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We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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The Land Use Competition in Drylands (LUCID) model is a stylized agent-based model of a smallholder farming system. Its main purpose is to illustrate how competition between pastoralism and crop cultivation can affect livelihoods of households, specifically their food security. In particular, the model analyzes whether the expansion of crop cultivation may contribute to a vicious circle where an increase in cultivated area leads to higher grazing pressure on the remaining pastureland, which in turn may cause forage shortages and livestock loss for households which are then forced to further expand their cultivated area in order to increase their food security. The model does not attempt to replicate a particular case study but to generate a general understanding of mechanisms and drivers of such vicious circles and to identify possible scenarios under which such circles may be prevented.
The model is inspired by observations of the Borana land use system in Southern Ethiopia. The climatic and ecological conditions of the Borana zone favor pastoralism, and traditionally livelihoods have been based mainly on livestock keeping. Recent years, however, have seen an advancement of crop cultivation as a coping strategy, e.g., to compensate the loss of livestock, even though crop yields are low on average and successful harvests are infrequent.
In the model, it is possible to evaluate patterns of individual (single household) as well as overall (across all households) consumption and food security, depending on a range of ecological, climatic and management parameters.
ViSA 2.0.0 is an updated version of ViSA 1.0.0 aiming at integrating empirical data of a new use case that is much smaller than in the first version to include field scale analysis. Further, the code of the model is simplified to make the model easier and faster. Some features from the previous version have been removed.
It simulates decision behaviors of different stakeholders showing demands for ecosystem services (ESS) in agricultural landscape. It investigates conditions and scenarios that can increase the supply of ecosystem services while keeping the viability of the social system by suggesting different mixes of initial unit utilities and decision rules.
This is an Agent Based Model of a generic food chain network consisting of stylized individuals representing producers, traders, and consumers. It is developed to: 1/ to describe the dynamically changing disaggregated flows of crop items between these agents, and 2/ to be able to explicitly consider agent behavior. The agents have implicit personal objectives for trading. Resilience and efficiency are quantified using the ascendency concept by linking these to the fraction of fulfillment of the overall explicit objective to have all consumers meet their food requirement. Different types of network structures in combination with different agent interaction types under different types of stylized shocks can be simulated.
An agent-based model simulating West Nile Virus dynamics in a one host (American robin)-one vector (Culex spp. mosquito) system. ODD improved and code cleaned.
The Palaeo-Agulhas Plain formed an important habitat exploited by Pleistocene hunter-gatherer populations during periods of lower sea level. This productive, grassy habitat would have supported numerous large-bodied ungulates accessible to a population of skilled hunters with the right hunting technology. It also provided a potentially rich location for plant food collection, and along its shores a coastline that moved with the rise and fall of sea levels. The rich archaeological and paleontological records of Pleistocene sites along the modern Cape south coast of South Africa, which would have overlooked the Palaeo-Agulhas Plain during Pleistocene times of lower sea level, provides a paleoarchive of this extinct ecosystem. In this paper, we present a first order illustration of the “palaeoscape modeling” approach advocated by Marean et al. (2015). We use a resourcescape model created from modern studies of habitat productivity without the Palaeo-Agulhas Plain. This is equivalent to predominant Holocene conditions. We then run an agent-based model of the human foraging system to investigate several research questions. Our agent-based approach uses the theoretical framework of optimal foraging theory to model human foraging decisions designed to optimize the net caloric gains within a complex landscape of spatially and temporally variable resources. We find that during the high sea-levels of MIS 5e (+5-6 m asl) and the Holocene, the absence of the Plain left a relatively poor food base supporting a much smaller population relying heavily on edible plant resources from the current Cape flora. Despite high species diversity of plants with edible storage organs, and marine invertebrates, encounter rates with highly profitable resources were low. We demonstrate that without the Palaeo-Agulhas Plain, human populations must have been small and low density, and exploited plant, mammal, and marine resources with relatively low caloric returns. The exposure and contraction of the Palaeo-Agulhas Plain was likely the single biggest driver of behavioral change during periods of climate change through the Pleistocene and into the transition to the Holocene.
LethalGeometry was developed to examine whether territory size influences the mortality risk for individuals within that territory. For animals who live in territoral groups and are lethally aggressive, we can expect that most aggression occurs along the periphery (or border) between two adjacent territories. For territories that are relatively large, the periphery makes up a proportionately small amount of the of the total territory size, suggesting that individuals in these territories might be less likely to die from these territorial skirmishes. LethalGeometry examines this geometric relationship between territory size and mortality risk under realistic assumptions of variable territory size and shape, variable border width, and stochastic interactions and movement.
The individuals (agents) are programmed to walk randomly about their environment, search for and eat food to obtain energy, reproduce if they can, and act aggressively toward individuals of other groups. During each simulation step, individuals analyze their environment and internal state to determine which actions to take. The actions available to individuals include moving, fighting, and giving birth.
The model explores food distribution patterns that emerge in a small-scale non-agricultural group when sharing individuals engage in intentional consumption leveling with a given probability.
B3GET simulates populations of virtual organisms evolving over generations, whose evolutionary outcomes reflect the selection pressures of their environment. The model simulates several factors considered important in biology, including life history trade-offs, investment in fighting ability and aggression, sperm competition, infanticide, and competition over access to food and mates. Downloaded materials include starting genotype and population files. Edit the these files and see what changes occur in the behavior of virtual populations!
View the B3GET user manual here.
The model explores food distribution patterns that emerge in artificial small-scale human groups when agents follow a set of spatially explicit sharing interaction rules derived from a theory on the evolution of the egalitarian social instinct.
The goal of the AG-Innovation agent-based model is to explore and compare the effects of two alternative mechanisms of innovation development and diffusion (exogenous, linear and endogenous, non-linear) on emergent properties of food and income distribution and adoption rates of different innovations. The model also assesses the range of conditions under which these two alternative mechanisms would be effective in improving food security and income inequality outcomes. Our modelling questions were: i) How do cross-scalar social-ecological interactions within agricultural innovation systems affect system outcomes of food security and income inequality? ii) Do foreign aid-driven exogenous innovation perpetuate income inequality and food insecurity and if so, under which conditions? iii) Do community-driven endogenous innovations improve food security and income inequality and if so, under which conditions? The Ag-Innovation model is intended to serve as a thinking tool for for the development and testing of hypotheses, generating an understanding of the behavior of agricultural innovation systems, and identifying conditions under which alternated innovation mechanisms would improve food security and income inequality outcomes.
Displaying 10 of 56 results food clear search