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This simulation model is to simulate the emergence of technological innovation processes from the hypercycles perspective.
This agent-based model examines the impact of seasonal aggregation, dispersion, and learning opportunities on the richness and evenness of artifact styles under random social learning (unbiased transmission).
CEDSS is an agent-based model of domestic energy demand at the level of a small community.
This is an empirically calibrated agent-based model that replicates spruce-budworm outbreaks, one of the most cited adaptive cycles reported. The adaptive-cycle metaphor by L. H. Gunderson and C. S. Holling posits the cross-case existence of repeating cycles of growth, conservation, collapse, and renewal in many complex systems, triggered by loss of resilience. This model is one of the first agent-based models of such cycles, with the novelty that adaptive cycles are not defined by system- […]
The St Anthony flu model is an epidemiological model designed to test hypotheses related to the spread of the 1918 influenza pandemic among residents of a small fishing community in Newfoundland and Labrador. The 1921 census data from Newfoundland and Labrador are used to ensure a realistic model population; the community of St. Anthony, NL, located on the tip of the Northern Peninsula of the island of Newfoundland is the specific population modeled. Model agents are placed on a map-like grid that consists of houses, two churches, a school, an orphanage, a hospital, and several boats. They engage in daily activities that reflect known ethnographic patterns of behavior in St. Anthony and other similar communities. A pathogen is introduced into the community and then it spreads throughout the population as a consequence of individual agent movements and interactions.
The purpose of the simulation was to explore and better understand the process of bridging between an analysis of qualitative data and the specification of a simulation. This may be developed for more serious processes later but at the moment it is merely an illustration.
This exercise was done by Stephanie Dornschneider (School of Politics and International Relations, University College Dublin) and Bruce Edmonds to inform the discussion at the Lorentz workshop on “Integrating Qualitative and Quantitative Data using Social Simulation” at Leiden in April 2019. The qualitative data was collected and analysed by SD. The model specification was developed as the result of discussion by BE & SD. The model was programmed by BE. This is described in a paper submitted to Social Simulation 2019 and (to some extent) in the slides presented at the workshop.
The agent-based model captures the spatio-temporal institutional dynamics of the economy over the years at the level of a Dutch province. After 1945, Noord-Brabant in the Netherlands has been subject to an active program of economic development through the stimulation of pig husbandry. This has had far-reaching effects on its economy, landscape, and environment. The agents are households. The simulation is at institutional level, with typical stakeholder groups, lobbies, and political parties playing a role in determining policies that in turn determine economic, spatial and ecological outcomes. It allows to experiment with alternative scenarios based on two political dimensions: local versus global issues, and economic versus social responsibilitypriorities. The model shows very strong sensitivity to political context. It can serve as a reference model for other cases where “artificial institutional economics” is attempted.
This is a simulation model to explore possible outcomes of the Port of Mars cardgame. Port of Mars is a resource allocation game examining how people navigate conflicts between individual goals and common interests relative to shared resources. The game involves five players, each of whom must decide how much of their time and effort to invest in maintaining public infrastructure and renewing shared resources and how much to expend in pursuit of their individual goals. In the game, “Upkeep” is a number that represents the physical health of the community. This number begins at 100 and goes down by twenty-five points each round, representing resource consumption and wear and tear on infrastructure. If that number reaches zero, the community collapses and everyone dies.
The Social Identity Model of Protest Emergence (SIMPE), an agent-based model of national identity and protest mobilisations.
I developed this model for my PhD project, “Polarisation and Protest Mobilisation Around Secessionist Movements: an Agent-Based Model of Online and Offline Social Networks”, at the University of Glasgow (2019-2023).
The purpose of this model is to simulate protest emergence in a given country where there is an independence movement, fostering the self-categorisation process of national identification. In order to contextualised SIMPE, I have used Catalonia, where an ongoing secessionist movement since 2011 has been present, national identity has shown signs of polarisation, and where numerous mobilisations have taken place over the last decade. Data from the Catalan Centre of Opinion Studies (CEO) has been used to inform some of the model parameters.
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This model, realized on the NetLogo platform, compares utility levels at home and abroad to simulate agents’ migration and their eventual return. Our model is based on two fundamental individual features, i.e. risk aversion and initial expectation, which characterize the dynamics of different agents according to the evolution of their social contacts.
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