Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
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Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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This model was built to estimate the impacts of exogenous fodder input and credit loans services on livelihood, rangeland health and profits of pastoral production in a small holder pastoral household in the arid steppe rangeland of Inner Mongolia, China. The model simulated the long-term dynamic of herd size and structure, the forage demand and supply, the cash flow, and the situation of loan debt under three different stocking strategies: (1) No external fodder input, (2) fodders were only imported when natural disaster occurred, and (3) frequent import of external fodder, with different amount of available credit loans. Monte-Carlo method was used to address the influence of climate variability.
The model simulates the national Campaign-Based Watershed Management program of Ethiopia. It includes three agents (farmers, Kebele/ village administrator, extension workers) and the physical environment that interact with each other. The physical environment is represented by patches (fields). Farmers make decisions on the locations of micro-watersheds to be developed, participation in campaign works to construct soil and water conservation structures, and maintenance of these structures. These decisions affect the physical environment or generate model outcomes. The model is developed to explore conditions that enhance outcomes of the program by analyzing the effect on the area of land covered and quality of soil and water conservation structures of (1) enhancing farmers awareness and motivation, (2) establishing and strengthening micro-watershed associations, (3) introducing alternative livelihood opportunities, and (4) enhancing the commitment of local government actors.
The Relation-Based Model (RBM) purpose is to operationalise (a form of) process-relational (PR) thinking to serve as a thinking tool for process-relational thinking among social-ecological system (SES) researchers. The development of this model itself has been a ‘Proof of concept’- exercise to see whether we actually represent process-relational thinking in a methodology that is entity-based (ABM).
The target of the agent-based model is to show the emergence, change and disappearance of fishing assemblages (focusing on processes of self-organisation) in a Mexican fishery using a process-relational view. From this view, a fishery is regarded as an assemblage in which fishing can be enabled, fishing can occur, and fish can be bought/sold. These core doings - or sub-assemblages or capacities - maintain the assemblage. Each (sub)assemblage reflects different actualisations of constellations of relations and elements (buyers, fishers, fuel, permits, vessels and wind). The RBM thereby reflects an artificial fishery in which agents (elements) and their links (relations) engage in (enabling) fishing and buying/selling.
The purpose of this model is to understand the role of trade networks and their interaction with different fish resources, for fish provision. The model is developed based on a multi-methods approach, combining agent-based modeling, network analysis and qualitative data based on a small-scale fisheries study case. The model can be used to investigate both how trade network structures are embedded in a social-ecological context and the trade processes that occur within them, to analyze how they lead to emergent outcomes related to the resilience of fish provision. The model processes are informed by qualitative data analysis, and the social network analysis of an empirical fish trade network. The network analysis can be used to investigate diverse network structures to perform model experiments, and their influence on model outcomes.
The main outcomes we study are 1) the overexploitation of fish resources and 2) the availability and variability of fish provision to satisfy different market demands, and 3) individual traders’ fish supply at the micro-level. The model has two types of trader agents, seller and dealer. The model reveals that the characteristics of the trade networks, linked to different trader types (that have different roles in those networks), can affect the resilience of fish provision.
We provide a theory-grounded, socio-geographic agent-based model to present a possible explanation for human movement in the Adriatic region within the Cetina phenomenon.
Focusing on ideas of social capital theory from Piere Bordieu (1986), we implement agent mobility in an abstract geography based on cultural capital (prestige) and social capital (social position). Agents hold myopic representations of social (Schaff, 2016) and geographical networks and decide in a heuristic way on moving (and where) or staying.
The model is implemented in a fork of the Laboratory for Simulation Development (LSD), appended with GIS capabilities (Pereira et. al. 2020).
Irrigation game calibrated on experimental data
The aim of the model is to define when researcher’s assumptions of dependence or independence of cases in multiple case study research affect the results — hence, the understanding of these cases.
Zombies move toward humans and humans move (faster) away from zombies. They fight if they meet, and humans who lose become zombies.
AncientS-ABM is an agent-based model for simulating and evaluating the potential social organization of an artificial past society, configured by available archaeological data. Unlike most existing agent-based models used in archaeology, our ABM framework includes completely autonomous, utility-based agents. It also incorporates different social organization paradigms, different decision-making processes, and also different cultivation technologies used in ancient societies. Equipped with such paradigms, the model allows us to explore the transition from a simple to a more complex society by focusing on the historical social dynamics; and to assess the influence of social organization on agents’ population growth, agent community numbers, sizes and distribution.
AncientS-ABM also blends ideas from evolutionary game theory with multi-agent systems’ self-organization. We model the evolution of social behaviours in a population of strategically interacting agents in repeated games where they exchange resources (utility) with others. The results of the games contribute to both the continuous re-organization of the social structure, and the progressive adoption of the most successful agent strategies. Agent population is not fixed, but fluctuates over time, while agents in stage games also receive non-static payoffs, in contrast to most games studied in the literature. To tackle this, we defined a novel formulation of the evolutionary dynamics via assessing agents’ rather than strategies’ fitness.
As a case study, we employ AncientS-ABM to evaluate the impact of the implemented social organization paradigms on an artificial Bronze Age “Minoan” society, located at different geographical parts of the island of Crete, Greece. Model parameter choices are based on archaeological evidence and studies, but are not biased towards any specific assumption. Results over a number of different simulation scenarios demonstrate better sustainability for settlements consisting of and adopting a socio-economic organization model based on self-organization, where a “heterarchical” social structure emerges. Results also demonstrate that successful agent societies adopt an evolutionary approach where cooperation is an emergent strategic behaviour. In simulation scenarios where the natural disaster module was enabled, we observe noticeable changes in the settlements’ distribution, relating to significantly higher migration rates immediately after the modeled Theran eruption. In addition, the initially cooperative behaviour is transformed to a non-cooperative one, thus providing support for archaeological theories suggesting that the volcanic eruption led to a clear breakdown of the Minoan socio-economic system.
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This model has been developed together with the publication ‘Modelling Value Change - An Exploratory Approach’
Value change and moral change have increasingly become topics of interest in the philosophical literature. Several theoretical accounts have been proposed. Such accounts are usually based on certain theoretical and conceptual assumptions and their strengths and weaknesses are often hard to determine and compare, also because they are based on limited empirical evidence.
We propose that a step forward can be made with the help of agent-based modelling (ABM). ABM can be used to investigate whether a simulation model based on a specific account of value change can reproduce relevant phenomena. To illustrate this approach, we built a model based on the pragmatist account of value change proposed in van de Poel and Kudina (2022). We show that this model can reproduce four relevant phenomena, namely 1) the inevitability and stability of values, 2) how different societies may react differently to external shocks, 3) moral revolutions, and 4) lock-in.
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