CoMSES Net maintains cyberinfrastructure to foster FAIR data principles for access to and (re)use of computational models. Model authors can publish their model code in the Computational Model Library with documentation, metadata, and data dependencies and support these FAIR data principles as well as best practices for software citation. Model authors can also request that their model code be peer reviewed to receive a DOI. All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model archive tutorial or contact us if you have any questions or concerns about archiving your model.
CoMSES Net also maintains a curated database of over 7500 publications of agent-based and individual based models with additional metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
The model is a stylized representation of a social-ecological system of agents moving and harvesting a renewable resource. The purpose is to analyze how mobility affects sustainability. Experiments changing agents’ mobility, landscape and information governments have can be run.
We developed an agent-based model to explore underlying mechanisms of behavioral clustering that we observed in human online shopping experiments.
This model describes the consequences of limited vision of agents in harvesting a common resource. We show the vulnerability of cooperation due to reduced visibility of the resource and other agents.
This model can be used to explore under which conditions agents behave as observed in field experiments on irrigation games.
The model aims to mimic the observed behavior of participants in spatially explicit dynamic commons experiments.
This model allows for the investigation of the effect spatial clustering of raw material sources has on the outcome of the neutral model of stone raw material procurement by Brantingham (2003).
Irrigation game calibrated on experimental data
This model simulates a foraging system based on Middle Stone Age plant and shellfish foraging in South Africa.
Status-power dynamics on a playground, resulting in a status landscape with a gender status gap. Causal: individual (beauty, kindness, power), binary (rough-and-tumble; has-been-nice) or prior popularity (status). Cultural: acceptability of fighting.
Purpose of the model is to perform a “virtual experiment” to test the predator satiation hypothesis, advanced in literature to explain the mast seeding phenomenon.