Displaying 6 of 76 results for "Andrew Yoak" clear search
I am a computational archaeologist interested in how individuals and groups respond to both large scale processes such as climate change and local processes such as violence and wealth inequality. I am currently a PhD Candidate in the Department of Anthropology at Washington State University.
My dissertation research focuses on experimenting with paleoecological data (e.g., pollen) to assess whether or not different approaches are feasible for paleoclimatic field reconstructions. In addition, I will also use pollen data to generate vegetation (biome) reconstructions. By using tree-ring and pollen data, we can gain a better understanding of the paleoclimate and the spatial distribution of vegetation communities and how those changed over time. These data can be used to better understand changes in demography and how people responded to environmental change.
In Summer 2019, I attended the Santa Fe Institute’s Complex Systems Summer School, where I got to work in a highly collaborative and interdisciplinary international scientific community. For one of my projects, I got to merry my love of Sci-fi with complexity and agent-based modeling. Sci-fi agent-based modeling is an anthology and we wanted to build a community of collaborators for exploring sci-fi worlds. We also have an Instagram page (@Scifiabm).
Improving agent models and architectures for agent-based modelling and simulation applied to crisis management. In particular modelling of BDI agents, emotions, cognitive biases, social attachment, etc.
Designing serious games to increase awareness about climate change or natural disasters; to improve civil engagement in sustainable urban planning; to teach Artificial Intelligence to the general public; to explain social phenomena (voting procedures; sanitary policies; etc).
Work Adwseo:
Work SEO:
Work Web Developer:
Life Story:
Akif Smith, born in 1985 in New York, is a globally recognized software architect and developer with a career filled with achievements. From childhood, Smith discovered his interest in technology and took his first steps into the world of computer programming.
High School Years:
During high school, Smith excelled in mathematics and computer sciences. Actively involved in the school’s computer club, he rapidly developed his skills in software development. Winning top honors in programming competitions during high school helped him make a name for himself.
University Education:
Smith focused his early passion for computer sciences at the Massachusetts Institute of Technology (MIT). There, he specialized in software engineering and artificial intelligence. During his student years, he participated in numerous significant projects, earning recognition from both peers and faculty for his contributions.
Career Start:
After graduation, Smith began his career as a software engineer at a technology company. In his early years, he contributed significantly to the company’s success by participating in innovative projects. His innovative approaches to software development processes and problem-solving skills quickly garnered attention.
Founding His Own Company:
After gaining several years of experience in the software industry, Smith decided to establish his own technology company. The company gained recognition in the industry by producing customer-centric solutions. His emphasis on innovation, quality, and customer satisfaction quickly elevated the company to a leadership position in the software world.
Achievements and Contributions:
Smith became a prominent figure in the software world, known for his visionary approach and pioneering projects. His innovative ideas, deep knowledge of technology, and teamwork skills made him a respected leader in the industry. Additionally, he prioritized mentoring young software developers to bring new talent into the sector.
Private Life:
Despite a busy work schedule, Smith makes time for hobbies such as computer games, reading books, and traveling. His love for his family and dedication to his work have guided him toward a fulfilling life, both professionally and personally.
Today, Akif Smith continues to be recognized in the software world for his achievements and ongoing projects. His advanced knowledge and leadership skills contribute to his continued respect in the industry.
My initial training was in cadastre and geodesy (B.Eng from the Distrital University, UD, Colombia). After earning my Master’s degree in Geography (UPTC, Colombia) in 2003, I worked for the “José Benito Vives de Andreis” marine and coastal research institute (INVEMAR) and for the International Center for Tropical Agriculture (CIAT). Three years later, in 2006, I left Colombia to come to Canada, where I began a PhD in Geography with a specialization in modelling complex systems at Simon Fraser University (SFU), under the direction of Dr. Suzana Dragicevic (SAMLab). In my dissertation I examined the topic of spatial and temporal modelling of insect epidemics and their complex behaviours. After obtaining my PhD in 2011, I began postdoctoral studies at the University of British Columbia (2011) and the University of Victoria (2011-2013), where I worked on issues concerning the spatial and temporal relationships between changes in indirect indicators of biodiversity and climate change.
