Computational Model Library

Displaying 10 of 84 results landscape clear

A land-use model to illustrate ambiguity in design

Julia Schindler | Published Monday, October 15, 2012 | Last modified Friday, January 13, 2017

This is an agent-based model that allows to test alternative designs for three model components. The model was built using the LUDAS design strategy, while each alternative is in line with the strategy. Using the model, it can be shown that alternative designs, though built on the same strategy, lead to different land-use patterns over time.

MoPAgrIB model simulates the movement of cultivated patches in a savannah vegetation mosaic ; how they move and relocate through the landscape, depending on farming practices, population growth, social rules and vegetation growth.

Population aggregation in ancient arid environments

Marco Janssen | Published Tuesday, May 04, 2010 | Last modified Saturday, April 27, 2013

The purpose of this model is to help understand how prehistoric societies adapted to the prehistoric American southwest landscape. In the American southwest there is a high degree of environmental var

Peer reviewed Strategy with Externalities

J Applegate Glenn Hoetker | Published Thursday, December 21, 2017

The SWE models firms search behaviour as the performance landscape shifts. The shift represents society’s pricing of negative externalities, and the performance landscape is an NK structure. The model is written in NetLogo.

The model objective’s is to explore the management choice set to uncover which subsets of strategies are most effective at maximizing species coexistence on a fragmented landscape.

Mobility, Resource Harvesting and Robustness of Social-Ecological Systems

Irene Perez Ibarra | Published Monday, September 24, 2012 | Last modified Saturday, April 27, 2013

The model is a stylized representation of a social-ecological system of agents moving and harvesting a renewable resource. The purpose is to analyze how mobility affects sustainability. Experiments changing agents’ mobility, landscape and information governments have can be run.

Varying effects of connectivity and dispersal on interacting species dynamics

Kehinde Salau | Published Monday, August 29, 2011 | Last modified Saturday, April 27, 2013

An agent-based model of species interaction on fragmented landscape is developed to address the question, how do population levels of predators and prey react with respect to changes in the patch connectivity as well as changes in the sharpness of threshold dispersal?

Model to simulation the landscape of possible shedding games

Marco Janssen | Published Sunday, May 16, 2010 | Last modified Saturday, April 27, 2013

This model simulates 2048 versions of shedding games and evaluates the consequences on the average length and the difficulty of the game agents experience. The purpose of the model is to understand th

Cumulative effects agent-based model of forestry and hunting

Scott Heckbert | Published Friday, December 04, 2009 | Last modified Saturday, April 27, 2013

This NetLogo model represents hunters and forestry road development in a spatial landscape. The cumulative effects of multiple resource use is explored.

This model is used to simulate the influence of spatially and temporally variable sedimentary processes on the distribution of dated archaeological features in a surface context.

Displaying 10 of 84 results landscape clear

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