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Displaying 10 of 134 results evolution clear search
NetCommons simulates a social dilemma process in case of step-level public goods. Is possible to generate (or load from DL format) any different networks, to change initial parameters, to replicate a number of experimental situations, and to obtain a event history database in CSV format with information about the context of each agents’ decision, the individual behavior and the aggregate outcomes.
The model, presented here, is a re-implementation of the Pepper and Smuts’ model : - Pepper, J.W. and B.B. Smuts. 2000. “The evolution of cooperation in an ecological context: an agent-based model”. Pp. 45-76 in T.A. Kohler and G.J. Gumerman, eds. Dynamics of human and primate societies: agent-based modeling of social and spatial processes. Oxford University Press, Oxford. - Pepper, J.W. and B.B. Smuts. 2002. “Assortment through Environmental Feedback”. American Naturalist, 160: 205-213 […]
C++ and Netlogo models presented in G. Bravo (2011), “Agents’ beliefs and the evolution of institutions for common-pool resource management”. Rationality and Society 23(1).
ReSolEvo File output version
Discriminators who have limited tolerance for helping dissimilar others are necessary for the evolution of costly cooperation in a one-shot Prisoner’s Dilemma. Existing research reports that trust in
The model explores the possibility of the evolution of cooperation due to indirect reciprocity when agents derive information about the past behavior of the opponent in one-shot dilemma games.
The model is used to study the conditions under which agents will cooperate in one-shot two-player Prisoner’s Dilemma games if they are able to withdraw from playing the game and can learn to recogniz
This model can be used to explore under which conditions agents behave as observed in field experiments on irrigation games.
In this presentation, we use the concept of meme to explore evolution of demand.
This simulates the evolution of rules of shedding games based on cultural group selection. A number of groups play shedding games and evaluate the consequences on the average length and the difficulty
Displaying 10 of 134 results evolution clear search