Computational Model Library

Displaying 10 of 54 results food clear

This paper presents an agent-based model to study the dynamics of city-state systems in a constrained environment with limited space and resources. The model comprises three types of agents: city-states, villages, and battalions, where city-states, the primary decision-makers, can build villages for food production and recruit battalions for defense and aggression. In this setting, simulation results, generated through a multi-parameter grid sampling, suggest that risk-seeking strategies are more effective in high-cost scenarios, provided that the production rate is sufficiently high. Also, the model highlights the role of output productivity in defining which strategic preferences are successful in a long-term scenario, with higher outputs supporting more aggressive expansion and military actions, while resource limitations compel more conservative strategies focused on survival and resource conservation. Finally, the results suggest the existence of a non-linear effect of diminishing returns in strategic investments on successful strategies, emphasizing the need for careful resource allocation in a competitive environment.

Food trade networks represent a complex system where food is periodically produced in different regions of the world. Food is continuously stocked and traded. Food security in a globalised world is vulnerable to shocks. We present DARTS, a new agent based model that models monthly dynamics of food production, trade, stocking, consumption and food security for different interconnected world regions and a city state. Agents in different regions differ in their harvest seasons, wealth (rich and poor), degree of urbanisation and connection to domestic and global markets. DARTS was specifically designed to model direct and indirect effects of shocks in the food system. We introduce a new typology of 6 distinct shock types and analyse their impact on food security, modelling local and global effects and short term and longer term effects. An second important scientific novelty of the model is that DARTS can also model indirect effects of shocks (cascading in space and in time, lag effects due to trade and food stock buffering). A third important scientific novelty of the model is its’ capability of modelling food security at different scales, in which the rural/urban divide and differences in (intra-annually varying) production and trade connections play a key role. At the time of writing DARTS is yet insufficiently parameterised for accurate prediction for real world regions and cities. Simulations for a hypothetical in silico world with 3 regions and a city state show that DARTS can reproduce rich and complex dynamics with analogues in the real world. The scientific interest is more on deepening insight in process dynamics and chains of events that lead to ultimate shock effects on food security.

ViSA 2.0.0 is an updated version of ViSA 1.0.0 aiming at integrating empirical data of a new use case that is much smaller than in the first version to include field scale analysis. Further, the code of the model is simplified to make the model easier and faster. Some features from the previous version have been removed.
It simulates decision behaviors of different stakeholders showing demands for ecosystem services (ESS) in agricultural landscape. It investigates conditions and scenarios that can increase the supply of ecosystem services while keeping the viability of the social system by suggesting different mixes of initial unit utilities and decision rules.

DARTS simulates food systems in which agents produce, consume and trade food. Here, food is a summary item that roughly corresponds to commodity food types (e.g. rice). No other food types are taken into account. Each food system (World) consists of its own distribution of agents, regions and connections between agents. Agents differ in their ability to produce food, earn off-farm income and trade food. The agents aim to satisfy their food requirements (which are fixed and equal across agents) by either their own food production or by food purchases. Each simulation step represents one month, in which agents can produce (if they have productive capacity and it is a harvest month for their region), earn off-farm income, trade food (both buy and sell) and consume food. We evaluate the performance of the food system by averaging the agents’ food satisfaction, which is defined as the ratio of the food consumed by each agent at the end of each month divided by her food requirement. At each step, any of the abovementioned attributes related to the agents’ ability to satisfy their food requirement can (temporarily) be shocked. These shocks include reducing the amount of food they produce, removing their ability to trade locally or internationally and reducing their cash savings. Food satisfaction is quantified (both immediately after the shock and in the year following the shock) to evaluate food security of a particular food system, both at the level of agent types (e.g. the urban poor and the rural poor) and at the systems level. Thus, the effects of shocks on food security can be related to the food system’s structure.

The Land Use Competition in Drylands (LUCID) model is a stylized agent-based model of a smallholder farming system. Its main purpose is to illustrate how competition between pastoralism and crop cultivation can affect livelihoods of households, specifically their food security. In particular, the model analyzes whether the expansion of crop cultivation may contribute to a vicious circle where an increase in cultivated area leads to higher grazing pressure on the remaining pastureland, which in turn may cause forage shortages and livestock loss for households which are then forced to further expand their cultivated area in order to increase their food security. The model does not attempt to replicate a particular case study but to generate a general understanding of mechanisms and drivers of such vicious circles and to identify possible scenarios under which such circles may be prevented.

