Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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This model simulates the opinion dynamics of COVID-19 vaccination to examine especially how fears and cognitive bias contribute to the opinion polarisation and vaccination rate. In studying the opinion dynamics of COVID-19 vaccination, this model refers to the HUMAT framework (Antosz et al, 2019). Many psychological and social processes are included in the model, such as dynamical decision-making processes of information exchange and fear formation, satisfaction evaluation, preferred decision selection and dissonance reduction.
This model is to explore how individuals’ cultural backgrounds may play a role in their Covid vaccination decision-making. Two cultural dimensions of collectivism/individualism and power distance are considered. Through the experimental scenarios, we find that Covid-vaccination opinions in collectivist societies can also be considerably polarised, if the power distance is less and authorities less centralised. This result complements the popular idea that cultural collectivism is usually associated with a high degree of social consensus. Hopefully, this study will help explain countries’ difference in the response of Covid vaccination programs.
An ABM, derived from a case study and a series of surveys with greenhouse growers in the Westland, Netherlands. Experiments using this model showshow that the greenhouse horticulture industry displays diversity, adaptive complexity and an uneven distribution, which all suggest that the industry is an evolving system.
This is model that explores how a few farmers in a Chinese village, where all farmers are smallholders originally, reach optimal farming scale by transferring in farmland from other farmers in the context of urbanization and aging.
How do households alter their spending patterns when they experience changes in income? This model answers this question using a random assignment scheme where spending patterns are copied from a household in the new income bracket.
The agent-based simulation of innovation diffusion is based on the idea of the Bass model (1969).
The adoption of an agent is driven two parameters: its innovativess p and its prospensity to conform with others. The model is designed for a computational experiment building up on the following four model variations:
(i) the agent population it fully connected and all agents share the same parameter values for p and q
(ii) the agent population it fully connected and agents are heterogeneous, i.e. individual parameter values are drawn from a normal distribution
(iii) the agents population is embeded in a social network and all agents share the same parameter values for p and q
…
This is a model of a game of Telephone (also known as Chinese Whishpers in the UK), with agents representing people that can be asked, to play. The first player selects a word from their internal vocabulary and “whispers” it to the next player, who may mishear it depending on the current noise level, who whispers that word to the next player, and so on.
When the game ends, the word chosen by the first player is compared to the word heard by the last player. If they match exactly, all players earn large prize. If the words do not match exactly, a small prize is awarded to all players for each part of the words that do match. Players change color to reflect their current prize-count. A histogram shows the distribution of colors over all the players.
The user can decide on factors like
* how many players there are,
…
The dynamic agent based model of system which turn out the self-adjusting system, are considered in this text.
Model of shifting cultivation. All parameters can be controlled by the user or the model can be run in adaptive mode, in which agents innovate and select parameters.
This model explores the effects of agent interaction, information feedback, and adaptive learning in repeated auctions for farmland. It gathers information for three types of sealed-bid auctions, and one English auction and compares the auctions on the basis of several measures, including efficiency, price information revelation, and ability to handle repeated bidding and agent learning.
Displaying 10 of 327 results for "Ali Termos" clear search