates. We also find a (subtle) trade-off between growth and equality. The strategy to recruit a large number of skilled workers globally will lead to higher growth in GDP, population and human capital, but it will also entail higher inequality and market volatility, and potentially create a divide between the local and international workers. The holistic framework developed in this paper will help us better understand urban transition and detect early signals in the process. It can also be used as a test-bed for policy and growth strategies to help a city during a major economic and technological revolution.

This model is an application of Brantingham’s neutral model to a real landscape with real locations of potential sources. The sources are represented as their sizes during current conditions, and from marine geophysics surveys, and the agent starts at a random location in Mossel Bay Region (MBR) surrounding the Archaeological Pinnacle Point (PP) locality, Western Cape, South Africa. The agent moves at random on the landscape, picks up and discards raw materials based only upon space in toolkit and probability of discard. If the agent happens to encounter the PP locality while moving at random the agent may discard raw materials at it based on the discard probability.

The effect of error on cultural transmission

Claudine Gravel-Miguel | Published Thursday, November 01, 2012 | Last modified Saturday, April 27, 2013

This is the replication of the experiment performed by Eerkens and Lipo (2005) to look at the effect of copying errors when specific traits are transferred from an individual to another.

Bicycle model

Gudrun Wallentin Dana Kaziyeva Martin Loidl | Published Thursday, January 10, 2019 | Last modified Monday, February 22, 2021

The purpose of the model is to generate the spatio-temporal distribution of bicycle traffic flows at a regional scale level. Disaggregated results are computed for each network segment with the minute time step. The human decision-making is governed by probabilistic rules derived from the mobility survey.

The purpose of the model is to provide an analogy for how the Schwartz values may influence the aggregated economic performance, as measured by: public goods provision, private goods provision and leisure time.

The Pampas Model is an Agent-Based Model intended to explore the dynamics of structural and land use changes in agricultural systems of the Argentine Pampas in response to climatic, technological economic, and political drivers.

SONG - Simulation of Network Growth

D Levinson | Published Monday, August 29, 2011 | Last modified Saturday, April 27, 2013

SONG is a simulator designed for simulating the process of transportation network growth.

We construct an agent-based model to investigate and understand the roles of green attachment, engagement in local ecological investment (i.e., greening), and social feedback.

What is stable: the large but coordinated change during a diffusion or the small but constant and uncoordinated changes during a dynamic equilibrium? This agent-based model of a diffusion creates output that reveal insights for system stability.

Walk Away in groups

Athena Aktipis | Published Thursday, March 17, 2016

This NetLogo model implements the Walk Away strategy in a spatial public goods game, where individuals have the ability to leave groups with insufficient levels of cooperation.

Displaying 10 of 300 results for "Martin Lange" clear search

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