Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
Displaying 10 of 974 results for "J Van Der Beek" clear search
A spatio-temporal Agent Based Modeling (ABM) framework is developed to probabilistically predict farmers’ decisions in the context of climate-induced water scarcity under varying utility optimization functions. The proposed framework forecasts farmers’ behavior assuming varying utility functions. The framework allows decision makers to forecast the behavior of farmers through a user-friendly platform with clear output visualization. The functionality of the proposed ABM is illustrated in an agriculturally dominated plain along the Eastern Mediterranean coastline.
Study area GIS data available upon request to [email protected]
This model played a small part in the UK government’s review of the working of local authority implementation of the Domestic Abuse legislation. The model explicitly represents victim-survivor families as they: (a) try to contact the local DA support system, (b) are triaged by the system and (if there is space) allocated to safe temporary accomodation (c) recieve support services from this position and (d) eventually move on to more permenant accomodation. The purpose of the model was to understand some possible ways in which the implementation of DA Duty, might be frustrated in practice, the identification of gaps in the evidence base and to inform the developing Theory of Change. The key measures used for assessing outcomes in the model were the number of families helped and the services that were delivered to them. The exploration was grounded for in two archetypal cases: that of a relatively immature system for the delivery of DA services and a more mature one (based on actual local authority cases, but not based on any single one). See the official report under associated publications for a summary of results.
More frequently protests are accompanied by an opposing group performing a counter protest. This phenomenon can increase tension such that police must try to keep the two groups separated. However, what is the best strategy for police? This paper uses a simple agent-based model to determine the best strategy for keeping the two groups separated. The ‘thin blue line’ varies in density (number of police), width and the keenness of police to approach protesters. Three different groups of protesters are modelled to mimic peaceful, average and volatile protests. In most cases, a few police forming a single-file ‘thin blue line’ separating the groups is very effective. However, when the protests are more volatile, it is more effective to have many police occupying a wide ‘thin blue line’, and police being keen to approach protesters. To the authors knowledge, this is the first paper to model protests and counter-protests.
The purpose of the model is to explore the influence of the design of circular business models (CBMs) on CBM viability. The model represents an Industrial Symbiosis Network (ISN) in which a processor uses the organic waste from suppliers to produce biogas and nutrient rich digestate for local reuse. CBM viability is expressed as value captured (e.g., cash flow/tonne waste/agent) and the survival of the network over time (shown in the interface).
In the model, the value captured is calculated relative to the initial state, using incineration costs as a benchmark. Moderating variables are interactions with the waste incinerator and actor behaviour factors. Actors may leave the network when the waste supply for local production is too low, or when personal economic benefits are too low. When the processor decides to leave, the network fails. Theory of planned behaviour can be used to include agent behaviour in the simulations.
ICARUS is a multi-agent compliance inspection model (ICARUS - Inspecting Compliance to mAny RUleS). The model is applicable to environments where an inspection agency, via centrally coordinated inspections, examines compliance in organizations which must comply with multiple provisions (rules). The model (ICARUS) contains 3 types of agents: entities, inspection agency and inspectors / inspections. ICARUS describes a repeated, simultaneous, non-cooperative game of pure competition. Agents have imperfect, incomplete, asymmetric information. Entities in each move (tick) choose a pure strategy (comply/violate) for each rule, depending on their own subjective assessment of the probability of the inspection. The Inspection Agency carries out the given inspection strategy.
A more detailed description of the model is available in the .nlogo file.
Full description of the model (in line with the ODD+D protocol) and the analysis of the model (including verification, validation and sensitivity analysis) can be found in the attached documentation.
Studies of colonization processes in past human societies often use a standard population model in which population is represented as a single quantity. Real populations in these processes, however, are structured with internal classes or stages, and classes are sometimes created based on social differentiation. In this present work, information about the colonization of old Providence Island was used to create an agent-based model of the colonization process in a heterogeneous environment for a population with social differentiation. Agents were socially divided into two classes and modeled with dissimilar spatial clustering preferences. The model and simulations assessed the importance of gregarious behavior for colonization processes conducted in heterogeneous environments by socially-differentiated populations. Results suggest that in these conditions, the colonization process starts with an agent cluster in the largest and most suitable area. The spatial distribution of agents maintained a tendency toward randomness as simulation time increased, even when gregariousness values increased. The most conspicuous effects in agent clustering were produced by the initial conditions and behavioral adaptations that increased the agent capacity to access more resources and the likelihood of gregariousness. The approach presented here could be used to analyze past human colonization events or support long-term conceptual design of future human colonization processes with small social formations into unfamiliar and uninhabited environments.
This model represents informal information transmission networks among medieval Genoese investors used to inform each other about cheating merchants they employed as part of long-distance trade operations.
The model implements a model that reflects features of a rural hill village in Nepal. Key features of the model include water storage, social capital and migration of household members who then send remittances back to the village.
This model presents an autonomous, two-lane driving environment with a single lane-closure that can be toggled. The four driving scenarios - two baseline cases (based on the real-world) and two experimental setups - are as follows:
This paper presents an agent-based model to study the dynamics of city-state systems in a constrained environment with limited space and resources. The model comprises three types of agents: city-states, villages, and battalions, where city-states, the primary decision-makers, can build villages for food production and recruit battalions for defense and aggression. In this setting, simulation results, generated through a multi-parameter grid sampling, suggest that risk-seeking strategies are more effective in high-cost scenarios, provided that the production rate is sufficiently high. Also, the model highlights the role of output productivity in defining which strategic preferences are successful in a long-term scenario, with higher outputs supporting more aggressive expansion and military actions, while resource limitations compel more conservative strategies focused on survival and resource conservation. Finally, the results suggest the existence of a non-linear effect of diminishing returns in strategic investments on successful strategies, emphasizing the need for careful resource allocation in a competitive environment.
Displaying 10 of 974 results for "J Van Der Beek" clear search