Computational Model Library

Displaying 10 of 197 results for "Oliver Reinhardt" clear search

A model of circular migration

Anna Klabunde | Published Wednesday, August 07, 2013 | Last modified Wednesday, February 17, 2016

An empirically validated agent-based model of circular migration

Peer reviewed Population Genetics

Kristin Crouse | Published Thursday, February 08, 2018 | Last modified Wednesday, September 09, 2020

This model simulates the mechanisms of evolution, or how allele frequencies change in a population over time.

This model is designed to show the effects of personality types and student organizations have on ones chance to making friendships in a university setting. As known from psychology studies, those that are extroverted have an easier chance making friendships in comparison to those that are introverted.
Once every tick a pair of students (nodes) will be randomly selected they will then have the chance to either be come friends or not (create an edge or not) based on their personality type (you are able to change what the effect of each personality is) and whether or not they are in the same club (you can change this value) then the model triggers the next tick cycle to begin.

Agent-based Modeling of Evolving Intergovernmental Networks

Sungho Lee | Published Thursday, January 29, 2009 | Last modified Saturday, April 27, 2013

This agent-based model using ‘Blanche’ software provides policy-makers with a simulation-based demonstration illustrating how autonomous agents network and operate complementary systems in a decentral

We seek to improve understanding of roles enzyme play in soil food webs. We created an agent-based simulation of a simple food web that includes enzymatic activity. The model was used in a publication, Moore et al. (in press; Biochemistry).

We compare three model estimates for the time and treatment requirements to eliminate HCV among HIV-positive MSM in Victoria, Australia: a compartmental model; an ABM parametrized by surveillance data; and an ABM with a more heterogeneous population.

This model represents technological and ecological behaviors of mobile hunter-gatherers, in a variable environment, as they produce, use, and discard chipped stone artifacts. The results can be analyzed and compared with archaeological sites.

Institutional change

Abigail Sullivan | Published Friday, October 07, 2016 | Last modified Sunday, December 02, 2018

This model builds on another model in this library (“diffusion of culture”).

This project combines game theory and genetic algorithms in a simulation model for evolutionary learning and strategic behavior. It is often observed in the real world that strategic scenarios change over time, and deciding agents need to adapt to new information and environmental structures. Yet, game theory models often focus on static games, even for dynamic and temporal analyses. This simulation model introduces a heuristic procedure that enables these changes in strategic scenarios with Genetic Algorithms. Using normalized 2x2 strategic-form games as input, computational agents can interact and make decisions using three pre-defined decision rules: Nash Equilibrium, Hurwicz Rule, and Random. The games then are allowed to change over time as a function of the agent’s behavior through crossover and mutation. As a result, strategic behavior can be modeled in several simulated scenarios, and their impacts and outcomes can be analyzed, potentially transforming conflictual situations into harmony.

The model is an experimental ground to study the impact of network structure on diffusion. It allows to construct a social network that already has some measurable level of homophily, and simulate a diffusion process over this social network.

Displaying 10 of 197 results for "Oliver Reinhardt" clear search

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