Computational Model Library

Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.

All users of models published in the library must cite model authors when they use and benefit from their code.

Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.

Displaying 10 of 184 results for "Joshua J Millspaugh" clear search

This is a NetLogo 7.0.1 agent-based model of interdependent team productivity under O-ring production logic. The model asks when collective problem-solving capacity (CPS) improves team output and when its effect is constrained by trust, burnout, specialization diversity, weak-link quality, and team-formation rules. Agents are heterogeneous in skill, CPS, trust, burnout, effort, learning rate, openness, specialization, adaptability, and aspiration. Each tick forms temporary teams, computes individual contribution quality, combines contributions through a geometric O-ring production function with an explicit weakest-link term, records output and success, and updates agents through feedback, learning, trust change, burnout, recovery, and turnover. The paper follows the ODD protocol, reports exact implementation equations, and analyzes six BehaviorSpace experiments with 50 stochastic repetitions per condition. Scenario results show that CPS is beneficial but not sufficient: productivity is highest when CPS is combined with trust, low burnout, effective coordination, and a reliable weakest-link floor. Diversity yields only modest gains at low CPS but larger gains when CPS is high. Formation-mode results are especially informative because mixed CPS-skill formation maximizes total output, whereas random formation has the highest binary success rate, showing that output magnitude and threshold success can diverge. The study contributes a transparent computational mechanism linking collective intelligence with O-ring production and identifies boundary conditions under which high-CPS teams can still be limited by weak links and interdependence.

Peer reviewed LSCs-CF: An agent-based model of public space conditions and the collective formation of local sports communities

Yijia JIANG | Published Thursday, August 13, 2026 | Last modified Thursday, August 20, 2026

An agent-based model of how public space conditions shape the collective formation of local sports communities in high-mobility cities. A small gathering is already exercising in an abstract, systematically configurable public space; the model asks how strangers join them and whether the loose gathering consolidates into a stable community. Three conditions are manipulated, each acting through exactly one channel: spatial legibility governs whether a passer-by notices the activity, routine compatibility governs whether a member attends in a given week, and social anchor availability governs how much one episode of co-presence builds a tie. Ties carry a continuous strength with two thresholds, so that relationships of differing strength cross their thresholds at different condition levels. Because the model does not represent the origin of an activity, dissolution is irreversible and survival is a clean binary outcome. Across 32,790 runs in eight experiments the model yields two well separated thresholds along routine compatibility — one for survival, one for consolidation — with a wide band between them in which a space is used continuously but no community forms. The tie submodel is adapted from Jin, Girvan and Newman (2001) and verified against it by docking. Robustness is established against the seeded gathering, the pre-existing social network, a joint ±20 per cent perturbation of the behavioural parameters, and the parameters of the tie machinery.

MTC_Model_Pilditch&Madsen

Toby Pilditch | Published Friday, October 09, 2020

Micro-targeted vs stochastic political campaigning agent-based model simulation. Written by Toby D. Pilditch (University of Oxford, University College London), in collaboration with Jens K. Madsen (University of Oxford, London School of Economics)

The purpose of the model is to explore the various impacts on voting intention among a population sample, when both stochastic (traditional) and Micto-targeted campaigns (MTCs) are in play. There are several stages of the model: initialization (setup), campaigning (active running protocols) and vote-casting (end of simulation). The campaigning stage consists of update cycles in which “voters” are targeted and “persuaded” - updating their beliefs in the campaign candidate / policies.

This ABM simulates problem solving agents as they work on a set of tasks. Each agent has a trait vector describing their skills. Two agents might form a collaboration if their traits are similar enough. Tasks are defined by a component vector. Agents work on tasks by decreasing tasks’ component vectors towards zero.

The simulation generates agents with given intrapersonal functional diversity (IFD), and dominant function diversity (DFD), and a set of random tasks and evaluates how agents’ traits influence their level of communication and the performance of a team of agents.

Modeling results highlight the importance of the distributions of agents’ properties forming a team, and suggests that for a thorough description of management teams, not only diversity measures based on individual agents, but an aggregate measure is also required.

This model tests whether local housing supply elasticity governs crash severity inside a single metropolitan housing market. Saiz (2010) established that across US metros, regions constrained by geography and regulation experience deeper boom-bust cycles than flexible ones. That finding is routinely applied downward to neighborhoods and ZIP codes as though the mechanism scaled without qualification.

