Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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This model aims to investigate how different type of learning (social system) and disturbance specific attributes (ecological system) influence adoption of treatment strategies to treat the effects of ecological disturbances.
MOOvPOP is designed to simulate population dynamics (abundance, sex-age composition and distribution in the landscape) of white-tailed deer (Odocoileus virginianus) for a selected sampling region.
MOOvPOPsurveillance was developed as a tool for wildlife agencies to guide collection and analysis of disease surveillance data that relies on non-probabilistic methods like harvest-based sampling.
The purpose of this model is to better understand the dynamics of a multihost pathogen in two host system comprising of high densities of domestic hosts and sympatric wildlife hosts susceptible to the pathogen.
The aim of this model is to explore and understand the factors driving adoption of treatment strategies for ecological disturbances, considering payoff signals, learning strategies and social-ecological network structure
The spatially-explicit AgriculTuralLandscApe Simulator (ATLAS) simulates realistic spatial-temporal crop availability at the landscape scale through crop rotations and crop phenology.
The original Ache model is used to explore different distributions of resources on the landscape and it’s effect on optimal strategies of the camps on hunting and camp movement.
This model simulates a foraging system based on Middle Stone Age plant and shellfish foraging in South Africa.
A modelling system to simulate Neanderthal demography and distribution in a reconstructed Western Europe for the late Middle Paleolithic.
a computer-based role-playing game simulating the interactions between farming activities, livestock herding and wildlife in a virtual landscape reproducing local socioecological dynamics at the periphery of Hwange National Park (Zimbabwe).
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