Computational Model Library

Displaying 10 of 154 results for "Jos%C3%A9 I Santos" clear search

LogoClim: WorldClim in NetLogo

Leandro Garcia Daniel Vartanian Aline Martins de Carvalho | Published Thursday, July 03, 2025 | Last modified Thursday, July 03, 2025

LogoClim is a NetLogo model for simulating and visualizing global climate conditions. It allows researchers to integrate high-resolution climate data into agent-based models, supporting reproducible research in ecology, agriculture, environmental science, and other fields that rely on climate data integration.

The model utilizes raster data to represent climate variables such as temperature and precipitation over time. It incorporates historical data (1951-2024) and future climate projections (2021-2100) derived from global climate models under various Shared Socioeconomic Pathways (SSPs) (O’Neill et al., 2017). All climate inputs come from WorldClim 2.1, a widely used source of high-resolution, interpolated climate datasets based on weather station observations worldwide (Fick & Hijmans, 2017), available for academic and other non-commercial use.

LogoClim follows the FAIR Principles for Research Software (Barker et al., 2022) and is openly available on the CoMSES Network and GitHub.

ManPraSim: A Management Practice Simulation

peer-olaf_siebers | Published Wednesday, February 23, 2011 | Last modified Saturday, April 27, 2013

This simulation model is associated with the journal paper “A First Approach on Modelling Staff Proactiveness in Retail Simulation Models” to appear in the Journal of Artificial Societies and Social Simulation 14 (2) 2. The authors are Peer-Olaf Siebers ([email protected]) and Uwe Aickelin ([email protected]).

This is a re-implementation of a the NetLogo model Maze (ROOP, 2006).

This re-implementation makes use of the Q-Learning NetLogo Extension to implement the Q-Learning, which is done only with NetLogo native code in the original implementation.

This model implements a classic scenario used in Reinforcement Learning problem, the “Cliff Walking Problem”. Consider the gridworld shown below (SUTTON; BARTO, 2018). This is a standard undiscounted, episodic task, with start and goal states, and the usual actions causing movement up, down, right, and left. Reward is -1 on all transitions except those into the region marked “The Cliff.” Stepping into this region incurs a reward of -100 and sends the agent instantly back to the start (SUTTON; BARTO, 2018).

CliffWalking

The problem is solved in this model using the Q-Learning algorithm. The algorithm is implemented with the support of the NetLogo Q-Learning Extension

A preliminary extension of the Hemelrijk 1996 model of reciprocal behavior to include feeding

Sean Barton | Published Monday, December 13, 2010 | Last modified Saturday, April 27, 2013

A more complete description of the model can be found in Appendix I as an ODD protocol. This model is an expansion of the Hemelrijk (1996) that was expanded to include a simple food seeking behavior.

Walk Away in groups

Athena Aktipis | Published Thursday, March 17, 2016

This NetLogo model implements the Walk Away strategy in a spatial public goods game, where individuals have the ability to leave groups with insufficient levels of cooperation.

The Non-Deterministic model of affordable housing Negotiations (NoD-Neg) is designed for generating hypotheses about the possible outcomes of negotiating affordable housing obligations in new developments in England. By outcomes we mean, the probabilities of failing the negotiation and/or the different possibilities of agreement.
The model focuses on two negotiations which are key in the provision of affordable housing. The first is between a developer (DEV) who is submitting a planning application for approval and the relevant Local Planning Authority (LPA) who is responsible for reviewing the application and enforcing the affordable housing obligations. The second negotiation is between the developer and a Registered Social Landlord (RSL) who buys the affordable units from the developer and rents them out. They can negotiate the price of selling the affordable units to the RSL.
The model runs the two negotiations on the same development project several times to enable agents representing stakeholders to apply different negotiation tactics (different agendas and concession-making tactics), hence, explore the different possibilities of outcomes.
The model produces three types of outputs: (i) histograms showing the distribution of the negotiation outcomes in all the simulation runs and the probability of each outcome; (ii) a data file with the exact values shown in the histograms; and (iii) a conversation log detailing the exchange of messages between agents in each simulation run.

Replicating the Macy & Sato Model: Trust, Cooperation and Market Formation in the U.S. and Japan

Oliver Will | Published Saturday, August 29, 2009 | Last modified Saturday, April 27, 2013

A replication of the model “Trust, Cooperation and Market Formation in the U.S. and Japan” by Michael W. Macy and Yoshimichi Sato.

Shellmound Trade

Henrique de Sena Kozlowski | Published Saturday, June 15, 2024

This model simulates different trade dynamics in shellmound (sambaqui) builder communities in coastal Southern Brazil. It features two simulation scenarios, one in which every site is the same and another one testing different rates of cooperation. The purpose of the model is to analyze the networks created by the trade dynamics and explore the different ways in which sambaqui communities were articulated in the past.

How it Works?
There are a few rules operating in this model. In either mode of simulation, each tick the agents will produce an amount of resources based on the suitability of the patches inside their occupation-radius, after that the procedures depend on the trade dynamic selected. For BRN? the agents will then repay their owed resources, update their reputation value and then trade again if they need to. For GRN? the agents will just trade with a connected agent if they need to. After that the agents will then consume a random amount of resources that they own and based on that they will grow (split) into a new site or be removed from the simulation. The simulation runs for 1000 ticks. Each patch correspond to a 300x300m square of land in the southern coast of Santa Catarina State in Brazil. Each agent represents a shellmound (sambaqui) builder community. The data for the world were made from a SRTM raster image (1 arc-second) in ArcMap. The sites can be exported into a shapefile (.shp) vector to display in ArcMap. It uses a UTM Sirgas 2000 22S projection system.

Displaying 10 of 154 results for "Jos%C3%A9 I Santos" clear search

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.
Accept