Computational Model Library

Displaying 10 of 32 results norms clear search

This model accompanies a paper looking at the role and limits of values and norms for modeling realistic social agents. Based on literature we synthesize a theory on norms and a theory that combines both values and norms. In contrast to previous work, these theories are checked against data on human behavior obtained from a psychological experiment on dividing money: the ultimatum game. We found that agents that act according to a theory that combines both values and norms, produce behavior quite similar to that of humans. Furthermore, we found that this theory is more realistic than theories solely concerned with norms or theories solely concerned with values. However, to explain the amount of money people accept in this ultimatum game we will eventually need an even more realistic theory. We propose that a theory that explains when people exactly choose to use norms instead of values could provide this realism.

In order to test how prosocial strategies (compassionate altruism vs. reciprocity) grow over time, we developed an evolutionary simulation model where artificial agents are equipped with different emotionally-based drivers that vary in strength. Evolutionary algorithms mimic the evolutionary selection process by letting the chances of agents conceiving offspring depend on their fitness. Equipping the agents with heritable prosocial strategies allows for a selection of those strategies that result in the highest fitness. Since some prosocial attributes may be more successful than others, an initially heterogeneous population can specialize towards altruism or reciprocity. The success of particular prosocial strategies is also expected to depend on the cultural norms and environmental conditions the agents live in.

Kiss Nightclub simulation

Mathieu Bourgais | Published Friday, April 27, 2018 | Last modified Friday, April 05, 2019

Model for the simulation of the Kiss Nightclub fevacuations with agents featring cognition, emotions, emotonal contagion, personality, social relations and norms.

ACT: Agent-based model of Critical Transitions

Igor Nikolic Oscar Kraan Steven Dalderop Gert Jan Kramer | Published Wednesday, October 18, 2017 | Last modified Monday, August 27, 2018

ACT is an ABM based on an existing conceptualisation of the concept of critical transitions applied to the energy transition. With the model we departed from the mean-field approach simulated relevant actor behaviour in the energy transition.

Harvesting daisies in Daisyworld

Marco Janssen | Published Saturday, July 22, 2017

Comparing impact of alternative behavioral theories in a simple social-ecological system.

RAGE models a stylized common property grazing system. Agents follow a certain behavioral type. The model allows analyzing how household behavior with respect to a social norm on pasture resting affects long-term social-ecological system dynamics.

The Groundwater Commons Game

Juan Castilla-Rho Rodrigo Rojas | Published Thursday, May 11, 2017 | Last modified Saturday, September 16, 2017

The Groundwater Commons Game synthesises and extends existing work on human cooperation and collective action, to elucidate possible determinants and pathways to regulatory compliance in groundwater systems globally.

Growing Unpopular Norms. A Network-Situated ABM of Norm Choice.

C Merdes | Published Tuesday, November 22, 2016 | Last modified Saturday, March 17, 2018

The model’s purpose is to provide a potential explanation for the emergence, sustenance and decline of unpopular norms based on pluralistic ignorance on a social network.

Institutional change

Abigail Sullivan | Published Friday, October 07, 2016 | Last modified Sunday, December 02, 2018

This model builds on another model in this library (“diffusion of culture”).

Social norms and the dominance of Low-doers

Antonio Franco | Published Wednesday, July 13, 2016 | Last modified Sunday, December 02, 2018

The code for the paper “Social norms and the dominance of Low-doers”

Displaying 10 of 32 results norms clear search

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