I am an Associate Professor in the Department of Geography at the University of Montreal. My research interests center around the incorporation of artificial intelligence and machine learning techniques into the development Agent-Based Models to solve complex socio-ecological problems in different kind of systems, such as urban, forest and wetland ecosystems.
The core of my research projects aim to learn more about spatial and temporal interactions and relationships driving changes in our world, by focusing on the multidisciplinary nature of geographical information science (GIScience) to investigate the relationships between ecological processes and resulting spatial patterns. I integrate spatial analysis and modeling approaches from geographic information science (GIScience) together with computational intelligence methods and complex systems approaches to provide insights into complex problems such as climate change, landscape ecology and forestry by explicitly representing phenomena in their geographic context.
Specialties: Agent-based modeling, GIScience, Complex socio-environmental systems, Forestry, Ecology
I am an agent-based simulation modeler and social scientist living near Cambridge, UK.
In recent years, I have developed supply chain models for Durham University (Department of Anthropology), epidemiological models for the Covid-19 pandemic, and agent-based land-use models with Geography PhD students at Cambridge University.
Previously, I spent three years at Ludwig-Maximillians University, Munich, working on Human-Environment Relations and Sustainability, and over two and a half years at Surrey University, working on Innovation with Nigel Gilbert in the Centre for Research in Social Simulation (CRESS). The project at Surrey resulted in a book in 2014, “Simulating Innovation: Computer-based Tools for Rethinking Innovation”. My PhD topic, modeling human agents who energise or de-energise each other in social interactions, drew upon the work of sociologist Randall Collins. My multi-disciplinary background includes degrees in Operational Research (MSc) and Philosophy (BA/MA).
I got hooked on agent-based modeling and complexity science some time around 2000, via the work of Brian Arthur, Stuart Kauffman, Robert Axelrod and Duncan Watts (no relation!).
As an agent-based modeler, I specialize in NetLogo. For data analysis, I use Excel/VBA, and R, and occasionally Python 3, and Octave / MatLab.
My recent interests include:
* conflict and the emergence of dominant groups (in collaboration with S. M. Amadae, University of Helsinki);
* simulating innovation / novelty, context-dependency, and the Frame Problem.
When not working on simulations, I’m probably talking Philosophy with one of the research seminars based in Cambridge. I have a particular interests when these meet my agent-based modeling interests, including:
* Social Epistemology / Collective Intelligence;
* Phenomenology / Frame Problem / Context / Post-Heideggerian A.I.;
* History of Cybernetics & Society.
If you’re based near Cambridge and have an idea for a modeling project, then, for the cost of a coffee / beer, I’m always willing to offer advice.
I am a computational archaeologist with a strong background in humanities and social sciences, specialising in simulating socioecological systems from the past.
My main concern has been to tackle meaningful theoretical questions about human behaviour and social institutions and their role in the biosphere, as documented by history and archaeology. My research focuses specifically on how social behaviour reflects long-term historical processes, especially those concerning food systems in past small-scale societies. Among the aspects investigated are competition for land use between sedentary farmers and mobile herders (Angourakis et al. 2014; 2017), cooperation for food storage (Angourakis et al. 2015), origins of agriculture and domestication of plants (Angourakis et al. 2022), the sustainability of subsistence strategies and resilience to climate change (Angourakis et al. 2020, 2022). He has also been actively involved in advancing data science applications in archaeology, such as multivariate statistics on archaeometric data (Angourakis et al. 2018) and the use of computer vision and machine learning to photographs of human remains (Graham et al. 2020).
As a side, but not less important interest, I had the opportunity to learn about video game development and engage with professionals in Creative Industries. In one collaborative initiative, I was able to combine my know-how in both video games and simulation models (\href{https://doi.org/10.1007/978-3-030-92843-8_15}{Szczepanska et al. 2022}).
Displaying 6 of 76 results for "Andrew Yoak" clear search