Computational Model Library

Displaying 10 of 356 results for "Emmanuel Mhike Hove" clear search

DiDIY Factory

Ruth Meyer | Published Tuesday, February 20, 2018

The DiDIY-Factory model is a model of an abstract factory. Its purpose is to investigate the impact Digital Do-It-Yourself (DiDIY) could have on the domain of work and organisation.

DiDIY can be defined as the set of all manufacturing activities (and mindsets) that are made possible by digital technologies. The availability and ease of use of digital technologies together with easily accessible shared knowledge may allow anyone to carry out activities that were previously only performed by experts and professionals. In the context of work and organisations, the DiDIY effect shakes organisational roles by such disintermediation of experts. It allows workers to overcome the traditionally strict organisational hierarchies by having direct access to relevant information, e.g. the status of machines via real-time information systems implemented in the factory.

A simulation model of this general scenario needs to represent a more or less abstract manufacturing firm with supervisors, workers, machines and tasks to be performed. Experiments with such a model can then be run to investigate the organisational structure –- changing from a strict hierarchy to a self-organised, seemingly anarchic organisation.

Crowdworking Model

Georg Jäger | Published Wednesday, September 25, 2019

The purpose of this agent-based model is to compare different variants of crowdworking in a general way, so that the obtained results are independent of specific details of the crowdworking platform. It features many adjustable parameters that can be used to calibrate the model to empirical data, but also when not calibrated it yields essential results about crowdworking in general.
Agents compete for contracts on a virtual crowdworking platform. Each agent is defined by various properties like qualification and income expectation. Agents that are unable to turn a profit have a chance to quit the crowdworking platform and new crowdworkers can replace them. Thus the model has features of an evolutionary process, filtering out the ill suited agents, and generating a realistic distribution of agents from an initially random one. To simulate a stable system, the amount of contracts issued per day can be set constant, as well as the number of crowdworkers. If one is interested in a dynamically changing platform, the simulation can also be initialized in a way that increases or decreases the number of crowdworkers or number of contracts over time. Thus, a large variety of scenarios can be investigated.

Roman Amphora reuse

Tom Brughmans | Published Wednesday, August 07, 2019 | Last modified Wednesday, March 15, 2023

UPDATE in V1.1.0: missing input data files added; relative paths to input data files changed to “../data/FILENAME”

A model that allows for representing key theories of Roman amphora reuse, to explore the differences in the distribution of amphorae, re-used amphorae and their contents.

This model generates simulated distributions of prime-use amphorae, primeuse contents (e.g. olive oil) and reused amphorae. These simulated distributions will differ between experiments depending on the experiment’s variable settings representing the tested theory: variations in the probability of reuse, the supply volume, the probability of reuse at ports. What we are interested in teasing out is what the effect is of each theory on the simulated amphora distributions.

Peer reviewed ABM Overtourism Santa Marta

Janwar Moreno | Published Monday, October 23, 2023

This model presents the simulation model of a city in the context of overtourism. The study area is the city of Santa Marta in Colombia. The purpose is to illustrate the spatial and temporal distribution of population and tourists in the city. The simulation analyzes emerging patterns that result from the interaction between critical components in the touristic urban system: residents, urban space, touristic sites, and tourists. The model is an Agent-Based Model (ABM) with the GAMA software. Also, it used public input data from statistical centers, geographical information systems, tourist websites, reports, and academic articles. The ABM includes assessing some measures used to address overtourism. This is a field of research with a low level of analysis for destinations with overtourism, but the ABM model allows it. The results indicate that the city has a high risk of overtourism, with spatial and temporal differences in the population distribution, and it illustrates the effects of two management measures of the phenomenon on different scales. Another interesting result is the proposed tourism intensity indicator (OVsm), taking into account that the tourism intensity indicators used by the literature on overtourism have an overestimation of tourism pressures.

Abstract: The notion of physical space has long been central in geographical theories. However, the widespread adoption of information and communication technologies (ICTs) has freed human dynamics from purely physical to also relational and cyber spaces. While researchers increasingly recognize such shifts, rarely have studies examined how the information propagates in these hybrid spaces (i.e., physical, relational, and cyber). By exploring the vaccine opinion dynamics through agent-based modeling, this study is the first that combines all hybrid spaces and explores their distinct impacts on human dynamics from an individual’s perspective. Our model captures the temporal dynamics of vaccination progress with small errors (MAE=2.45). Our results suggest that all hybrid spaces are indispensable in vaccination decision making. However, in our model, most of the agents tend to give more emphasis to the information that is spread in the physical instead of other hybrid spaces. Our study not only sheds light on human dynamics research but also offers a new lens to identifying vaccinated individuals which has long been challenging in disease-spread models. Furthermore, our study also provides responses for practitioners to develop vaccination outreach policies and plan for future outbreaks.

01a ModEco V2.05 – Model Economies – In C++

Garvin Boyle | Published Monday, February 04, 2013 | Last modified Friday, April 14, 2017

Perpetual Motion Machine - A simple economy that operates at both a biophysical and economic level, and is sustainable. The goal: to determine the necessary and sufficient conditions of sustainability, and the attendant necessary trade-offs.

Peer reviewed A Macroeconomic Model of a Closed Economy

Ian Stuart | Published Saturday, May 08, 2021 | Last modified Wednesday, June 23, 2021

This model/program presents a “three industry model” that may be particularly useful for macroeconomic simulations. The main purpose of this program is to demonstrate a mechanism in which the relative share of labor shifts between industries.

Care has been taken so that it is written in a self-documenting way so that it may be useful to anyone that might build from it or use it as an example.

This model is not intended to match a specific economy (and is not calibrated to do so) but its particular minimalist implementation may be useful for future research/development.

The various technologies used inside a Dutch greenhouse interact in combination with an external climate, resulting in an emergent internal climate, which contributes to the final productivity of the greenhouse. This model examines how differing technology development styles affects the overall ability of a community of growers to approach the theoretical maximum yield.

Friendship Games Rev 1.0

David Dixon | Published Friday, October 07, 2011 | Last modified Saturday, April 27, 2013

A friendship game is a kind of network game: a game theory model on a network. This is a NetLogo model of an agent-based adaptation of “‘Friendship-based’ Games” by PJ Lamberson. The agents reach an equilibrium that depends on the strategy played and the topology of the network.

I model a forest and a community of loggers. Agents follow different kinds of rules in order to log. I compare the impact of endogenous and of exogenous institutions on the state of the forest and on the profit of the users, representing different scenarios of participatory conservation projects.

Displaying 10 of 356 results for "Emmanuel Mhike Hove" clear search

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.
Accept