The model is inspired by observations of the Borana land use system in Southern Ethiopia. The climatic and ecological conditions of the Borana zone favor pastoralism, and traditionally livelihoods have been based mainly on livestock keeping. Recent years, however, have seen an advancement of crop cultivation as a coping strategy, e.g., to compensate the loss of livestock, even though crop yields are low on average and successful harvests are infrequent.

In the model, it is possible to evaluate patterns of individual (single household) as well as overall (across all households) consumption and food security, depending on a range of ecological, climatic and management parameters.

Peer reviewed Egalitarian sharing

MARCOS PINHEIRO | Published Friday, January 27, 2023

The model explores food distribution patterns that emerge in artificial small-scale human groups when agents follow a set of spatially explicit sharing interaction rules derived from a theory on the evolution of the egalitarian social instinct.

The goal of the AG-Innovation agent-based model is to explore and compare the effects of two alternative mechanisms of innovation development and diffusion (exogenous, linear and endogenous, non-linear) on emergent properties of food and income distribution and adoption rates of different innovations. The model also assesses the range of conditions under which these two alternative mechanisms would be effective in improving food security and income inequality outcomes. Our modelling questions were: i) How do cross-scalar social-ecological interactions within agricultural innovation systems affect system outcomes of food security and income inequality? ii) Do foreign aid-driven exogenous innovation perpetuate income inequality and food insecurity and if so, under which conditions? iii) Do community-driven endogenous innovations improve food security and income inequality and if so, under which conditions? The Ag-Innovation model is intended to serve as a thinking tool for for the development and testing of hypotheses, generating an understanding of the behavior of agricultural innovation systems, and identifying conditions under which alternated innovation mechanisms would improve food security and income inequality outcomes.

Peer reviewed B3GET

Kristin Crouse | Published Thursday, November 14, 2019 | Last modified Tuesday, September 20, 2022

B3GET simulates populations of virtual organisms evolving over generations, whose evolutionary outcomes reflect the selection pressures of their environment. The model simulates several factors considered important in biology, including life history trade-offs, investment in fighting ability and aggression, sperm competition, infanticide, and competition over access to food and mates. Downloaded materials include starting genotype and population files. Edit the these files and see what changes occur in the behavior of virtual populations!

View the B3GET user manual here.

Substitution of food products will be key to realising widespread adoption of sustainable diets. We present an agent-based model of decision-making and influences on food choice, and apply it to historically observed trends of British whole and skimmed (including semi) milk consumption from 1974 to 2005. We aim to give a plausible representation of milk choice substitution, and test different mechanisms of choice consideration. Agents are consumers that perceive information regarding the two milk choices, and hold values that inform their position on the health and environmental impact of those choices. Habit, social influence and post-decision evaluation are modelled. Representative survey data on human values and long-running public concerns empirically inform the model. An experiment was run to compare two model variants by how they perform in reproducing these trends. This was measured by recording mean weekly milk consumption per person. The variants differed in how agents became disposed to consider alternative milk choices. One followed a threshold approach, the other was probability based. All other model aspects remained unchanged. An optimisation exercise via an evolutionary algorithm was used to calibrate the model variants independently to observed data. Following calibration, uncertainty and global variance-based temporal sensitivity analysis were conducted. Both model variants were able to reproduce the general pattern of historical milk consumption, however, the probability-based approach gave a closer fit to the observed data, but over a wider range of uncertainty. This responds to, and further highlights, the need for research that looks at, and compares, different models of human decision-making in agent-based and simulation models. This study is the first to present an agent-based modelling of food choice substitution in the context of British milk consumption. It can serve as a valuable pre-curser to the modelling of dietary shift and sustainable product substitution to plant-based alternatives in Britain.

Peer reviewed Lethal Geometry

Kristin Crouse | Published Friday, February 21, 2020 | Last modified Wednesday, December 15, 2021

LethalGeometry was developed to examine whether territory size influences the mortality risk for individuals within that territory. For animals who live in territoral groups and are lethally aggressive, we can expect that most aggression occurs along the periphery (or border) between two adjacent territories. For territories that are relatively large, the periphery makes up a proportionately small amount of the of the total territory size, suggesting that individuals in these territories might be less likely to die from these territorial skirmishes. LethalGeometry examines this geometric relationship between territory size and mortality risk under realistic assumptions of variable territory size and shape, variable border width, and stochastic interactions and movement.

The individuals (agents) are programmed to walk randomly about their environment, search for and eat food to obtain energy, reproduce if they can, and act aggressively toward individuals of other groups. During each simulation step, individuals analyze their environment and internal state to determine which actions to take. The actions available to individuals include moving, fighting, and giving birth.

Displaying 10 of 54 results food clear

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