Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.
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The model, presented here, is a re-implementation of the Pepper and Smuts’ model : - Pepper, J.W. and B.B. Smuts. 2000. “The evolution of cooperation in an ecological context: an agent-based model”. Pp. 45-76 in T.A. Kohler and G.J. Gumerman, eds. Dynamics of human and primate societies: agent-based modeling of social and spatial processes. Oxford University Press, Oxford. - Pepper, J.W. and B.B. Smuts. 2002. “Assortment through Environmental Feedback”. American Naturalist, 160: 205-213 […]
The basic premise of the model is to simulate several ‘agents’ going through build-buy cycles: Build: Factories follow simple rules of strategy in the allocation of resources between making exploration and exploitation type products. Buy: Each of two types of Consumers, early-adopters and late adopters, follow simple purchase decision rules in deciding to purchase a product from one of two randomly chosen factories. Thus, the two working ‘agents’ of the model are ‘factories’ and […]
Its a multi agent simulation environment, provided using JADE/Java. It gets the number of agents and tasks, then divides the physical environment to some segments, and then runs a greedy capability-based coalition formation and task allocation algorithm to assign tasks to groups of agents and complete the tasks.
The model integrates major theories of political judgment and behavior within the classical cognitive paradigm embedded in the ACT-R cognitive architecture. It models preferences and beliefs of political candidates, parties, and groups.
This is an empirical model described in http://dx.doi.org/10.1016/j.landurbplan.2010.05.001. The objective of the model is to simulate how the decision-making of farmers/agents with different strategies can affect the landscape structure in a region in the Netherlands.
This simulation model is associated with the journal paper “A First Approach on Modelling Staff Proactiveness in Retail Simulation Models” to appear in the Journal of Artificial Societies and Social Simulation 14 (2) 2. The authors are Peer-Olaf Siebers ([email protected]) and Uwe Aickelin ([email protected]).
CROwd Simulation of Situated individuals represents a modern generation simulation as a (social) scientific tool for understanding crowd behaviour. The CROSS model represents individuals in a crowd as social-cognitive agents that are affected by their social and physical surroundings and produce behaviour and behaviour patterns.
The model is then used for assessing three hypothetical and contrasted infrastructure-oriented adaptation strategies for the winter tourism industry, that have been previously discussed with local stakeholders, as possible alternatives to the “business-as-usual” situation.
This is the model for a paper that is based on a simulation model, programmed in Netlogo, that demonstrates changes in market structure that occur as marginal costs, demand, and barriers to entry change. Students predict and observe market structure changes in terms of number of firms, market concentration, market price and quantity, and average marginal costs, profits, and markups across the market as firms innovate. By adjusting the demand growth and barriers to entry, students can […]
Current trends suggest that when individuals of different cultural backgrounds encounter one another, their social categories become entangled and create new hybridized or creole identities.
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