Social Simulation using MABS. At present, research to expand SocLab in order to model emotions and morality.
Others: Organisations, Soft Systems, Planning methodologies.
Improving agent models and architectures for agent-based modelling and simulation applied to crisis management. In particular modelling of BDI agents, emotions, cognitive biases, social attachment, etc.
Designing serious games to increase awareness about climate change or natural disasters; to improve civil engagement in sustainable urban planning; to teach Artificial Intelligence to the general public; to explain social phenomena (voting procedures; sanitary policies; etc).
The Ph.D. research project is mainly focused on the study of the influence of emotional intelligence inside decision-making processes and on the social and emotional aspects of organizations.Furthermore, the research has taken into account the generative science paradigm: in this way, the general aim is the development of social simulations able to account organizational processes related with emotions and with the emotional intelligence from the bottom-up.
Shibari is a form of interaction between people and besides an exotic spectacle, it is a series of strange but pleasant kinesthetic sensations. Intimate is not equally depraved, but means that during the shibari ropes process, the participants in the session show emotions that are not customary to experience in public: tears, laughter and groans of pleasure.