Computational Model Library

Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.

All users of models published in the library must cite model authors when they use and benefit from their code.

Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.

Displaying 10 of 856 results for "Momme Von Sydow" clear search

Game of Thrones model

Sean Bergin Claudine Gravel-Miguel | Published Sunday, January 03, 2021 | Last modified Sunday, January 03, 2021

This model slowly evolves to become Westeros, with houses fighting for the thrones, and whitewalkers trying to kill all living things. You can download each version to see the evolution of the code, from the Wolf Sheep Predation model to the Game of Thrones model. If you are only interested in the end product, simply download the latest version.

For instructions on each step, see: https://claudinegravelmigu.wixsite.com/got-abm

The largely dominant meritocratic paradigm of highly competitive Western cultures is rooted on the belief that success is due mainly, if not exclusively, to personal qualities such as talent, intelligence, skills, smartness, efforts, willfulness, hard work or risk taking. Sometimes, we are willing to admit that a certain degree of luck could also play a role in achieving significant material success. But, as a matter of fact, it is rather common to underestimate the importance of external forces in individual successful stories. It is very well known that intelligence (or, more in general, talent and personal qualities) exhibits a Gaussian distribution among the population, whereas the distribution of wealth - often considered a proxy of success - follows typically a power law (Pareto law), with a large majority of poor people and a very small number of billionaires. Such a discrepancy between a Normal distribution of inputs, with a typical scale (the average talent or intelligence), and the scale invariant distribution of outputs, suggests that some hidden ingredient is at work behind the scenes. In a recent paper, with the help of this very simple agent-based model realized with NetLogo, we suggest that such an ingredient is just randomness. In particular, we show that, if it is true that some degree of talent is necessary to be successful in life, almost never the most talented people reach the highest peaks of success, being overtaken by mediocre but sensibly luckier individuals. As to our knowledge, this counterintuitive result - although implicitly suggested between the lines in a vast literature - is quantified here for the first time. It sheds new light on the effectiveness of assessing merit on the basis of the reached level of success and underlines the risks of distributing excessive honors or resources to people who, at the end of the day, could have been simply luckier than others. With the help of this model, several policy hypotheses are also addressed and compared to show the most efficient strategies for public funding of research in order to improve meritocracy, diversity and innovation.

Schelling famously proposed an extremely simple but highly illustrative social mechanism to understand how strong ethnic segregation could arise in a world where individuals do not necessarily want it. Schelling’s simple computational model is the starting point for our extensions in which we build upon Wilensky’s original NetLogo implementation of this model. Our two NetLogo models can be best studied while reading our chapter “Agent-based Computational Models” (Flache and de Matos Fernandes, 2021). In the chapter, we propose 10 best practices to elucidate how agent-based models are a unique method for providing and analyzing formally precise, and empirically plausible mechanistic explanations of puzzling social phenomena, such as segregation, in the social world. Our chapter addresses in particular analytical sociologists who are new to ABMs.

In the first model (SegregationExtended), we build on Wilensky’s implementation of Schelling’s model which is available in NetLogo library (Wilensky, 1997). We considerably extend this model, allowing in particular to include larger neighborhoods and a population with four groups roughly resembling the ethnic composition of a contemporary large U.S. city. Further features added concern the possibility to include random noise, and the addition of a number of new outcome measures tuned to highlight macro-level implications of the segregation dynamics for different groups in the agent society.

In SegregationDiscreteChoice, we further modify the model incorporating in particular three new features: 1) heterogeneous preferences roughly based on empirical research categorizing agents into low, medium, and highly tolerant within each of the ethnic subgroups of the population, 2) we drop global thresholds (%-similar-wanted) and introduce instead a continuous individual-level single-peaked preference function for agents’ ideal neighborhood composition, and 3) we use a discrete choice model according to which agents probabilistically decide whether to move to a vacant spot or stay in the current spot by comparing the attractiveness of both locations based on the individual preference functions.

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Peer reviewed MADTOR: Model for Assessing Drug Trafficking Organizations Resilience

Deborah Manzi | Published Friday, February 23, 2024 | Last modified Friday, February 27, 2026

