Computational Model Library

After a little work experience, we realize that different kinds of people prefer different work environments: some enjoy a fast-paced challenge; some want to get by; and, others want to show off.

From that experience, we also realize that different kinds of people affect their work environments differently: some increase the pace; some slow it down; and, others make it about themselves.

This model concerns how three different kinds of people affect their work environment and how that work environment affects them in return. The model explores how this circular relation between people’s preferences and their environment creates patterns of association and performance over time.

In Western countries, the distribution of relative incomes within marriages tends to be skewed in a remarkable way. Husbands usually do not only earn more than their female partners, but there also is a striking discontinuity in their relative contributions to the household income at the 50/50 point: many wives contribute just a bit less than or as much as their husbands, but few contribute more. Our model makes it possible to study a social mechanism that might create this ‘cliff’: women and men differ in their incomes (even outside marriage) and this may differentially affect their abilities to find similar- or higher-income partners. This may ultimately contribute to inequalities within the households that form. The model and associated files make it possible to assess the merit of this mechanism in 27 European countries.

Cultural Group Selection of Sustainable Institutions

Timothy Waring Sandra H Goff Paul Smaldino | Published Wed Jun 10 17:38:06 2015 | Last modified Tue Aug 4 14:14:05 2015

We develop a spatial, evolutionary model of the endogenous formation and dissolution of groups using a renewable common pool resource. We use this foundation to measure the evolutionary pressures at different organizational levels.

This model accompanies a paper looking at the role and limits of values and norms for modeling realistic social agents. Based on literature we synthesize a theory on norms and a theory that combines both values and norms. In contrast to previous work, these theories are checked against data on human behavior obtained from a psychological experiment on dividing money: the ultimatum game. We found that agents that act according to a theory that combines both values and norms, produce behavior quite similar to that of humans. Furthermore, we found that this theory is more realistic than theories solely concerned with norms or theories solely concerned with values. However, to explain the amount of money people accept in this ultimatum game we will eventually need an even more realistic theory. We propose that a theory that explains when people exactly choose to use norms instead of values could provide this realism.

Kiss Nightclub simulation

Mathieu Bourgais | Published Fri Apr 27 14:34:57 2018 | Last modified Fri Apr 5 13:06:18 2019

Model for the simulation of the Kiss Nightclub fevacuations with agents featring cognition, emotions, emotonal contagion, personality, social relations and norms.

Institutional change

A Sullivan | Published Fri Oct 7 20:35:15 2016 | Last modified Sun Dec 2 04:27:11 2018

This model builds on another model in this library (“diffusion of culture”).

Social norms and the dominance of Low-doers

Antonio Franco | Published Wed Jul 13 09:24:37 2016 | Last modified Sun Dec 2 04:25:41 2018

The code for the paper “Social norms and the dominance of Low-doers”


Pieter Van Oel | Published Mon Apr 13 12:23:50 2015

The CONSERVAT model evaluates the effect of social influence among farmers in the Lake Naivasha basin (Kenya) on the spatiotemporal diffusion pattern of soil conservation effort levels and the resulting reduction in lake sedimentation.

RAGE models a stylized common property grazing system. Agents follow a certain behavioral type. The model allows analyzing how household behavior with respect to a social norm on pasture resting affects long-term social-ecological system dynamics.

In order to test how prosocial strategies (compassionate altruism vs. reciprocity) grow over time, we developed an evolutionary simulation model where artificial agents are equipped with different emotionally-based drivers that vary in strength. Evolutionary algorithms mimic the evolutionary selection process by letting the chances of agents conceiving offspring depend on their fitness. Equipping the agents with heritable prosocial strategies allows for a selection of those strategies that result in the highest fitness. Since some prosocial attributes may be more successful than others, an initially heterogeneous population can specialize towards altruism or reciprocity. The success of particular prosocial strategies is also expected to depend on the cultural norms and environmental conditions the agents live in.

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