Computational Model Library

Displaying 10 of 90 results landscape clear search

This model aims to investigate how different type of learning (social system) and disturbance specific attributes (ecological system) influence adoption of treatment strategies to treat the effects of ecological disturbances.

Peer reviewed MOOvPOP

Matthew Gompper Aniruddha Belsare Joshua J Millspaugh | Published Monday, April 10, 2017 | Last modified Saturday, April 19, 2025

MOOvPOP is designed to simulate population dynamics (abundance, sex-age composition and distribution in the landscape) of white-tailed deer (Odocoileus virginianus) for a selected sampling region.

Peer reviewed MOOvPOPsurveillance

Matthew Gompper Aniruddha Belsare Joshua J Millspaugh | Published Tuesday, April 04, 2017 | Last modified Tuesday, May 12, 2020

MOOvPOPsurveillance was developed as a tool for wildlife agencies to guide collection and analysis of disease surveillance data that relies on non-probabilistic methods like harvest-based sampling.

Peer reviewed DogFoxCDVspillover

Aniruddha Belsare Matthew Gompper | Published Thursday, March 16, 2017 | Last modified Tuesday, April 04, 2017

The purpose of this model is to better understand the dynamics of a multihost pathogen in two host system comprising of high densities of domestic hosts and sympatric wildlife hosts susceptible to the pathogen.

The aim of this model is to explore and understand the factors driving adoption of treatment strategies for ecological disturbances, considering payoff signals, learning strategies and social-ecological network structure

The spatially-explicit AgriculTuralLandscApe Simulator (ATLAS) simulates realistic spatial-temporal crop availability at the landscape scale through crop rotations and crop phenology.

The original Ache model is used to explore different distributions of resources on the landscape and it’s effect on optimal strategies of the camps on hunting and camp movement.

HomininSpace

Fulco Scherjon | Published Friday, November 25, 2016 | Last modified Tuesday, October 06, 2020

A modelling system to simulate Neanderthal demography and distribution in a reconstructed Western Europe for the late Middle Paleolithic.

a computer-based role-playing game simulating the interactions between farming activities, livestock herding and wildlife in a virtual landscape reproducing local socioecological dynamics at the periphery of Hwange National Park (Zimbabwe).

Displaying 10 of 90 results landscape clear search

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