Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
Displaying 10 of 164 results for "Daniele Vernon-Bido" clear search
The model’s aim is to represent the price dynamics under very simple market conditions, given the values adopted by the user for the model parameters. We suppose the market of a financial asset contains agents on the hypothesis they have zero-intelligence. In each period, a certain amount of agents are randomly selected to participate to the market. Each of these agents decides, in a equiprobable way, between proposing to make a transaction (talk = 1) or not (talk = 0). Again in an equiprobable way, each participating agent decides to speak on the supply (ask) or the demand side (bid) of the market, and proposes a volume of assets, where this number is drawn randomly from a uniform distribution. The granularity depends on various factors, including market conventions, the type of assets or goods being traded, and regulatory requirements. In some markets, high granularity is essential to capture small price movements accurately, while in others, coarser granularity is sufficient due to the nature of the assets or goods being traded
ForagerNet3_Demography is a non-spatial ABM for exploring hunter-gatherer demography. Key methods represent birth, death, and marriage. The dependency ratio is an imporant variable in many economic decisions embedded in the methods.
ForagerNet3_Demography_V2 is a non-spatial ABM for exploring hunter-gatherer demography. This version (developed from FN3D_V1) contains code for calculating the ratio of old to young adults (the “OY ratio”) in the living and dead populations.
BEGET Classic includes previous versions used in the classroom and for publication. Please check out the latest version of B3GET here, which has several user-friendly features such as directly importing and exporting genotype and population files.
The classic versions of B3GET include: version one and version three were used in undergraduate labs at the University of Minnesota to demonstrate principles in primate behavioral ecology; version two first demonstrated proof of concept for creating virtual biological organisms using decision-vector algorithms; version four was presented at the 2017 annual meeting at the American Association of Physical Anthropologists; version five was presented in a 2019 publication from the Journal of Human Evolution (Crouse, Miller, and Wilson, 2019).
This is a simplified version of a Complex Model of Voter Turnout by Edmonds et al.(2014). It was developed to better understand the mechanisms at play on that complex model.
ViSA 2.0.0 is an updated version of ViSA 1.0.0 aiming at integrating empirical data of a new use case that is much smaller than in the first version to include field scale analysis. Further, the code of the model is simplified to make the model easier and faster. Some features from the previous version have been removed.
It simulates decision behaviors of different stakeholders showing demands for ecosystem services (ESS) in agricultural landscape. It investigates conditions and scenarios that can increase the supply of ecosystem services while keeping the viability of the social system by suggesting different mixes of initial unit utilities and decision rules.
First Version
ReSolEvo File output version
This model slowly evolves to become Westeros, with houses fighting for the thrones, and whitewalkers trying to kill all living things. You can download each version to see the evolution of the code, from the Wolf Sheep Predation model to the Game of Thrones model. If you are only interested in the end product, simply download the latest version.
For instructions on each step, see: https://claudinegravelmigu.wixsite.com/got-abm
Displaying 10 of 164 results for "Daniele Vernon-Bido" clear search