Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.
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The HERB model simulates the retrofit behavior of homeowners in a neighborhood. The model initially parameterizes a neighborhood and households with technical factors such as energy standard, the availability of subsidies, and neighbors’ retrofit activity. Then, these factors are translated into psychological variables such as perceived comfort gain, worry about affording the retrofit, and perceiving the current energy standard of the home as wasteful. These psychological variables moderate the transition between four different stages of deciding to retrofit, as suggested by a behavioral model specific to household energy retrofitting identified based on a large population survey in Norway. The transition between all stages eventually leads to retrofitting, which affects both the household’s technical factors and friends and neighbors, bringing the model “full circle”. The model assumes that the energy standard of the buildings deteriorates over time, forcing households to retrofit regularly to maintain a certain energy standard.
Because experiment datafiles are about 15GB, they are available at https://doi.org/10.18710/XOSAMD
The Urban Traffic Simulator is an agent-based model developed in the Unity platform. The model allows the user to simulate several autonomous vehicles (AVs) and tune granular parameters such as vehicle downforce, adherence to speed limits, top speed in mph and mass. The model allows researchers to tune these parameters, run the simulator for a given period and export data from the model for analysis (an example is provided in Jupyter Notebook).
The data the model is currently able to output are the following:
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The Village Project is designed to help archaeologists understand the factors influencing settlement patterns of small-scale agrarian peoples. Although such societies are becoming increasingly rare, they represent the norm throughout most of the Neolithic period the world over.
CoDMER v. 2.0 was parameterized with ethnographic data from organizations dealing with prescribed fire and seeding native plants, to advance theory on how collective decisions emerge in ecological restoration.
Reconstruction of the original code M. Cohen, J. March, and J. Olsen garbage can model, realized by means of Microsoft Office Excel 2010
Objective of our model is to simulate the emergence and operation of a technological niches (TN) in terms of actors’ interaction. A TN can be conceived as protected socio-economic space where radical innovations are developed and tested
This is a social trust model for investigating the social relationships and social networks in the real world and in social media.
This model simulates the emergence of a dual market structure from firm-level interaction. Firms are profit-seeking, and demand is represented by a unimodal distribution of consumers along a set of taste positions.
This generic model simulates climate change adaptation in the form of resistance, accommodation, and retreat in coastal regions vulnerable to sea level rise and flooding. It tracks how population changes as households retreat to higher ground.
This model examines how financial and social top-down interventions interplay with the internal self-organizing dynamics of a fishing community. The aim is to transform from hierarchical fishbuyer-fisher relationship into fishing cooperatives.
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