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Displaying 10 of 137 results agent based modeling clear search
Why do career outcomes in organizations follow highly skewed distributions when the individual traits presumed to drive success — competence, effort, and social skill — are approximately normally distributed in the population? This agent-based model investigates the relative contributions of individual attributes versus random events (“luck”) to career outcomes in hierarchically structured organizations.
The model places 500 agents in a five-level pyramid-shaped organization over 80 six-month evaluation periods (40 simulated years). Each agent is characterized by four attributes drawn from normal distributions at initialization: competence, effort, social skill, and adaptability. In each period, agents may encounter stochastic career events (good or bad projects, supportive or poor managers, market booms or busts), which modify their performance and visibility scores. Promotion decisions are made competitively when vacancies arise at higher levels, using a weighted combination of recent performance, accumulated visibility, network position, and tenure. Social connections form and decay through a proximity-based model influenced by agents’ social skills.
The model extends the talent-versus-luck framework of Pluchino et al. (2018) in four substantive directions: (1) it embeds agents in a hierarchical organization with finite positions at each level, making promotion a zero-sum competition rather than an abstract encounter with random events; (2) it represents individual differences along four independent attribute dimensions rather than a single talent score; (3) it incorporates dynamic social network formation that mediates access to career-relevant opportunities; and (4) it implements the Peter Principle mechanism through which promoted agents must acquire competence appropriate to their new role.
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SERDUX-MARCIM simulates the propagation of a cyberattack over the computational network of an organization in the maritime sector, at the strategic level of decision-making. It is the instantiation of ABM-MARCIM, the agent-based model of the MARCIM framework for the modeling and simulation of maritime cyberdefense.
Every computational asset of the target organization – servers, endpoints, routers, gateways, vessel systems, radars – is an agent that occupies one of six states at each time step: Susceptible, Exposed, Resistant, Degraded, Unavailable or Destroyed, the initials of which give the model its name. The states Degraded, Unavailable and Destroyed are associated with the D5 cyberattack effects (disrupt, degrade, deny, destroy, deceive) as a function of the degree and the duration of the attack. Thirteen transitions between states are admissible.
Unlike a conventional agent-based model, the local update function is not an individual behavioral rule. It is a system of six ordinary differential equations with eight time-dependent transition rates – propagation, cyberattack (degraded), cyberattack (unavailable), cyberattack (destroyed), recovery, sanitation, loss of resistance, and unavailability by other causes. The values of those rates derive from the capabilities of the target organization, the capabilities of the attacker, and the degree and duration of the cyberattack, computed through a cyber risk approach aligned with the OWASP Risk Rating Methodology, the ISACA categorization of security controls and the IMO Guidelines on Maritime Cyber Risk Management.
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NearshoreABM simulates whether a region captures the production linkages that nearshoring makes available, or fails to capture them because physical infrastructure and credit supply bind first.
The model runs over the 32 Mexican states at quarterly frequency. Multinational anchor firms decide whether to enter and where to locate, following Melitz selection on heterogeneous productivity under trade-policy uncertainty. Domestic supplier firms decide whether to formalise and whether to invest in quality, and may or may not obtain a contract with an anchor. A banking sector allocates a finite regional credit supply according to observed default risk, serving anchor firms before suppliers.
Electricity and water capacity enter production as non-linear congestion penalties with an engineering-based threshold, so the response of output to demand growth is discontinuous rather than proportional: below the threshold there is no penalty at all, between threshold and capacity the penalty grows quadratically, and above capacity it decays exponentially. Congestion is rivalrous within the quarter, which makes the order of production economically meaningful rather than incidental.