Criminal organizations operate in complex changing environments. Being flexible and dynamic allows criminal networks not only to exploit new illicit opportunities but also to react to law enforcement attempts at disruption, enhancing the persistence of these networks over time. Most studies investigating network disruption have examined organizational structures before and after the arrests of some actors but have disregarded groups’ adaptation strategies.
MADTOR simulates drug trafficking and dealing activities by organized criminal groups and their reactions to law enforcement attempts at disruption. The simulation relied on information retrieved from a detailed court order against a large-scale Italian drug trafficking organization (DTO) and from the literature.
The results showed that the higher the proportion of members arrested, the greater the challenges for DTOs, with higher rates of disrupted organizations and long-term consequences for surviving DTOs. Second, targeting members performing specific tasks had different impacts on DTO resilience: targeting traffickers resulted in the highest rates of DTO disruption, while targeting actors in charge of more redundant tasks (e.g., retailers) had smaller but significant impacts. Third, the model examined the resistance and resilience of DTOs adopting different strategies in the security/efficiency trade-off. Efficient DTOs were more resilient, outperforming secure DTOs in terms of reactions to a single, equal attempt at disruption. Conversely, secure DTOs were more resistant, displaying higher survival rates than efficient DTOs when considering the differentiated frequency and effectiveness of law enforcement interventions on DTOs having different focuses in the security/efficiency trade-off.
Overall, the model demonstrated that law enforcement interventions are often critical events for DTOs, with high rates of both first intention (i.e., DTOs directly disrupted by the intervention) and second intention (i.e., DTOs terminating their activities due to the unsustainability of the intervention’s short-term consequences) culminating in dismantlement. However, surviving DTOs always displayed a high level of resilience, with effective strategies in place to react to threatening events and to continue drug trafficking and dealing.

Anthill: A harvester ant colony built from the published science

Adrian Diez Cuadrado | Published Thursday, September 17, 2026 | Last modified Thursday, September 24, 2026

An agent-based model of one colony of the Florida harvester ant, Pogonomyrmex badius, from the day a mated queen lands to the death of the colony. It runs in a web browser and, unchanged, headless in Node for replicate studies.

What the ants do: a claustral queen digs her own shaft and raises the first workers on her reserves; workers dig the nest under local rules, with no ant holding a plan; a one-way, age-based division of labour set by the season of birth, which no shortage reverses; trunk-trail foraging with site fidelity and recruitment; seed storage, opening and germination in the chambers, which is what feeds the larvae; daily weather from the climate normals of the study site, with drought years; nuptial flights after heavy rain; corpse removal; alarm at a disturbance on the foraging ground; and annual nest relocation, in which the store and then the brood are carried along the trail to a new nest the colony digs.

Every value in the model is tagged as measured in this species, borrowed from another ant, or invented, with its source, in a single parameter file. The model is deterministic: one seeded stream per system and a fixed one-minute timestep, so a seed reproduces a run bit for bit in the browser and in Node, which a test pins. A study writes a methods report listing the invented values the results rest on and the acceptance tests the model fails.

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This NetLogo model simulates how coral reefs around the islands of Palau would develop under different emission scenarios and with selected adaptation strategies. Reef health is indicated by coral cover (%) and is affected by four major climate change impacts: increasing sea surface temperature, sea level rise, ocean acidification, and more intense typhoons. The model differentiates between inner and outer reefs, with the former naturally adapted to warmer, more acidic waters. The simulation includes bleaching events and possible recovery. In addition, the user can choose between different coral transplantation strategies as well as regulate natural thermal adaptation rates.

Token Foraging in a Commons Dilemma

Nicholas Radtke | Published Monday, August 31, 2009 | Last modified Saturday, April 27, 2013

The model aims to mimic the observed behavior of participants in spatially explicit dynamic commons experiments.

Rangeland and evolution of management styles

Marco Janssen | Published Tuesday, January 14, 2020 | Last modified Friday, June 26, 2026

Provided is a landscape of properties where pastoralists make decisions how much livestock they put on their property and how much to suppress fire from occuring. Rangelands can be grass dominated, or unproductive shrubb dominated. Overgrazing and fire suppresion lead to shrub dominated landscapes. What management strategies evolve, and how is this impacted by policies?
The model is discussed in Introduction to Agent-Based Modeling by Marco Janssen. For more information see https://intro2abm.com/.

Peer reviewed MGA - Minimal Genetic Algorithm

Cosimo Leuci | Published Tuesday, September 03, 2019 | Last modified Thursday, January 30, 2020

Genetic algorithms try to solve a computational problem following some principles of organic evolution. This model has educational purposes; it can give us an answer to the simple arithmetic problem on how to find the highest natural number composed by a given number of digits. We approach the task using a genetic algorithm, where the candidate solutions to the problem are represented by agents, that in logo programming environment are usually known as “turtles”.

This model is supporting the serious game RÁC (“waste” in Vietnamese), dedicated to foster discussion about solid waste management in a Vietnamese commune in the Bắc Hưng Hải irrigation system.
The model is replicating waste circulation and environmental impact in four fictive villages. During the game, the players take actions and see how their decisions have an impact on the model.
This model was implemented using the GAMA platform, using gaml language.

Displaying 10 of 856 results for "Momme Von Sydow" clear search

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