Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
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This model is to match students and schools using real-world student admission mechanisms. The mechanisms in this model are serial dictatorship, deferred acceptance, the Boston mechanism, Chinese Parallel, and the Taipei mechanism.
We developed an agent-based model to explore underlying mechanisms of behavioral clustering that we observed in human online shopping experiments.
This model builds on inquisitiveness as a key individual disposition to expand the bounds of their rationality. It represents a system where teams are formed around problems and inquisitive agents integrate competencies to find ‘emergent’ solutions.
This theoretical model includes forested polygons and three types of agents: forest landowners, foresters, and peer leaders. Agent rules and characteristics were parameterized from existing literature and an empirical survey of forest landowners.
The purpose of this model is to enhance a basic ABM through a simple set of rules identified using the activity-driven models in order to produce more realistic patterns of pedestrian movement.
We used a computer simulation to measure how well different network structures (fully connected, small world, lattice, and random) find and exploit resource peaks in a variable environment.
The model of market of one commodity , in which there are in each moment of time the same quantity and the same quantity of money was formulated and researched in this text. We also study this system as a game of automata.
This model is to simulate and compare the admission effects of 3 school matching mechanisms, serial dictatorship, Boston mechanism, and Chinese Parallel, under different settings of information released.
The model is an experimental ground to study the impact of network structure on diffusion. It allows to construct a social network that already has some measurable level of homophily, and simulate a diffusion process over this social network.
This model simulates different spread hypotheses proposed for the introduction of agriculture on the Iberian peninsula. We include three dispersal types: neighborhood, leapfrog, and ideal despotic distribution (IDD).
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