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Displaying 10 of 220 results for "Andreas Flache" clear search
Emulation is one of the simplest and most common mechanisms of social interaction. In this paper we introduce a descriptive computational model that attempts to capture the underlying dynamics of social processes led by emulation.
The WaterScape is an agent-based model of the South African water sector. This version of the model focuses on potential barriers to learning in water management that arise from interactions between human perceptions and social-ecological system conditions.
We employ this spatially explicit agent-based model to begin to examine how time-averaging can affect the spatial scale of cultural similarity in archaeological assemblage data. The model was built to address this question: to what extent does time-averaging affect the scale of local spatial association in the relative frequency of the most prevalent cultural variant in an archaeological landscape?
An agent-based model of irregular warfare in which civilians adapt their alignment in response to local violence, security presence, and territorial control. The simulation explores how decentralized interactions generate spatial patterns of loyalty, conflict dynamics, and stabilization.
A model of attitudinal dynamics based on the cognitive mechanism of emotional coherence. The code is written in Java. For initialization an additional dataset is required.
This generic model simulates climate change adaptation in the form of resistance, accommodation, and retreat in coastal regions vulnerable to sea level rise and flooding. It tracks how population changes as households retreat to higher ground.
An agent-based model of species interaction on fragmented landscape is developed to address the question, how do population levels of predators and prey react with respect to changes in the patch connectivity as well as changes in the sharpness of threshold dispersal?
Considering that two of the three avoider species could not reach the target area in the inittial scenario, five alternative corridor scenarios were created. In all cases, we generated a greater amount of cover area under ‘Urban forest’, including elements such as scattered trees, woody plants, wooded areas, and rows of trees. This covered type was selected since all three species use it as a regular habitat. That is the second sceneario where those ecological parks and other areas inside the capital city were boostered into “urban forest patches” or buffer points, with the idea of improving the survive of the three bird species and their movement. However one of the most restrictive specie was still having movement and survival issues.
InformalCity, a spatially explicit agent-based model, simulates an artificial city and allows for testing configurations of urban upgrading schemes in informal settlements.
This is a first preliminary simulation model to model segregation in the city of Salzburg, Austria.
Displaying 10 of 220 results for "Andreas Flache" clear search