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This is a NetLogo 7.0.1 agent-based model of interdependent team productivity under O-ring production logic. The model asks when collective problem-solving capacity (CPS) improves team output and when its effect is constrained by trust, burnout, specialization diversity, weak-link quality, and team-formation rules. Agents are heterogeneous in skill, CPS, trust, burnout, effort, learning rate, openness, specialization, adaptability, and aspiration. Each tick forms temporary teams, computes individual contribution quality, combines contributions through a geometric O-ring production function with an explicit weakest-link term, records output and success, and updates agents through feedback, learning, trust change, burnout, recovery, and turnover. The paper follows the ODD protocol, reports exact implementation equations, and analyzes six BehaviorSpace experiments with 50 stochastic repetitions per condition. Scenario results show that CPS is beneficial but not sufficient: productivity is highest when CPS is combined with trust, low burnout, effective coordination, and a reliable weakest-link floor. Diversity yields only modest gains at low CPS but larger gains when CPS is high. Formation-mode results are especially informative because mixed CPS-skill formation maximizes total output, whereas random formation has the highest binary success rate, showing that output magnitude and threshold success can diverge. The study contributes a transparent computational mechanism linking collective intelligence with O-ring production and identifies boundary conditions under which high-CPS teams can still be limited by weak links and interdependence.
MOSAIC is an agent-based NetLogo model of decentralized mission coordination among heterogeneous robots operating under partial observability, limited energy, spatially variable risk, dynamic communication, and individual and cooperative task requirements. Robots discover tasks locally, exchange task information through temporary communication links, submit capability-, energy-, deadline-, and risk-aware bids, compete for individual contracts, and form temporary coalitions for cooperative tasks.
The model integrates decentralized auctions, greedy capability-based coalition formation, contract release and reassignment, four reward regimes, reputation, adaptive bidding strategies, failure traceability, and mission-, network-, information-, inequality-, and coalition-level metrics. It operates without a centralized mission planner or global combinatorial assignment solver.
Seven paired-seed BehaviorSpace experiments comprising 690 official simulation runs evaluate baseline mission viability, reward regimes, communication structure, capability heterogeneity, cooperative-task demand, reputation and adaptive strategies, and mission-incentive strength. The results indicate that structural coordination capacity—particularly information reach, capability compatibility, and feasible coalition construction—has a stronger effect on mission completion than increasing incentive intensity within the tested architecture and parameter ranges.
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Agent-based model simulating 60 undergraduate CS students over 8 semesters to investigate how differential AI tool access affects academic inequality, performance distributions, and dependency formation. Implements a three-phase AI dependency mechanism (effort reduction, metacognitive miscalibration, capability erosion) under five policy scenarios with a 4,050-run parameter sensitivity sweep.
This repository contains the Python implementation of an agent-based model investigating how localized boundary-crossing dynamics generate large-scale connectivity in structured multi-attractor landscapes.
Agents evolve in a continuous two-dimensional environment composed of attractor basins. A fraction of agents exhibits exploratory higher-mobility dynamics, while the remaining agents remain locally constrained. The model analyzes how localized configurational transitions accumulate into transition networks that progressively integrate the explored state space.
The repository includes:
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This model is a part of an ongoing research project on Multiagent Reinforcement Learning (MARL). The ODD protocol is included in the model. In this version of the model, Proximal Policy Optimization (PPO) is designed in the agent behaviors. It also includes a designed experiment in its Behavior Space which is used in the Response Surface Methodology and training of an Artificial Neural Network (ANN) based Recommender System.
An agent-based microsimulation of insecticide-treated net (ITN) distribution and adoption in Kenya (2003–2024), integrating the Theory of Planned Behaviour, Rogers diffusion, Weibull net decay, and a GPS-based two-layer social network. 8,561 household agents calibrated via Approximate Bayesian Computation to six DHS/MIS survey waves, achieving 2.42 pp mean absolute error on Kenya-level ownership. The analysis chain supports mechanism counterfactuals and policy experiments on equity outcomes of ITN distribution strategies.
The current model is designed to examine whether—and under what conditions—minority influence can generate social change. Specifically, the model assesses whether empirically validated psychological mechanisms of indirect minority influence, operating in combination, can produce system-level social change, defined as the initial minority opinion becoming the majority position. Notably, this model formalizes Moscovici’s (1976) genetic model of social influence using agent-based modeling.
Displaying 10 of 137 results agent based modeling clear search