Computational Model Library

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The Palaeo-Agulhas Plain formed an important habitat exploited by Pleistocene hunter-gatherer populations during periods of lower sea level. This productive, grassy habitat would have supported numerous large-bodied ungulates accessible to a population of skilled hunters with the right hunting technology. It also provided a potentially rich location for plant food collection, and along its shores a coastline that moved with the rise and fall of sea levels. The rich archaeological and paleontological records of Pleistocene sites along the modern Cape south coast of South Africa, which would have overlooked the Palaeo-Agulhas Plain during Pleistocene times of lower sea level, provides a paleoarchive of this extinct ecosystem. In this paper, we present a first order illustration of the “palaeoscape modeling” approach advocated by Marean et al. (2015). We use a resourcescape model created from modern studies of habitat productivity without the Palaeo-Agulhas Plain. This is equivalent to predominant Holocene conditions. We then run an agent-based model of the human foraging system to investigate several research questions. Our agent-based approach uses the theoretical framework of optimal foraging theory to model human foraging decisions designed to optimize the net caloric gains within a complex landscape of spatially and temporally variable resources. We find that during the high sea-levels of MIS 5e (+5-6 m asl) and the Holocene, the absence of the Plain left a relatively poor food base supporting a much smaller population relying heavily on edible plant resources from the current Cape flora. Despite high species diversity of plants with edible storage organs, and marine invertebrates, encounter rates with highly profitable resources were low. We demonstrate that without the Palaeo-Agulhas Plain, human populations must have been small and low density, and exploited plant, mammal, and marine resources with relatively low caloric returns. The exposure and contraction of the Palaeo-Agulhas Plain was likely the single biggest driver of behavioral change during periods of climate change through the Pleistocene and into the transition to the Holocene.

We develop an IBM that predicts how interactions between elephants, poachers, and law enforcement affect poaching levels within a virtual protected area. The model is theoretical at this stage and is not meant to provide a realistic depiction of poaching, but instead to demonstrate how IBMs can expand upon the existing modelling work done in this field, and to provide a framework for future research. The model could be further developed into a useful management support tool to predict the outcomes of various poaching mitigation strategies at real-world locations. The model was implemented in NetLogo version 6.1.0.

We first compared a scenario in which poachers have prescribed, non-adaptive decision-making and move randomly across the landscape, to one in which poachers adaptively respond to their memories of elephant locations and where other poachers have been caught by law enforcement. We then compare a situation in which ranger effort is distributed unevenly across the protected area to one in which rangers patrol by adaptively following elephant matriarchal herds.

Model of diffusion of vegetarian diets coupling ABM and argumentation framework

The rapid environmental changes currently underway in many dry regions of the world, and the deep uncertainty about their consequences, underscore a critical challenge for sustainability: how to maintain cooperation that ensures the provision of natural resources when the benefits of cooperating are variable, sometimes uncertain, and often limited. We present an agent-based model that simulates the economic decisions of households to engage, or not, in labor-sharing agreements under different scenarios of water supply, water variability, and socio-environmental risk. We formulate the model to investigate the consequences of environmental variability on the fate of labor-sharing agreements between farmers. The economic decisions were implemented in the framework of prospect theory.

FoxNet

bhradsky | Published Friday, February 01, 2019 | Last modified Friday, February 01, 2019

FoxNet is an individual-based modelling framework that can be customised to generate high-resolution red fox Vulpes vulpes population models for both northern and southern hemispheres. FoxNet predicts red fox population dynamics, including responses to control and landscape productivity. Model landscapes (up to ~15,000 km^2 and bait layouts can be generated within FoxNet or imported as GIS layers.

If you use FoxNet, please cite:

Hradsky BA, Kelly L, Robley A, Wintle BA (in review). FoxNet: an individual-based modelling framework to support red fox management. Journal of Applied Ecology.

A series of studies show the applicability of the NK model in the crowdsourcing research, but it also exposes a problem that the application of the NK model is not tightly integrated with crowdsourcing process, which leads to lack of a basic crowdsourcing simulation model. Accordingly, by introducing interaction relationship among task decisions to define three tasks of different structure: local task, small-world task and random task, and introducing bounded rationality and its two dimensions are taken into account: bounded rationality level that used to distinguish industry types and bounded rationality bias that used to differentiate professional users and ordinary users, an agent-based model that simulates the problem-solving process of tournament-based crowdsourcing is constructed by combining the NK fitness landscapes and the crowdsourcing framework of “Task-Crowd-Process-Evaluation”.

Unified Opinion Dynamics Simulator

Adam Coates | Published Wednesday, June 20, 2018

This is a simulator for the unified opinion dynamics framework, as developed by Adam Coates, Anthony Kleerekoper, and Liangxiu Han.

An Agent-Based Simulation of Continuous-Time Public Goods Games

Tuong Manh Vu | Published Thursday, May 17, 2018 | Last modified Tuesday, April 02, 2019

To our knowledge, this is the first agent-based simulation of continuous-time PGGs (where participants can change contributions at any time) which are much harder to realise within both laboratory and simulation environments.

Work related to this simulation has been published in the following journal article:
Vu, Tuong Manh, Wagner, Christian and Siebers, Peer-Olaf (2019) ‘ABOOMS: Overcoming the Hurdles of Continuous-Time Public Goods Games with a Simulation-Based Approach’ Journal of Artificial Societies and Social Simulation 22 (2) 7 http://jasss.soc.surrey.ac.uk/22/2/7.html. doi: 10.18564/jasss.3995

Abstract:

A series of studies show the applicability of the NK model in the crowdsourcing research, but it also exposes a problem that the application of the NK model is not tightly integrated with crowdsourcing process, which leads to lack of a basic crowdsourcing simulation model. Accordingly, by introducing interaction relationship among task decisions to define three tasks of different structure: local task, small-world task and random task, and introducing bounded rationality and its two dimensions are taken into account: bounded rationality level that used to distinguish industry types and bounded rationality bias that used to differentiate professional users and ordinary users, an agent-based model that simulates the problem-solving process of tournament-based crowdsourcing is constructed by combining the NK fitness landscapes and the crowdsourcing framework of “Task-Crowd-Process-Evaluation”.

Due to the large extent of the Harz National Park, an accurate measurement of visitor numbers and their spatiotemporal distribution is not feasible. This model demonstrates the possibility to simulate the streams of visitors with ABM methodology.

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