Computational Model Library

Our aim is to show effects of group living when only low-level cognition is assumed, such as pattern recognition needed for normal functioning, without assuming individuals have knowledge about others around them or warn them actively.
The model is of a group of vigilant foragers staying within a patch, under attack by a predator. The foragers use attentional scanning for predator detection, and flee after detection. This fleeing action constitutes a visual cue to danger, and can be received non-attentionally by others if it occurs within their limited visual field. The focus of this model is on the effectiveness of this non-attentional visual information reception.
A blind angle obstructing cue reception caused by behaviour can exist in front, morphology causes a blind angle in the back. These limitations are represented by two visual field shapes. The scan for predators is all-around, with distance-dependent detection; reception of flight cues is limited by visual field shape.
Initial parameters for instance: group sizes, movement, vision characteristics for predator detection and for cue reception. Captures (failure), number of times the information reached all individuals at the same time (All-fled, success), and several other effects of the visual settings are recorded.

The rapid environmental changes currently underway in many dry regions of the world, and the deep uncertainty about their consequences, underscore a critical challenge for sustainability: how to maintain cooperation that ensures the provision of natural resources when the benefits of cooperating are variable, sometimes uncertain, and often limited. We present an agent-based model that simulates the economic decisions of households to engage, or not, in labor-sharing agreements under different scenarios of water supply, water variability, and socio-environmental risk. We formulate the model to investigate the consequences of environmental variability on the fate of labor-sharing agreements between farmers. The economic decisions were implemented in the framework of prospect theory.

Peer reviewed Population Genetics

Kristin Crouse | Published Thu Feb 8 22:07:51 2018 | Last modified Mon Feb 24 17:26:22 2020

This model simulates the mechanisms of evolution, or how allele frequencies change in a population over time.

Peer reviewed MGA - Minimal Genetic Algorithm

Cosimo Leuci | Published Tue Sep 3 07:52:29 2019 | Last modified Thu Jan 30 08:42:08 2020

Genetic algorithms try to solve a computational problem following some principles of organic evolution. This model has educational purposes; it can give us an answer to the simple arithmetic problem on how to find the highest natural number composed by a given number of digits. We approach the task using a genetic algorithm, where the possible answers to solve the problem are represented by agents, that in logo programming environment are usually known as “turtles”.

Peer reviewed Dawkins Weasel

Kristin Crouse | Published Thu Feb 8 20:23:22 2018 | Last modified Tue Feb 4 04:57:14 2020

Dawkins’ Weasel is a NetLogo model that illustrates the principle of evolution by natural selection. It is inspired by a thought experiment presented by Richard Dawkins in his book The Blind Watchmaker (1996).

This model was built to estimate the impacts of exogenous fodder input and credit loans services on livelihood, rangeland health and profits of pastoral production in a small holder pastoral household in the arid steppe rangeland of Inner Mongolia, China. The model simulated the long-term dynamic of herd size and structure, the forage demand and supply, the cash flow, and the situation of loan debt under three different stocking strategies: (1) No external fodder input, (2) fodders were only imported when natural disaster occurred, and (3) frequent import of external fodder, with different amount of available credit loans. Monte-Carlo method was used to address the influence of climate variability.

Aqua.MORE

Lisa Huber Nico Bahro | Published Wed Nov 20 07:52:39 2019

Aqua.MORE (Agent-based MOdelling of REsources in Socio-Hydrological Systems) is an agent based modelling (ABM) approach to simulate the resource flow and social interaction in a coupled natural and social system of water supply and demand. The model is able to simulate the two-way feedback as socio-economic agents influence the natural resource flow and the availability of this resource influences the agents in their behaviour.

The model reflects the predator-prey mustelid-vole population dynamics, typically observed in boreal systems. The goal of the model is to assess which intrinsic and extrinsic factors (or factor combinations) are needed for the generation of the cyclic pattern typically observed in natural vole populations. This goal is achieved by contrasting the alternative model versions by “switching off” some of the submodels in order to reflect the four combinations of the factors hypothesized to be driving vole cycles.

00b SimEvo_V5.08 NetLogo

Garvin Boyle | Published Sat Oct 5 08:29:38 2019

In 1985 Dr Michael Palmiter, a high school teacher, first built a very innovative agent-based model called “Simulated Evolution” which he used for teaching the dynamics of evolution. In his model, students can see the visual effects of evolution as it proceeds right in front of their eyes. Using his schema, small linear changes in the agent’s genotype have an exponential effect on the agent’s phenotype. Natural selection therefore happens quickly and effectively. I have used his approach to managing the evolution of competing agents in a variety of models that I have used to study the fundamental dynamics of sustainable economic systems. For example, here is a brief list of some of my models that use “Palmiter Genes”:
- ModEco - Palmiter genes are used to encode negotiation strategies for setting prices;
- PSoup - Palmiter genes are used to control both motion and metabolic evolution;
- TpLab - Palmiter genes are used to study the evolution of belief systems;
- EffLab - Palmiter genes are used to study Jevon’s Paradox, EROI and other things.

CHAAHK: a Spatial Simulation of the Maya Elevated Core Region

Alex Kara | Published Tue Dec 4 23:33:28 2018 | Last modified Thu Sep 26 20:45:13 2019

This thesis presents an abstract spatial simulation model of the Maya Central Lowlands coupled human and natural system from 1000 BCE to the present day. It’s name is the Climatically Heightened but Anothropogenically Achieved Historical Kerplunk model (CHAAHK). The simulation features features virtual human groups, population centers, transit routes, local resources, and imported resources. Despite its embryonic state, the model demonstrates how certain anthropogenic characteristics of a landscape can interact with externally induced trauma and result in a prolonged period of relative sociopolitical uncomplexity. Analysis of batch simulation output suggests decreasing empirical uncertainties about ancient wetland modification warrants more investment. This first submission of CHAAHK’s code represents the simulation’s implementation that was featured in the author’s master’s thesis.

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