The empirical record for the Washington DC and Northern Virginia region says it does not. Across 84 ZIP codes, measured supply elasticity ranges from 0.35 to 4.95 with a median of 1.21. The worst single-year price decline between 2007 and 2012 averaged 9.6 percent in constrained ZIP codes and 9.0 percent in flexible ones, a gap that cannot be distinguished from noise. Wide variation in the proposed cause, no meaningful separation in the proposed effect.

The model embeds households, houses and a metro-wide credit condition in the real ZIP geography of the region using three GIS layers and an empirical price panel. Local elasticity governs construction, exactly as theory predicts. Prices are driven by a shared macro drift schedule and, under the credit-amplified mode, by a leverage cycle with a financial accelerator and a deviation penalty. The design question is whether those shared forces are sufficient to override local supply differences at the sub-metropolitan scale.

This model aims to explore how gambling-like behavior can emerge in loot box spending within gaming communities. A loot box is a purchasable mystery box that randomly awards the player a series of in-game items. Since the contents of the box are largely up to chance, many players can fall into a compulsion loop of purchasing, as the fear of missing out and belief in the gambler’s fallacy allow one to rationalize repeated purchases, especially when one compares their own luck to others. To simulate this behavior, this model generates players in different network structures to observe how factors such as network connectivity, a player’s internal decision making strategy, or even common manipulations games use these days may influence a player’s transactions.

The purpose of the model is to better understand, how different factors for human residential choices affect the city’s segregation pattern. Therefore, a Schelling (1971) model was extended to include ethnicity, income, and affordability and applied to the city of Salzburg. So far, only a few studies have tried to explore the effect of multiple factors on the residential pattern (Sahasranaman & Jensen, 2016, 2018; Yin, 2009). Thereby, models using multiple factors can produce more realistic results (Benenson et al., 2002). This model and the corresponding thesis aim to fill that gap.

The emergence of tag-mediated altruism in structured societies

Shade Shutters David Hales | Published Tuesday, January 20, 2015 | Last modified Thursday, March 02, 2023

This abstract model explores the emergence of altruistic behavior in networked societies. The model allows users to experiment with a number of population-level parameters to better understand what conditions contribute to the emergence of altruism.

Non-traditional tools and mediums can provide unique methodological and interpretive opportunities for archaeologists. In this case, the Unreal Engine (UE), which is typically used for games and media, has provided a powerful tool for non-programmers to engage with 3D visualization and programming as never before. UE has a low cost of entry for researchers as it is free to download and has user-friendly “blueprint” tools that are visual and easily extendable. Traditional maritime mobility in the Salish Sea is examined using an agent-based model developed in blueprints. Focusing on the sea canoe travel of the Straits Salish northwestern Washington State and southwest British Columbia. This simulation integrates GIS data to assess travel time between Coast Salish archaeological village locations and archaeologically represented resource gathering areas. Transportation speeds informed by ethnographic data were used to examine travel times for short forays and longer inter-village journeys. The results found that short forays tended to half day to full day trips when accounting for resource gathering activities. Similarly, many locations in the Salish Sea were accessible in long journeys within two to three days, assuming fair travel conditions. While overall transportation costs to reach sites may be low, models such as these highlight the variability in transport risk and cost. The integration of these types of tools, traditionally used for entertainment, can increase the accessibility of modeling approaches to researchers, be expanded to digital storytelling, including aiding in the teaching of traditional ecological knowledge and placenames, and can have wide applications beyond maritime archaeology.

This is v0.01 of a UE5.2.1 agent based model.

We present a socio-epistemic model of science inspired by the existing literature on opinion dynamics. In this model, we embed the agents (or scientists) into social networks - e.g., we link those who work in the same institutions. And we place them into a regular lattice - each representing a unique mental model. Thus, the global environment describes networks of concepts connected based on their similarity. For instance, we may interpret the neighbor lattices as two equivalent models, except one does not include a causal path between two variables.

Agents interact with one another and move across the epistemic lattices. In other words, we allow the agents to explore or travel across the mental models. However, we constrain their movements based on absorptive capacity and cognitive coherence. Namely, in each round, an agent picks a focal point - e.g., one of their colleagues - and will move towards it. But the agents’ ability to move and speed depends on how far apart they are from the focal point - and if their new position is cognitive/logic consistent.

Therefore, we propose an analytical model that examines the connection between agents’ accumulated knowledge, social learning, and the span of attitudes towards mental models in an artificial society. While we rely on the example from the General Theory of Relativity renaissance, our goal is to observe what determines the creation and diffusion of mental models. We offer quantitative and inductive research, which collects data from an artificial environment to elaborate generalized theories about the evolution of science.

Displaying 10 of 184 results for "Joshua J Millspaugh" clear search

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