Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
Displaying 10 of 95 results for 'José I Santos'
This project was developed during the Santa Fe course Introduction to Agent-Based Modeling 2022. The origin is a Cellular Automata (CA) model to simulate human interactions that happen in the real world, from Rubens and Oliveira (2009). These authors used a market research with real people in two different times: one at time zero and the second at time zero plus 4 months (longitudinal market research). They developed an agent-based model whose initial condition was inherited from the results of the first market research response values and evolve it to simulate human interactions with Agent-Based Modeling that led to the values of the second market research, without explicitly imposing rules. Then, compared results of the model with the second market research. The model reached 73.80% accuracy.
In the same way, this project is an Exploratory ABM project that models individuals in a closed society whose behavior depends upon the result of interaction with two neighbors within a radius of interaction, one on the relative “right” and other one on the relative “left”. According to the states (colors) of neighbors, a given cellular automata rule is applied, according to the value set in Chooser. Five states were used here and are defined as levels of quality perception, where red (states 0 and 1) means unhappy, state 3 is neutral and green (states 3 and 4) means happy.
There is also a message passing algorithm in the social network, to analyze the flow and spread of information among nodes. Both the cellular automaton and the message passing algorithms were developed using the Python extension. The model also uses extensions csv and arduino.
This model consists of three agents, and each agent type operates per business theories as below.
a. New technologies(Tech): It evolves per sustaining or disruptive technology trajectory with the constraint of project management triangle (Scope, Time, Quality, and Cost).
b. Entrepreneurs(Entre): It builds up the solution by combining Tech components per its own strategy (Exploration, Exploitation, or Ambidex).
c. Consumer(Consumer): It selects the solution per its own preference due to Diffusion of innovation theory (Innovators, Early Adopters, Early Majority, Late Majority, Laggards)
…
ViSA simulates the decision behaviors of different stakeholders showing demands for ecosystem services (ESS) in agricultural landscape. The lack of sufficient supply of ESSs triggers stakeholders to apply different management options to increase their supply. However, while attempting to reduce the supply-demand gap, conflicts arise among stakeholders due to the tradeoff nature of some ESS. ViSA investigates conditions and scenarios that can minimize such supply-demand gap while reducing the risk of conflicts by suggesting different mixes of management options and decision rules.
ReMoTe-S is an agent-based model of the residential mobility of Swiss tenants. Its goal is to foster a holistic understanding of the reciprocal influence between households and dwellings and thereby inform a sustainable management of the housing stock. The model is based on assumptions derived from empirical research conducted with three housing providers in Switzerland and can be used mainly for two purposes: (i) the exploration of what if scenarios that target a reduction of the housing footprint while accounting for households’ preferences and needs; (ii) knowledge production in the field of residential mobility and more specifically on the role of housing functions as orchestrators of the relocation process.
New theoretical agent-based model of population-wide adoption of prosocial common-pool behavior with four parameters (initial percent of adopters, pressure to change behavior, synergy from behavior, and population density); dynamics in behavior, movement, freeriding, and group composition and size; and emergence of multilevel group selection. Theoretical analysis of model’s dynamics identified six regions in model’s parameter space, in which pressure-synergy combinations lead to different outcomes: extinction, persistence, and full adoption. Simulation results verified the theoretical analysis and demonstrated that increases in density reduce number of pressure-synergy combinations leading to population-wide adoption; initial percent of contributors affects underlying behavior and final outcomes, but not size of regions or transition zones between them; and random movement assists adoption of prosocial common-pool behavior.
Agent-Based-Modeling - space colonization
ask me for the .nlogo model
WHAT IS IT?
The goal of this project is to simulate with NetLogo (v6.2) a space colonization of humans, starting from Earth, into the Milky Way.
HOW IT WORKS
…
The intention of this model is to create an universal basis on how to model change in value prioritizations within social simulation. This model illustrates the designing of heterogeneous populations within agent-based social simulations by equipping agents with Dynamic Value-based Cognitive Architectures (DVCA-model). The DVCA-model uses the psychological theories on values by Schwartz (2012) and character traits by McCrae and Costa (2008) to create an unique trait- and value prioritization system for each individual. Furthermore, the DVCA-model simulates the impact of both social persuasion and life-events (e.g. information, experience) on the value systems of individuals by introducing the innovative concept of perception thermometers. Perception thermometers, controlled by the character traits, operate as buffers between the internal value prioritizations of agents and their external interactions. By introducing the concept of perception thermometers, the DVCA-model allows to study the dynamics of individual value prioritizations under a variety of internal and external perturbations over extensive time periods. Possible applications are the use of the DVCA-model within artificial sociality, opinion dynamics, social learning modelling, behavior selection algorithms and social-economic modelling.
The Netlogo model is a conceptualization of the Moria refugee camp, capturing the household demographics of refugees in the camp, a theoretical friendship network based on values, and an abstraction of their daily activities. The model then simulates how Covid-19 could spread through the camp if one refugee is exposed to the virus, utilizing transmission probabilities and the stages of disease progression of Covid-19 from susceptible to exposed to asymptomatic / symptomatic to mild / severe to recovered from literature. The model also incorporates various interventions - PPE, lockdown, isolation of symptomatic refugees - to analyze how they could mitigate the spread of the virus through the camp.
Netlogo model that shows how the cooling process determines the quality of a solution in simulated annealing using Metropolis algorithm.
The name of the model, CoComForest, stands for COllaborative COMmunity FOREST management. The purposes of this model are to expose local resource harvesters to the competition with external resource harvesters, called outsiders, and to provide them the opportunity to collectively discuss on resource management. The model, which is made of a set of interconnected entities, including (i) community forest habitat, (ii) resource harvesters, (iii) market, and (iv) firebreak. More details about the CoComForest model are described based on the Overview, Design concept, and Details (ODD) protocol uploaded with the model.
Displaying 10 of 95 results for 'José I Santos'